Posted By Apaukolypse at 06:11 AM - Fri May 12 2017
Posted By Oracle at 04:01 AM - Fri May 12 2017
As a company effectively selling a working games dev and simulation engine, a project like Elyria will push them very much to the centre of the world stage. It paves for many software houses, large and small, to follow in Soulbound's footsteps and redefine the games market.
Slow down there. Even SbS is expecting like, what, a maximum of 100,000 players (Would mean literally no NPCs iirc) on a server. That means they are planning for a maximum of like 400,000-500,000 (if another server opens) subscribers. Even if they hit their maximum projection like that, I don't think that would put them in the top 3 for MMOs. CoE is a great experiment for Improbable, but I would wait before saying it will push them to the center of the world stage.
I mostly agree with you that CoE is nowhere near the kind of thing that has the breadth of scope of taking the center-stage in strategic planning for a corporation with a valuation of $1b.
However. The exposure that they will get both on the market and with the very devs working on the server tech, the feedback loop they'll be a part of as early adopters... SBS, they will be forging part of what SpatialOS will be evolving into, as amongst the early adopter, being part of their alpha phases.
The actual number of people playing CoE or the amount of revenue generated by either product is effectively immaterial in that expertise and what that collaboration will develop for both SBS and Improbable, too.
Right this moment, Impropable is very open to new developers on their platform and their outreach team is deploying efforts to reach out and talk to potential customers. You get free trials, free support, get involved quickly in the feedback loop.
So that's also gonna have a value that, if well played by SBS, could very well be profitable on the 5-year horizon.