Posted By Davepoleon at 10:03 PM - Wed Apr 19 2017
No matter how many times I rewrite the next paragraph it comes out sounding shitty. I apologize in advance. I'm genuinely curious and not trying to come off as a nay-sayer.
About 7 minutes into the video of the mine you mention that combat is based on being realistic. Hence fighting 4 or 5 enemies will likely get you killed. But it doesn't seem very realistic for 3 or 4 enemies to ignore you while you go and kill their work buddy 15 feet away in plain sight of them. This doesn't seem like an idea that will scale very well. Maybe the miners are messed up in the head but certainly not every enemy in the world would be that way. Will a players ability to take on 4 or 5 enemies be attainable or will the game mostly rely on players proxy pulling 1 or 2 at a time due to the high difficulty of dealing with more opponents? Also, combat looks rather clunky. Somewhere between QWOP and launch ESO. Are there plans to clean that up before launch?
So, that's a fair point, the miners ignoring you isn't very realistic. That, however, is not because of the design, but the AI. The AI we implemented for the Mine was our first pass, and as such, it is absolutely lacking in functionality and polish, but it is a start, and now that we've started, we can start iterating.
AI, Combat, both of these systems are in development. There is absolutely no way that the state of the systems in the demo are going to be the state of those systems even by Prologue. They are going to be heavily iterated, expanded upon, and refined. So expect to see even better stuff in the future.
PS: I love the words "Prototype" and "Iterate"? Those are two of my favorite words, right next to "Justice".