Posted By CuteLilPuppyDog at 5:51 PM - Sun Feb 26 2017
It would only maybe work in a very RP heavy kingdom. IRL people had no choice, if you rallied against the evil king you could die and there isn't another spark or spirit walk so a lot of commoners just wished it wasn't them next. I can't see people being afraid of "death" in this game like you are in real life. So an evil king will face so much opposition.
So there'll actually be a "fame" system in the game, the more reputation you have the higher your spirit hit, so if a king dies (coup-de-graced) he might perma-die by just being killed once. Where if a person with little fame dies he will be able to die plenty more times, this is the "risk/reward", and the higher your position in nobility, the higher the fame and therefore the higher the penalty for dieing. So I think they'll be very scared of dieing.
@renzo Corrupting the court system will be almost impossible as far as we know as the person will need to "break a contract" for them to be pulled into court in the first place. (though we're still waiting on more information on the whole punishment/jail system there might be in place)
People can't burn down houses, only in sieges can they burn down houses with siege-weapons, and even then they'll not be able to loot anything in it. This was described back in the day as purely balancing as they don't want people to just go around and burn down stuff.
Also I think "The potential for more power" - brings out the worst in people, greed etc. not having power, I see a lot of good aristocrats/nobility who want to build a good community etc. I think that's taking very broad strokes. But I do think we'll be seeing a lot of drama xD Especially in the dance of dynasties.