Posted By Sagan at 6:07 PM - Thu May 04 2017
Posted By Oracle at 03:03 AM - Fri May 05 2017
summarising
One question to confront all of that.......
How do you tell a person carrying a cart into town to trade for in game currency...
from a person carrying a cart of resources to sell for the king for Paypal credit?
The ONLY difference here is that one player is making cash, and one king is paying for resource most likely from another region.
What you're missing here is that if there's a comparable volume, why bother with the gold seller in the first place? Has someone got visions of being minted by producing the amount of goods the average Player will produce while online? Or that someone would prefer to pay a gold seller $25 when they could roll an alt for the same and set them permanently working for them in the same manner?
If it's the motherload, it's going to take more than a cart to shift it, and several hours nagivation, not to mention guards etc.
After that, let's suppose they get a delivery though.. (yay?)
Two groups of people operate in the same manner. One sells off their goods for cash. The other expands their empire using their excess trade goods, perhaps hiring dozens more NPCs to produce that very same resource for them, assuming players haven't already taken to sourcing it themselves for profit. You see BOTs faring well in the longer term?
You've conjured all these boundries and some how convinced yourself that makes it difficult. A long paragraph on how food is important doesn't change the fact that as long as its in your bag... you just eat it automatically.. So yeah, not really a time sink or a struggle...
You still require it. The bottom line is a BOT has no advantage over a bog standard NPC or OPC. To have any significant impact on the economy anywhere, how do you see them competing with 100k other player bots?
Top top that off, taxes are expected on any used plots. You sacle up your operation, and you scale up your tax too.
Your mistake is just like the others, you assume they're not as competent as a normal player. Why cant they gather resources as the same rate as a normal person except stock pile that finite resource to sell for cash?
BOTs had an advantage when they were ahead of other players. Being the same as normal players simply isnt' good enough... If that's the case, how will they profit when faced with 100k+ players a number of whom may be equally happy to sell?