Reserved for future ramblings
This is really cool. Lots of info here! Bagpipes seem easy to construct but I've seen them IRL and they look like a pain in the dick to play!
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Single handedly delivered upon one of the greatest questions of all Elyrian time.
The sound so beautiful in its own way, a sound that could carry your soul from the heavens and back.
It would be a travesty to not include such a wonderful instrument.
I'm so happy our Scottish ancestry is shining bright right now!
The bagpipes are definitely a good instrument to have in CoE for, if no other reason, their ability to produce a large amount of sound which is important for outdoor performance. And the cool thing about them is that they really don't need to be accompanied by other instruments so independent musicians could have the bagpipes as a solo instrument.
There are other instruments that would also be great for loud performances such as the various brass wind instruments, bowed and non-bowed string instruments-which aren't as loud but still resonant if they have a hollowed out body, and percussion instruments-weather they be suck like drums or shaken as tambourines. These would be the staple instruments along with voice if that is even a thing.
As for the complexity, any tonal instrument would have its challenges in producing because of the math involved to get the instrument to produce the tones you want. For this reason, instrument players and producers should come up with a set to system for creating the instruments. This way, we can avoid the need to transcribe as with irl instruments and it would be less of a hassle to learn multiple instruments. In a nutshell, running everything to concert pitch C.
For those who prefer simpler instruments, I'd say percussion would be your best bet. Non-tonal percussion, that is, percussion instruments that don't play multiple notes. They would be easier to produce without having to worry about much tuning and more straightforward to play, learn, and teach.
I don't know how the game will be set up for the music related things yet so these are just my general thoughts.
~Swamp
I love it! Nice work on the writeup, and I agree on the inspiring and mournful character of the pipes.
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Posted By Huntsmaster at 09:43 AM - Sun Jun 11 2017
I love it! Nice work on the writeup, and I agree on the inspiring and mournful character of the pipes.
I'd be lying if I said your posts weren't a big influence on how this one turned out, glad to hear you liked it!
Now there is a useful idea for a design experience. Keep up the good work, laddie
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Tha gu dearbh! This post should be stickied. I've already seen in one of the DJs, the mention of kilts in game. This made me smile. Now we need to have something to play while wearing said kilts. We need bagpipes! I've been playing for about 25 years, so if you need any sound bites or tracks, SBS, let me know ;)
Thank you, Yorick, was much needed!
Alba gu brath
We def need bagpipes. But we also need the 50+ instruments I play too lol
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Posted By Just Swamp at 3:02 PM - Sun Jun 11 2017
The bagpipes are definitely a good instrument to have in CoE for, if no other reason, their ability to produce a large amount of sound which is important for outdoor performance. And the cool thing about them is that they really don't need to be accompanied by other instruments so independent musicians could have the bagpipes as a solo instrument.
There are other instruments that would also be great for loud performances such as the various brass wind instruments, bowed and non-bowed string instruments-which aren't as loud but still resonant if they have a hollowed out body, and percussion instruments-weather they be suck like drums or shaken as tambourines. These would be the staple instruments along with voice if that is even a thing.
As for the complexity, any tonal instrument would have its challenges in producing because of the math involved to get the instrument to produce the tones you want. For this reason, instrument players and producers should come up with a set to system for creating the instruments. This way, we can avoid the need to transcribe as with irl instruments and it would be less of a hassle to learn multiple instruments. In a nutshell, running everything to concert pitch C.
For those who prefer simpler instruments, I'd say percussion would be your best bet. Non-tonal percussion, that is, percussion instruments that don't play multiple notes. They would be easier to produce without having to worry about much tuning and more straightforward to play, learn, and teach.
I don't know how the game will be set up for the music related things yet so these are just my general thoughts.
People are going to troll with bagpipes get 6 guys with bagpipes in a crowded area lol.
thank you for bringing one of - if not THE most - important questions to be answered. bagpipes are obviously the backbone of any civilization worth mentioning and should definitely be brought to CoE.
Great Writeup btw.