Soul - Achievements, Skills, ect.
Material - Wealth, homes, animals.
Political - Aspirations to be a monarch like Trump.
Guild - Internal Politics, advancement.
Soul - Achievements, Skills, ect.
Material - Wealth, homes, animals.
Political - Aspirations to be a monarch like Trump.
Guild - Internal Politics, advancement.
Chronicles of Elyria Kickstarter backer #2!
Posted By KalTheo at 6:48 PM - Fri Jan 20 2017
Soul - Achievements, Skills, ect.
Material - Wealth, homes, animals.
Political - Aspirations to be a monarch like Trump.
Guild - Internal Politics, advancement.
Damn. I thought you'd be thinking about it longer than that to come up with a list :D
How about regional/personal accomplishments or discoveries? For example, your town/county/duchy/kingdom first discovered and manufactured war boats, or crossbows etc?
That's a sense of pride, and equates to advancement too.
Progression is dead.
Progression in MMO is usually the perception of accomplishment by navagating gated content. Be it various hard modes on dungeons or various levels of PVP.
Since COE is being built to be more table top RPG than simple MMO progression in COE is simply moving successfully from one life to the next.
I honestly believe for COE it is what you personally make it. We could list out every possibility of every action in game, master swordsmith, 1 death in a lifetime, become king Ext.
I think the main pull for "progression" in this game will be Change, in and of itself.
Recall the earliest Jornals by Caspian, where he talks about what a dynamic world ought to be. "If it can change, it should."
Thus, anything that leads to change is progression, including technology, exploration and learning, as well as what's been mentioned before.
~ Goody Odsbodikins, Count of the Highest State. ~
Friend Code: F41EFF