COMMUNITY - FORUMS - TRIBES
[Official] Tribes: Kypiq

Concept Art of the Kypiq in their Skivvies

The Kypiq tribe are unquestionably the most diminutive of the tribes, but their small size and adorable demeanor belies the true value their form affords them. With an average height of about 4' (122cm) tall, and an average weight of about 60 lbs (27 kg), the Kypiq are significantly lighter on their feet than the other tribes, enabling them to make their homes in the treetops of the forests scattered throughout Elyria's temperate regions. With their medium to olive-tone skin, and their light brown, chestnut, or auburn hair, they blend in easily among the various broad-leaf and coniferous trees of the forest. Their most striking feature, however, are their large, brown eyes which have evolved to provide improved vision - particularly in the thick, forest canopy - but is also frequently mistaken for child-like proportions found in other tribes. As such, the Kypiq are often referred to by any number of diminutive nicknames which exacerbate their squirrel-like stereotype.

Advantages

  1. Small size - Ability to hide easier due to small size, can fit into tiny spaces most races can't
  2. Enhanced Eyes - Eyes can see in low light, also glow similar to cannis rabbit in the dark.
  3. Animal Emotes - Emotes mimic animal sounds

Disadvantages

  1. Small size - outside of their natural biome the Kypiq have a hard time getting to higher places. They also are limited by the type of gear they can wear and mounts that are available to them due to their size.
  2. Vegetarians - Since the Kypiq rely on the forest creatures so much for survival a long time ago they gave up slaughtering the animals dwelling in their woods. This means however that due to their practices of not eating meat their bodies have a hard time processing it. This means that the Kypiq cannot draw the same amount of nutrients from it and find themselves full long before they have the energy to continue on with their day to day life if they only rely on meat as a source of food.
  3. Glass Jaw - The Kypiq's small forms while agile are much more delicate and have become far more susceptible to heavy impacts and stuns.

Attributes ( Social > Mental > Physical)

All living creatures in Elyria are rated along three axes of attributes: Physical (Strength, Agility, Stamina), Mental (Will, Reason, Focus), and Social (Persuasion, Intuition, Leadership). The values below represent the Kypiq's predisposition toward certain attributes. Note that the actual starting values of a character's attributes are based on their specific parents, but a character's bloodline also determines how easy or difficult it is to raise one attribute over another.

  • Physical
    • Though small, like the Hrothi, the Kypiq are lean and proportionate to Neran. As such, they needn't much strength to scurry up a tree trunk, tire quickly and, overall, possess the least physical aptitude of all the tribes. There is one exception to this: no other tribe which can hold a candle to the agility demonstrated by the Kypiq, which has been honed over years of climbing and leaping among the trees to survive.
  • Mental
    • A clever Kypiq is a successful Kypiq. Relying on ingenuity and pluck in even the most mundane situation, they are viewed as impish rapscallions by those who can't see their genius. Not prone to long bouts of focused thinking, there is a tendency for Kypiq to want to get their hands dirty in order to better work through a problem.
  • Social
    • The Kypiq are social by nature and it is not uncommon to see communities work together on local issues. They rely on their intuition to assess threats, evaluate outsiders, and tackle problems. As such, they are welcoming and curious to those they choose to reveal themselves to. Coupled with their easy manner and mischievous charm, they tend to be quite disarming and likable.

History

Before the Neran, Kypiq, Hrothi, or Brudvir, there were what scholars refer to as the "Proto-Neran". It's believed that the aforementioned current-day tribes are all descendants from this pre-historic race of Mann. It is unknown how their distinct evolutions began but, at some point in the distant past, a catalyst lead to the fracturing of the Proto-Neran and forced them to flee from their established homelands.

During this Fracturing, the early Tribe of Mann fled in multiple directions in order to escape some unknown enemy or ailment. Some burrowed deep within the mountains that bordered the temperate steppes, seeking security and safety in the timeless stone. Others headed to higher ground, traveling up to where the air was so thin and the trees so dense that no one, or nothing, could follow them. And yet others, who would eventually become the Kypiq, left the grasslands, looking for a place to call home. Eventually, they came across the Great Forest. The Great Forest was not welcoming to their enclave, and rather than the gentle, protecting touch they know now, they were met with claws, teeth, and death from forest predators like bears, cougars, and canis rabbits.

Among those ancient Kypiq ancestors was an individual, and her mind was truly a wonderful thing. It told her not to look down, but instead look up. They climbed into the forest canopy and made all manner of dwellings and tools to keep them safe. Doing so, they managed to truly see the forest for the trees. Over time, through evolution and more than a few falling-out-of-tree accidents, the Kypiq grew smaller and smaller into what they are today.

Culture

In general, they try to avoid any kind of competition that is determined by force. Force is for the tribes with small minds. The Kypiq have their tools on which to rely. They are deeply protective of the trees, for the trees mean far more to them than just a home. They are a way of life and, when the forest suffers, the Kypiq suffer in kind, as the forest provides their sustenance, resources, and shelter. If only out of pragmatism, they are fervently protective of their biome.

The Kypiq are a clever race, and one that has found prosperity as creators and builders. Tenacious and determined, their diminutive size sometimes fails at crossing a Kypiq's mind, as they are just as willing to argue with a Brudvir as any other.

Friendly and generally welcoming, those who disrespect the forest will incite the ire of the Kypiq, though they will maintain a facade of friendliness continually. Naturally curious, they are known to ask many questions, and enjoy tagging along with traveling merchants in order to learn more about foreign lands. They are almost always willing to trade for contraptions or technology if it is something they haven't seen before.

Language

Owing to their history as a Proto-Neran tribe, combined with their frequent communication with their taller neighbors, the Kypiq continue to speak a modern-day dialect of what is believed to be the original Proto-Neran language. In addition, the Kypiq's need to communicate while hidden in the trees spurned the invention of a special cant, sometimes called "Forest Chatter" by outsiders. This unique form of communication is comprised of a variety of sounds that, to the untrained ear, merely sound like bird calls, breaking branches, and cricket song. Never taught to outsiders who don't have the Kypiq's native regard for the forest and the Faedin, speakers are safe to communicate within the presence of their Neran neighbors without being understood. As a related mechanic, several of the Kypiq's emotes, such as 'growl' plays the actual sounds of known in-game animals, allowing them to mimic several of the forest animals on-command.

Religion

The Kypiq are Faedin, an animist religion that roots much of its belief in the forces of nature. The Faedin believe that the physical and spiritual planes are inextricably linked, and that all living things - not just Mann - are filled with spirit. This belief is demonstrated throughout many, if not all, facets of a Fae's culture, from their ceremonial practices, to the prevalence of animal and plant symbolism in their artwork.

Like other religions, all Faedin share the same basic tenets but there are individual differences between the various tribes of Mann. For example, while the Brudvir believe that only animals have spirit - and trees, insects, and other living things do not - the Kypiq believe that all living things are filled with spirit and should be protected.

As a result, the Kypiq have become the protectors of the wild and have, as part of their religion, vowed to kill no living thing if it can be helped. As such, while the Kypiq will gather nuts, berries, and other seeds from plants, they're unlikely to eat roots or other floral components which would kill the plant. Similarly, while a Kypiq can eat meat from a fallen animal, they do not hunt. Their unwillingness to kill has allowed them to gain the trust and faith of many a forest creature, leading them to be skilled animal tamers. Legends even tell of some Kypiq who were able to talk to animals.

But their diet is not all good. After generation upon generation of not eating meat, most Kypiq lack the enzymes necessary to break down animal effectively. This results in them gaining no protein from the animal, it doesn't satiate them as effectively, and they tend to get lethargic after consuming animal proteins.

Entertainment

The Kypiq are an energetic race, certainly, and that is reflected in the kinds of games they play. From throwing things like pine cones at unsuspecting passersby to tricking them the forest is haunted, their mischievousness is to be noted. Beyond that, testing their limits and abilities in trials of athleticism, such as parkour contests and races through the forest canopy, are common.

Music

The Kypiq, in their reverence of nature and the spirits contained therein, sing songs. In this way, they honor the trees that they make their homes in, the trees that grant them their safety, and the forests that grant them their livelihood. They use a wide plethora of musical instruments, from wind to strings to percussion, and, at night (and sometimes during the day), the whole forest can be alive with the celebrations of the Kypiq, audible even in areas beyond the forest.

Art

Their expertly-crafted silk tapestries - the silk obtained from the insects that produce it inside the forest - and fine, silk garments are prized for their quality and luxury. They often feature depictions of mighty beasts, beautiful landscapes and vistas, and the elementals which the Kypiq worship.

The wealthy of other nations often pay large sums for fine, silk clothing but, among the Kypiq, it is commonplace among all social and financial classes

Resources & Environment

The Kypiq live in the greatest forests that the world can remember seeing, rivaled perhaps only by those in the tropics. Their small stature makes inhabiting other biomes potentially dangerous but, in the forest, they are able to find peace among the canopies of the trees.

Living hand-in-hand with nature, they have all they need for both subsistence and economic or technological prosperity.

Food

  1. Fruits, Berries, etc. found in the forest (Primary)
  2. Forest Vegetation (Primary)

Housing

  1. Leaves, Branches (Modular Pieces of Trees) (Primary)
  2. Wood (Ironwood) (Primary)

Clothing

  1. Leaves
  2. Cloth (Secondary)
  3. Silk (Primary)

Tools & Weapons

  1. Wood (Primary)
  2. Metal (Secondary)

Containers

  1. Ground (Mounds)
  2. Wood (Stumps)
  3. Metal (Secondary)

Architecture

Using the trees themselves as their foundation, they employ an additive style of architecture, rather than subtractive. What this means is that, to the smallest degree possible, they leave the trees unchanged and take only what is needed from them in order to create their physical infrastructure.

Housing is done on a per-family basis, similar to the Neran style of housing. Communities are rather tightly-knit, and families living closely to one another in proximity are close socially as well, resulting in much co-habitation of certain spaces.

The wealthier, or cleverer, live higher among the canopies then others, with the Steward of the Forest living in the strongest and tallest tree.

They have developed an intricately-constructed zipline system in order to travel from one tree to another without ever setting foot on the ground.

Sociology

The Kypiq are a bunch of rascals, that's for sure. They are somewhat hoarding in their mentalities, which is bad for those with limited space.

Skills and Professions

  • Architects
  • Gatherers
  • Silk Insect Breeders
  • Warriors (Mokshin)
  • Engineers
  • Tinkerers
  • Scouts
  • Tailors
  • Alchemists
  • Traders

Social Classes

The Social Classes are determined less on the basis of interpersonal hierarchy, and more on their position as valued beings of the Forests they revere.

  • Guardians of the Forest (Nobility)
  • Keepers of the Forest (Aristocracy/Mayors)
  • Stewards of the Forest (Gentry)
  • Servants of the Forest (Commoners)

Because of the shared lineage and language with the Neran, Kypiq land is distributed into the pidgin-Neran terms of Kindomes, Dutrees, Suntrees, Burtrees, and Tallements.

The leader of the Kypiq is known as the Spirit of the Forests. The other Guardians of the Forest, led by the Spirit, are the Thorns and the Roots below them. Because cleverness is considered a vital forest skill, and leadership is viewed as a spiritual duty, all the Guardians tend to also be accomplished inventors and devout Faedin.

Land-and-or-tree-owners become Stewards of the Forests and are expected to keep the forest well-tended in addition to providing for their Tallements, tending toward practical crafts. The Keepers of the Forest oversee Tallements or Burtrees and may be well-versed in trap-making, alchemy, or mercantilism depending on where in the forest they are situated.

Leadership

The Spirit is considered the cleverest among the Kypiq, and therefore the most qualified to both lead and serve the forest. Cleverness comes in a variety of ways and the Kypiq are just as likely to value a great inventor as they are a sneak-thief, as long as their ingenuity is great and their spirit agreeable. They do not care for truly malicious tricks, so their definition of politicking includes a certain amount of trickery and cheating.

In a power vacuum, they choose the new Spirit of the Forests through a battle of wits.

Education

The Kypiq prize a great mind and are encouraged from a young age to experiment and observe. They take the practical approach to education and would likely faint if presented with a dusty, Hrothi tome from which to learn.

For those with alchemical interests, they are sent to learn among the Kypiq's greatest alchemists at the Kinothian: a school within the North's great forest of giant mushrooms. This establishment has stood for hundreds, if not thousands, of years. Closer to home, near the transition point between the forest and the grasslands, lies the Arkyn. It is an institution where both the Neran and Kypiq have gone in order to learn from the greatest Tinkerers and Mechanists. The Arkyn leaves a very distinct impression, built almost like clockwork, with various gears, levers, and cogs. It represents the height of engineering on Elyria.

Not all Kypiq find themselves with a career in the science and technology sector, though most could probably talk with confidence on the finer points of either. Those that don't may pursue crafts that aren't overly time consuming or provide a great deal of excitement in a day, such as weaving, trap making, or weapon crafting. These skills may be passed down among any member in the community (not often a family member) or picked up from passing travelers or nearby Neran settlements.

Military

The Kypiq, while not physically strong, are quite clever and will take advantage of the terrain and their gadgets in order to defend their Forests. Not prone to bouts of Imperialism, their forces use a combination of guerrilla tactics and contraptions when faced with war, favoring a highly mobile style. They are strongest while in the forest, but their small size grants them impressive stealth; as such, when not utilizing their inventions, they are able to move large forces rather stealthily in most areas. Though at somewhat of a disadvantage in open and empty flat ground where even sparse cover is lacking, those who step into the forest are likewise facing tremendous adversity. It is because of this that the Forests have remained under Kypiq control for so long.

A small section of their army consists of specialists dealing with sabotage and incapacitation, called the Mokshin. Their nimble stature and mechanical knowledge make the Mokshin a fearsome opponent, dismantling armies from behind the scenes. In times where war threatens the Kypiqs borders, the Mokshin may be mobilized to assist allied nations, such as the Neran.

World Relations

Friendly

Neran - The Neran and the Kypiq get along, but how much of that is a result of the constant trade of materials - such as dairy, produce, inks, and silk - or simply out of a mutual respect for the ingenuity and reliability of one another's architecture is anyone's guess. There's a possibility it could be both! The Neran, while perhaps not up to Kypiq-standards in Plant Rights, are not generally careless with their lands. Neran agriculture practices should certainly be praised for their sustainability and efficiency.

Unfriendly

Hrothi - The Hrothi harbor a distrust of the Kypiq, due to their propensity for gathering items of visual interest, as well the Kypiq's ability to navigate their normally impassable tunnels. The Kypiq really have no idea about this, finding endless interest in the underground passageways they are constantly being prevented from entering and illuminated manuscripts they apparently weren't given permission to pick up. They share a love of knowledge and a faith-bound duty to protect, which should bring them together. The Hrothi disagree with the experimental and oftentimes chaotic approach the Kypiq take, often bringing up the old saying, "Even a chisel can fell the mountain."

Janoa - The Kypiq want absolutely nothing to do with the Janoa. They are appalled by the Hunt: or, as they put it, the ritualistic slaughter of spirits. While the Kypiq seek to preserve and protect the forest spirits - flora and fauna alike - Janoan hunters believe that killing and consuming prey will impart its spirit into them and make them stronger. It is rumored that the Janoa, having long ago hunted jungle phoenixes to extinction in an effort to become immortal, have learned that the broad-leaf forest may have a similar bird hidden in its canopy.

Brudvir - The Brudvir are broadly-built carnivores that tower over the diminutive, vegetarian Kypiq. Although adventurous Kypiq may trek into the Taiga for trade or knowledge with the Brudvir, the Brudvir are generally not welcomed in Kypiq forests since they cannot be trusted to not kill. Rather than confront a Brudvir about this, the ingenious Kypiq would simply find other, more subtle, tactics to waylay, harass, or dissuade them from entering the forest. If they are allowed to enter, it is always with escort - seen or unseen.


...
6/19/2017 5:24:05 PM #91

Posted By Verdecus at 10:57 AM - Mon Jun 19 2017

I might buy a mayor bundle and control a city that has one major law. NO CONSUMPTION OF MEAT IS ALLOWED. Under any circumstance. Justice will be swift against the evil doers! >:)

Oh, Verdi, you rapscallion. You will make a wonderful kypiq.


kypiq

6/19/2017 6:10:52 PM #92

Posted By FenixFireSage at 04:42 AM - Mon Jun 19 2017

Since my QnA question about the Kypiq is not likely to be asked, I'll post it here as well.

Are the CLAWS found on the Kypiq retractable so that they can still use standard closed gloves and boots?

I can see why you are thinking they are feral claws, but personally I think you are making a bit of a leap. First, remember it is concept art. Second, they are not Wolverine or Khajiit. I think the "claws" you are referring to are more like strong pointed fingernails, similar to a woman wearing those fake nails. Yeah they are a little longer and she could scratch you with them, but they are not weapons and yes of course she can wear mittens or gloves. I think this is what the Devs have in mind, but who knows, you could be right!


6/19/2017 6:21:21 PM #93

Posted By Leeahna at 07:40 AM - Sun Jun 18 2017

Posted By Ecir_Edyah at 04:37 AM - Sun Jun 18 2017

You know, if some branch of this tribe went to the dark side...hiding in the forests with those black eyes, they'd be some scary little feral monsters!

Started out "vegetarian" at the top of the write-up, but ended up "vegan" by the end of it. So no milk, cheese, or honey for the Kypiq either...unlikely they'll do anything resembling 'ranching,' unless for mounts.

Having a ruler promise sustainable logging is one thing. Having that forest infested with Kypiq may be able to hold them to the promise--or exact one from a neighbor not inclined to give it to begin with....

Or farming silk..a vegan would not do this either.

What do you mean a vegan would not do this? xD Way to speak for all vegans out there in the world. Dietary Vegans vs Ethical Vegans. Just saying Vegan as an umbrella term ..well it's misleading xD

Also there technically is a way to harvest silk without killing the silk worms in the process. Just saying it's out there


When Kypiq spies run around pretending to be Neran kids. Though spying while in a tavern...that would be pretty hard....kids in taverns and all... xD


I'm not a doctor.

6/19/2017 6:25:12 PM #94

Posted By Logain at 10:45 AM - Mon Jun 19 2017

(...) going by the plenty a 'hostile' comment towards Kypiq by others on the forum (especially Janoa), I guess they would see them as game/prey. (...)

Oh that is certainly true! When it comes to player intent it's almost as though you can already hear the fox horn sounding lol. In that regard then (imagining a Janoa were hunting down a Kypiq) it would be quite a chase. Heck of a racket in the canopy. Both agile, good climbers, and used to forest settings.

Assuming the Janoa is hunting the Kypiq in the woodlands, I would say the Kypiq would win. Logic: home turf, traps and defenses already in place, and group numbers (Kypiqs are highly social and tight knit communities vs Janoa soloists). However if a Kypiq had followed a merchant to the rain forest I imagine a lone Kypiq in strange territory might give the Janoa a good workout, then a fine trophy!


6/19/2017 7:03:29 PM #95

Posted By Proteus at 2:21 PM - Mon Jun 19 2017

Posted By Leeahna at 07:40 AM - Sun Jun 18 2017

Posted By Ecir_Edyah at 04:37 AM - Sun Jun 18 2017

You know, if some branch of this tribe went to the dark side...hiding in the forests with those black eyes, they'd be some scary little feral monsters!

Started out "vegetarian" at the top of the write-up, but ended up "vegan" by the end of it. So no milk, cheese, or honey for the Kypiq either...unlikely they'll do anything resembling 'ranching,' unless for mounts.

Having a ruler promise sustainable logging is one thing. Having that forest infested with Kypiq may be able to hold them to the promise--or exact one from a neighbor not inclined to give it to begin with....

Or farming silk..a vegan would not do this either.

What do you mean a vegan would not do this? xD Way to speak for all vegans out there in the world. Dietary Vegans vs Ethical Vegans. Just saying Vegan as an umbrella term ..well it's misleading xD

Also there technically is a way to harvest silk without killing the silk worms in the process. Just saying it's out there


When Kypiq spies run around pretending to be Neran kids. Though spying while in a tavern...that would be pretty hard....kids in taverns and all... xD

The creation of silk (real silk from china) involves boiling the worm cocoons which kills them and is inconsistent with the Kypiq non-lethal codes, I can only presume that they have developed a non lethal means to collect silk possibly by the selective breeding of worms that produce sufficient excess or a means of using the cocoon after the moth has emerged from it.


Seneschal for the Hrothi County of Iskar, Recruiter for the Duchy of Aritaur

https://discord.gg/qRQ3Zj6

6/19/2017 7:07:00 PM #96

Posted By Lodrig at 3:03 PM - Mon Jun 19 2017

Posted By Proteus at 2:21 PM - Mon Jun 19 2017

Posted By Leeahna at 07:40 AM - Sun Jun 18 2017

Posted By Ecir_Edyah at 04:37 AM - Sun Jun 18 2017

You know, if some branch of this tribe went to the dark side...hiding in the forests with those black eyes, they'd be some scary little feral monsters!

Started out "vegetarian" at the top of the write-up, but ended up "vegan" by the end of it. So no milk, cheese, or honey for the Kypiq either...unlikely they'll do anything resembling 'ranching,' unless for mounts.

Having a ruler promise sustainable logging is one thing. Having that forest infested with Kypiq may be able to hold them to the promise--or exact one from a neighbor not inclined to give it to begin with....

Or farming silk..a vegan would not do this either.

What do you mean a vegan would not do this? xD Way to speak for all vegans out there in the world. Dietary Vegans vs Ethical Vegans. Just saying Vegan as an umbrella term ..well it's misleading xD

Also there technically is a way to harvest silk without killing the silk worms in the process. Just saying it's out there


When Kypiq spies run around pretending to be Neran kids. Though spying while in a tavern...that would be pretty hard....kids in taverns and all... xD

The creation of silk (real silk from china) involves boiling the worm cocoons which kills them and is inconsistent with the Kypiq non-lethal codes, I can only presume that they have developed a non lethal means to collect silk possibly by the selective breeding of worms that produce sufficient excess or a means of using the cocoon after the moth has emerged from it.

There is a new method from india that doesn't require the killing of the worm. Which is what I was referring to.


I'm not a doctor.

6/19/2017 7:07:38 PM #97

Do you guys think there will be blowguns? Maybe, as technology progresses?


6/19/2017 7:12:33 PM #98

Posted By ElijahInDaFrey at 3:07 PM - Mon Jun 19 2017

Do you guys think there will be blowguns? Maybe, as technology progresses?

"It's exceptionally common to see Janoan mercenaries and assassins for hire in most of the tropical and warm temperate regions across Elyria" - Judging from the fact that the Janoa are hunters, live in the tropical forest (lots of wood), and have a poison resistance. I could see blowguns being or becoming a thing.

Although....it would probably require a mechanic similar to the archery's firing an arrow as forces in the world could affect the flight pattern of the dart. Not to mention your character would have to blow into the gun. That would probably also become a skill-based thing needing a mechanic to allow for the amount of air a character breathes into the gun? Unless partial drawing a bow in CoE isn't a thing..


I'm not a doctor.

6/19/2017 8:51:18 PM #99

i have never been so excited to play this game as i am now! 😂 Dont worry fellow kypiq! i will always be around to aid those in need! Even if the rest of this world dont understand us, they misjudge us, they think we have the higher moral ground, that will not stop us from loving all beings and being who we are! The protectors of nature, of all beings great and small! Band with me as we sing the songs of love and compassion, for compassion is our enemies' greatest weakness!!!! 😍😍😍😍


Yours Sincerely, Verde the Zealous Kypiq

6/19/2017 11:40:15 PM #100

I was thinking of how the kypiq only eat fruits. Well, what do they eat during the winter? I thought about that, they're mostly similar to squirrels so I thought, maybe, they stock pile food for the winter.

  • Just a random thought for those that will play kypiq-

6/20/2017 12:31:22 AM #101

Posted By ElijahInDaFrey at 12:40 AM - Tue Jun 20 2017

I was thinking of how the kypiq only eat fruits. Well, what do they eat during the winter? I thought about that, they're mostly similar to squirrels so I thought, maybe, they stock pile food for the winter.

  • Just a random thought for those that will play kypiq-

good question. Fruits, veggies and nuts are easier to preserve


Yours Sincerely, Verde the Zealous Kypiq

6/20/2017 3:29:02 AM #102

Is it just me? I don't think the Kypiq look cute. In fact, they look kinda disturbing. Somethings seems wrong with their nose shape/height, and sunken laugh lines.

Still, I like this race and their biome. I'll be playing as one of them anyway. Even though I don't like their face, and the fact that they're vegetarians maybe problematic.


I need to work on my spelling and grammar. If you find a mistake in my writing feel free to let me know.

6/20/2017 6:36:11 AM #103

Posted By Devilkyn at 8:25 PM - Mon Jun 19 2017

(...)In that regard then (imagining a Janoa were hunting down a Kypiq) it would be quite a chase. (...) Assuming the Janoa is hunting the Kypiq in the woodlands, I would say the Kypiq would win. Logic: home turf, traps and defenses already in place, and group numbers (Kypiqs are highly social and tight knit communities vs Janoa soloists). (...)

There's two problems with that. First, and most important, players won't care or bother about the lore. We have a great community, but this is the internet. Janoa might be planned as 'soloists', but people are going to band together and use them as 'roving bandit/Pk gang', just like you're going to see others playing Kypiq and eating meat 'for the lulz'. If there's no penalty to something, human players are going to do it (I'm not suggesting a penalty, I'm simply pointing out that the Kypiq would need a solid mechanic to rely on for survival). And I'm less worried about a random solo Kypiq being chased down, but more about a band of Janoa eliminating Kypiq settlements, in which case there's no chase, no fleeing, it's defend or...


Sage willing to help with Purity (if you spot me on Discord and have some Plague on your account that could be nullified with a trade, drop me a message on Discord)

6/20/2017 1:43:48 PM #104

Posted By Verdecus at 3:51 PM - Mon Jun 19 2017

i have never been so excited to play this game as i am now! 😂 Dont worry fellow kypiq! i will always be around to aid those in need! Even if the rest of this world dont understand us, they misjudge us, they think we have the higher moral ground, that will not stop us from loving all beings and being who we are! The protectors of nature, of all beings great and small! Band with me as we sing the songs of love and compassion, for compassion is our enemies' greatest weakness!!!! 😍😍😍😍

Man, you are one annoying zealot -shakes head and wraps an arm around your shoulder to pull you into a hug- but don't worry, if any of those damned dogs, or them Ferals (Jonoans) come atya, I've got your back, Verdi, just come running my way.


kypiq

6/20/2017 1:46:23 PM #105

Posted By Logain at 01:36 AM - Tue Jun 20 2017

Posted By Devilkyn at 8:25 PM - Mon Jun 19 2017

(...)In that regard then (imagining a Janoa were hunting down a Kypiq) it would be quite a chase. (...) Assuming the Janoa is hunting the Kypiq in the woodlands, I would say the Kypiq would win. Logic: home turf, traps and defenses already in place, and group numbers (Kypiqs are highly social and tight knit communities vs Janoa soloists). (...)

There's two problems with that. First, and most important, players won't care or bother about the lore. We have a great community, but this is the internet. Janoa might be planned as 'soloists', but people are going to band together and use them as 'roving bandit/Pk gang', just like you're going to see others playing Kypiq and eating meat 'for the lulz'. If there's no penalty to something, human players are going to do it (I'm not suggesting a penalty, I'm simply pointing out that the Kypiq would need a solid mechanic to rely on for survival). And I'm less worried about a random solo Kypiq being chased down, but more about a band of Janoa eliminating Kypiq settlements, in which case there's no chase, no fleeing, it's defend or...

Defend? You mean slaughter. I'll take on a whole damned army of those Feral Faeden wanna be's, those monsters wanna hurt my forrest, my people? They better pray to every diety in Elyria that I will show them mercy!


kypiq

...