With all the deviant ideas that are coming up on the forums, I think we might need to start putting things into more general categories. Otherwise, using your suggestion, someone spends a month levelling up their skill in 'playing trick dice', scams with dice for an hour and then say "Huh, I just spent weeks grinding for this one little trick".
Not that I am saying your idea is bad, I love ideas like this which add more depth to a game world. I am just saying we may need to take all these little things and slot them into broader categories, almost like you would see in a game like Dishonored.
So as an example deviants might have the subtlety, tinkering and manipulation trees/skills. - Subtlety is everything from hiding in bushes and shadows, to sleight of hand and pick pocketing. - Tinkering is everything from making disguises, to loaded die and counterfeit coins. - Manipulation is things like coercing an NPC into letting you into a guarded room to convincing someone that you are a noble from the town over.
I think this is potentially even how things are already planned, but your idea just made me think of how this sort of structure will likely be necessary.