Posted By Shriyk at 5:26 PM - Thu May 18 2017
So if my mayor has a total of say 15 tokens donated to them the town would be them +15 NPCs. Then If I join the village but dont give a token would be Mayor me and 14 NPC?
Correct.
Posted By Shriyk at 5:26 PM - Thu May 18 2017
So if my mayor has a total of say 15 tokens donated to them the town would be them +15 NPCs. Then If I join the village but dont give a token would be Mayor me and 14 NPC?
Correct.
Never mind, the token page reads a bit strange on mobile... My two tokens are accounted for.
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Sorry for this if it's a silly question. I get how the villages work and that's cool. How do tokens work with Guilds? If I had 25 people playing from my Guild would they need to give me a token each to get in? What's the Guild benefit?
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This was a few weeks of off hours planning and execution. :-D
https://www.youtube.com/watch?v=GXvQN56j8WM
Thank you all and good luck with the contest!
Posted By Caspian at 7:32 PM - Thu May 18 2017
Posted By Shriyk at 5:26 PM - Thu May 18 2017
So if my mayor has a total of say 15 tokens donated to them the town would be them +15 NPCs. Then If I join the village but dont give a token would be Mayor me and 14 NPC?
Correct.
So not to beat a dead horse but does that mean that a mayor without any town tokens will essentially start with no NPC?
And thus no one at a later point will be able to be born into that town...?
Sorry if I'm misunderstanding a part
Villager tokens will ADD NPCs to your already populated town. But the more tokens, the more well-known your town is and that means it will draw more NPCs and potentially increase the amount of land in the settlement.
Posted By *Atlas Forgiven * at 8:55 PM - Thu May 18 2017
Posted By Caspian at 7:32 PM - Thu May 18 2017
Posted By Shriyk at 5:26 PM - Thu May 18 2017
So if my mayor has a total of say 15 tokens donated to them the town would be them +15 NPCs. Then If I join the village but dont give a token would be Mayor me and 14 NPC?
Correct.
So not to beat a dead horse but does that mean that a mayor without any town tokens will essentially start with no NPC?
And thus no one at a later point will be able to be born into that town...?
Sorry if I'm misunderstanding a part
I would go with tokens giving additional NPCs, if there's no NPCs in a town, there's no town. You probably start with the base amount for a town, and tokens add to that amount. Basically getting you closer to the next tier of settlement.
Some of the guilds have plans to run branches on multiple servers. I'm going to assume that these tokens only really count for the server (and thus server branch) that the "guild head" that you are donating to is going to join. If so I would assume then that it would be advisable for those of us on separate servers to donate to the head of the guild for our own server branch if we wish to see the benefits for the tokens we donate on our own server?
Or is there going to be some mechanic in play to let that multi-server guild leader to spread those gained resources across multiple servers? (I highly doubt it. I can only imagine the headache that would be to implement - unnecessarily so)
It'd be a shame if people donated their tokens to their overall "Guild Head" who is on a different server in their race to support their guild, robbing their own server of those benefits, because they didn't stop to think it through and realise that if they wanted to see the benefits on their own server then they need to gift it to the person who will be the leader of it there.
This is quite a leap of faith, I feel. The game is quite a ways off to being available for play to the general public. As you point out yourself, we're taking people on good faith as far as their intentions and committment to their Towns and Guilds go. Even aside from people being true to their word, there is such a thing as "real life" (shudder), that might throw a spanner in the works.
In short: Is there a mechanic in place that will allow me to (one-time only) withdraw my token and recommit it later if it turns out it's just not working out with my choice? I think this might offer some security to some people who might be on the fence right now who might otherwise commit their tokens. And the same should be true for token-receivers: if they feel things are not working out, they should be able to return a token and ask such a person to leave their village/town/guild?
This way the tokens become more a pledge of fealty, especially if there is a record of "tokens returned" both for the returned and the returnee as testimony to a player's character's "character". This should prevent people committing/returning Tokens carelessly and chanigng fealty on a whim.
Dunno.. I've gone off on a tangent there a bit, especially since I suspect the answer will be "no". :)
Posted By Hugh Bris at 10:12 PM - Thu May 18 2017
OK... So, just to be clear, while we can give and recieve Gould Tokens there is as of yet a mechanic to "create" a Guild in the game?
The game is still going through development cycles. Until it's released you can't go in and play it anyway, so what level the guild code has been written to so far becomes pretty irrelevant, don't you think?
As always, great work Vye & team :)
Posted By Wolfwitch at 06:44 AM - Fri May 19 2017
This is quite a leap of faith, I feel. The game is quite a ways off to being available for play to the general public. As you point out yourself, we're taking people on good faith as far as their intentions and committment to their Towns and Guilds go. Even aside from people being true to their word, there is such a thing as "real life" (shudder), that might throw a spanner in the works.
In short: Is there a mechanic in place that will allow me to (one-time only) withdraw my token and recommit it later if it turns out it's just not working out with my choice? I think this might offer some security to some people who might be on the fence right now who might otherwise commit their tokens. And the same should be true for token-receivers: if they feel things are not working out, they should be able to return a token and ask such a person to leave their village/town/guild?
This way the tokens become more a pledge of fealty, especially if there is a record of "tokens returned" both for the returned and the returnee as testimony to a player's character's "character". This should prevent people committing/returning Tokens carelessly and chanigng fealty on a whim.
Dunno.. I've gone off on a tangent there a bit, especially since I suspect the answer will be "no". :)
I've mentioned this manner of concern myself. A lot of people I think will have biome preferences and kingdom groups have no guarantee of achieving them, so gaming guilds who are more flexible about location will find it easier.
The simple solution, and I say this as a Count with a settlement myself - if you're not 100% sure, don't send those tokens yet. I've said the same to others.
Personally I'd take the outlook that if I don't land the Hrothi settlement I have in mind (a small change, mostly my brothers influence), I'd feel obliged to refund in the form of EP item gifting, but not all mayors may be so honorable.
Posted By Caspian at 08:32 AM - Fri May 19 2017
Posted By Shriyk at 5:26 PM - Thu May 18 2017
So if my mayor has a total of say 15 tokens donated to them the town would be them +15 NPCs. Then If I join the village but dont give a token would be Mayor me and 14 NPC?
Correct.
If I do not buy or claim a villager token as a mayor/baron how will I get my settlement?
The above example that you say is correct would mean there is no npc for me to use thus no one in my settlement for me to take to be me.
so using the above maths I have no tokens = 0 NPC, if I then join the settlement and do not claim a token it would be mayor me and - 1 NPC.
The settlements are pre-created, with already existing NPCs. The tokens provide additional population, they are not the only population.
The limit of 3, I'm guessing that's per account so doesn't this mean that people can get multiple accounts to donate as many as they want to people?
That is a bit of a concern for me if I'm honest.