"It's no longer about getting to level cap and pursuing the best gear. In CoE a player's skill - their timing, speed, and strategy - makes a difference. The combat system requires you to dodge, parry, and manage your stamina - not just spam buttons." - Kickstarter page
After thinking about combat I really think it should be like Skyrim. Personally the only combat I've liked in a long time is Skyrim. People bash it, but it's simple and fun, it sold a huge amounts of copies. People must like it. A game like Coe shouldn't have huge amounts of combos with a high degree of timing and strategy.
The Combat I've seen is niche. It tries to be realistic, it's slow and the animations are pretty bad. I haven't read anyone say "Amazing" or "fun".
Having to chain up combos, dodge and parry isn't fun. I liked it in the 90s when I was a teen playing Tekken or a child playing street fighter. Today those types of game only resonate with a small fan base. I think the modern rpg equivalent of Tekken is black desert online. A realistic Tekken or a realistic BDO, without the flashy animations and vast number of moves, will fail hard.
Having to time attacks is passive in a rpg setting. It's like you don't really want combat. People don't really parry in online games. It's difficult due to lag, it doesn't really give an advantage.
I think Coe is making a similar mistake to vanguard soh. In Vanguard there was very few npcs to kill. It was slow and outdated, it alienated lots of types of players with the need to group in slow dungeon crawls.
Judging by what I've read I get the impression there won't be much combat. Most people will join up, hunt for combat, find there isn't much to do, explore, perhaps build a home if it's not convoluted to do so and then leave. Only the really hardcore will stay to manage in the RTS part of the game. The rts part of the game, will really shine with lots of swords men who just want to mess things up.
I would love to see simple combat like Skyrim or Minecraft. With loads of creatures to hunt, monsters to fight and people to kill. Instead of using a complex combat system to make the game more realistic use implicit laws to to give the world life and diversity.
Surely a combat system like Skyrim will be a lot easier to create than trying to make what we've currently seen fun.
I like the artworks the devs have created. The environments look fun to explore. The ideas are great with the RTS dynamics. Combat doesn't have to be a vital part of the game for everyone but it's a core part of the game and should be enjoyable.