Posted By Ranulf at 10:17 PM - Thu Jan 19 2017
Thanks!
It all depends on how much of a naval simulator the developers can/want to construct.
We can have small cutters and sloops that carry 50 or less, that can be beached on any shoreline. We can have canoes, barges and rowboats for coastal, canal, and river traffic. We can have large galleons for bulk trade, which would require a deeper harbor with docks, cranes, and warehouses to unload their cargo.
Warships would likely be rowed Galleys, which also would have sails. They aren't the greatest in deep deep oceans, but they can cross said oceans unless a major storm arrives. The main method of combat would be attempting to ram and sink other galleys, or coming alongside to board another ship. Galleys had enough crew to row the ship, but most of the people on board were soldiers or marines, since early naval combat was just land combat on ships.
You'd have an invasion fleet be sighted by lighthouse operators and watchtowers, then a defense fleet would row out to meet them.
As you can see, its almost like a completely separate game....it would be awesome to have all this in CoE for the pure immersion factor, and broader player opportunity, but it adds a whole nother layer of complexity to the game.
Well met, Ranulf!
Great ideas...thus I must warn you about the harsh and dangerous choices you can make in Elyria; things that can make or break your legacy. It won't be like ArcheAge where you die and spawn at a friendly location; only to get your ship back in the water and go have fun again. PVP won't be as infantile as in The Elder Scrolls where you join a big zerg and run through players, taking down keeps every second. Everything is destructible and anything can be stolen. You will also need food, shelter and fresh water. Also as of now, falling in the ocean is instant permadeath with no way to get your body back.
Things to Consider
Naval combat would be the more harsh combat, opposed to land, because of the ocean system and how you brutally die in it.
Respect the fact that people don't want to die. So the responsible thing to do is let your followers know their is a possibility that they will die. And war of any kind will be highly considered, it will be a cost that could determine you and your people making it home alive again.
If you are on sea and care about your legacy and people, you would be doing the smart thing that falls in line with survival, not your normal naval pvp, where you see someone and cut them down. Remember this is a game of strategy so survival must be our primary goal. This includes, exploration, or looking for resources and rare opportunities on sea. War should be the last resort because of the cost.
Also you must consider the weather system and how intricate it is. If you are not properly prepared, the cold could freeze you over, and the heat can hurt you. Also there is the risk of going OPC (Offline Playable Character) on sea. If you need to log out for an emergency and your character is stuck on the ocean, this could be tragic for you.
It would suck to build a fleet of nice ships, which could take a life time only to lose them all forever, over a bad decision.
Positive Encouragements
The idea of a defensive fleet is brilliant. One must always be ready for people who don't fear death.
Having sea travel definitely creates more content for us to have in the game. It will be like another game entirely, with the same risk and the same CoE politics.
Seafarers will develop an invaluable skill. They will be able to travel to other continents where the landlubbers can not get to, so this makes them expensive, valuable and dangerous.
It gives Architects a great trade. We know that they will draw all of the schematics for houses and structures, and I am sure that for ships, you will need to take your blueprints to one skilled the same way. But yes, being a Carpenter/Architect will have its reward if ships become a viable object.
I hope we see naval content in the future, but I also agree that right now, just to get a game like Chronicles of Elyria will be gutsy and ground breaking