Dear Soulbound Studios,
Lately, I've been thinking. Right now we're getting a lot of tribes content.
I get it, there are 12 tribes that are all very unique in their own way, but it seems more focused on pushing content than anything else. Personally I get the feeling we're focusing more on content (5.5 Q&A's on tribes including the exclusive one) and not on mechanics.
Now, I don't know how many people are like this, but personally I like to "discover" content. Find out their unique traits by playing them or encountering them ingame. (Which is personally why I'm avoiding most of the topics on them)
However, personally I'm more interested in mechanics rather than content. Which is why I'm creating this topic.
So after all the tribes content has settled down, could we perhaps take a more mechanics-based direction in terms of information being released? Think of things like this;
- Farming
- How do crops work? How do we need to take care of them? Like, is it minecraft style? Plant + water nearby + time = success? Some more in-depth content would be appreciated here.
- Breeding. It's mentioned before even during the KS, but I think there's a lot more information to be found on what exactly goes on in the process.
- Crafting
- We've already seen screenshots where we shape materials in a mold. Is there any more on this? Do we have to melt stuff first (in the case of smithing)? Will different materials make a difference?
- How much freedom will we get in our own creations? How would tailors make unique content? Do we upload PNGs? Do we get an ingame pixel editor?
- In case of alchemy, how would we discover what plants/herbs to in a potion context? Do we eat them skyrim-style, and if someone drops dead it's probably suitable for a poison?
- The resources, stuff like ore probably come from caves with workers. How will mining work? How will woodcutting work? Do we click a tree? Do we have to use our agility to cut the tree in the best way?
- NPCs
- How do we interact with NPCs? Do they have some kind of smart algorithm behind them to interpret everything we say? Will we get some kind of UI to select dialogue options?
- How independent will NPCs be? Let's say a player got a King pledge but never got any members. Would NPCs be able to start a coup?
Ofcourse these are only examples, but lately I've obtained a newfound interest in actually playing the game. What do we generally do while playing? Personally I think the scope of this subject is too big for a single question in an open Q&A so perhaps this would be an idea for an upcoming Q&A?
The parkour video for PAX not too long ago was a video I personally really enjoyed as it showed progress in actual mechanics. I'd love to see more of that kind of content.
To conclude, I've probably said this more often but I personally really appreciate what you guys are doing in developing the game. Despite all disagreements we still love you guys <3
tl;dr - gief mechanic vids pl0x
Yours sincerely,
Ikkerens