The Burning Peregrine Society
Nobody knew where the letters came from. The letters were being found in dingy watering holes, all the worn and weary inns nearby, each and every gutter along the cobbled city streets...no matter if they were daintily placed on the notice board in the great hall of Fennec Academy, or lazily nailed to the wall of the Jaded Walrus tavern, the message was always the same:
“All mysteries are meant to be unraveled. All things lost will be found again. All that is pure must be protected. All horizons can be broadened.”
“We, of the Burning Peregrine Society, vow to uphold these truths. We seek to know the mysteries of the ancient Burning, and to know what secrets man has lost in tragedy. We strive to uplift mann through discovering the lost knowledge of old, seek to protect the innocent from those forgotten dangers once thought to be tamed, and constantly seek new horizons for which to begin the ideal world we envision. If you have a steadfast heart, a quick mind, a strong arm, a silver tongue, or even a simple talent for balancing coin, you will find a hearth, home, and community with us.”
At the bottom of every letter, a gilded sigil is stamped onto crisp parchment:
Who Are We?
The Burning Peregrine Society is a guild lead by many members throughout the world of Elyria. Through our network of taverns, like minds come together to talk and spread rumor of great heroics, news of opportunity, and promise of adventure. Our members quickly become famous for their exploits, delve into the nature of Elyrian folklore and myth, and have the ear of the most prominent nobility in the land. Although we were founded as an adventuring guild, we are far more than a hobby or a meandering and aimless group of drifters. We have developed the greatest known network of explorers and great minds known to Elyria.
- We are leaders. All who enter the society quickly are tasked with the greatest of challanges, leadership. Tireless, relentless Venture Advisors gather information, leverage assets, research occult secrets, and filter and draft contracts for members of the guild. The Tavernmasters fill a no less integral, but more subtle, role in the Burning Peregrine Society, managing a tavern that acts as a home base for Peregrines out on mission in more civilized areas and bringing in profits for the guild. They maintain the very base of our communication network.
- We are artists. The brilliant Artisan’s League constantly pushes the envelope of Elyrian technology, whether that be improving upon already tried-and-true designs or researching new inventions to further the knowledge of our people as a whole. The Crafter’s Branch is responsible for outfitting every other branch with bleeding edge equipment and technological research, and the Logistics Branch balances the Society’s checkbooks and sells top of the line equipment to help support the Peregrines.
- We are sailors. The siren’s call of the great sea calls out to many. For those willing to brave the dangers and venture out beyond the shore, the Peregrine Fleet is for you. The marines of the Privateering Branch take on all ocean-related contracts, from hunting down a rogue navy admiral to searching for an ancient, lost isle said to be shrouded in forgotten magicks. Our merchants, the Jade Pinions, take the wonders from our Artisan’s League and other members escapades out to distant lands and familiar ports, building the treasuries of Societies far beyond our horizons with the works and labor of our own members.
- We are explorers. The bold Discovery Council constantly pushes the boundaries of civilization and knowledge. Jackdaws explore crumbling ruins and forgotten keeps, eager to find ancient artifacts and bits of lost lore. The Discovery Library catalogs and furiously researches whatever the other members of the Council find on their journeys, decrypting extinct languages and studying mythical artifacts. And finally, the Exploratory League maps and explores new lands, paving the way for settlers and other adventurers to strike out.
The Burning Peregrine Society Creed:
A Peregrine shall serve their community first, before all others.
A Peregrine will never use their training, or power, to harm our neighbors.
A Peregrine shall not covet another hunter's treasure.
A Peregrine will not leave a contract unfinished, and shall serve their client to the fullest of their abilities.
A Peregrine shall have a jolly good time in doing so.
City and Country
The Burning Peregrine Society is headquartered out of the Alliance of Svellaros and are provided the benefits and policies of this Alliance. We sought a home that housed the greatest potential for our people where we could be with like minds. In order to centralize our power and speed up communication and cooperation between various divisions, all Peregrines must be citizens of Blackheart and have easy access to Svellaros. This also serves so that Peregrines do not come into conflict with one another as they strive to uphold the first item of our code while balancing their guild’s loyalty to a different country. There are many sub-groups of Peregrine with different taverns they call home, such as the White Stags of Algiz. This creates a competitive spirit and these groups from different taverns keep the competitive spirit of Peregrine alive. Never is a Peregrine asked to be held down in one land.
Be forewarned, while adventurers, *we are law abiding citizens of society. Treasonous actions, or any actions that conflict with the laws of the land we call home, are forbidden.
How to Apply
Applying to join by yourself, or have your band of adventurers join, is quite simple. First, review your options for which Council you plan upon joining, then answer the questions and send the missive. Simply wander into any of the chat networks that house our members and ask for help. If you don't know what you are doing in the game yet, don't worry, all members are under the umbrella title of Peregrine, and many members never leave this title filling in where they can.
Help Wanted
Many positions in our network are as yet unfilled. Applying for any position within Councils or applying to add a tavern in your city as a part of our network, would not only earn you the general goodwill of the entire guild, but would give access to top-of-the-line equipment to any artisans and warriors, and the ability to guide members of the Peregrine to specific quests, furthering the aims of the guild and helping mannkind as a whole.
A Note on Roleplaying
Be warned, the kingdom we have joined is very into roleplaying and in-character interactions. Do not belittle those who RP, don't be afraid to try it out for the first time, and you aren't required to RP as a member (the majority of our members do not). Just wanting to adventure, pvp/pve, and have fun, is enough for us!
Contact Us!
Our Discord: https://discord.gg/kMBvKq3