COMMUNITY - FORUMS - GENERAL DISCUSSION
The Ultimate Grief

So like the title suggests, I can't think of a bigger way to screw over as many players as possible other than to take over a notable NTC within a kingdom and use that NTC to deconstruct the infrastructure of a kingdom from the inside.

The way its stated in DJ #17 Bolstering & Earn-To-Pay:

Story Points (SP) are a post-launch currency awarded to players for being active and online. Put plainly, Story Points are awarded for anything that would lead to skill advancement or an achievement that you accomplish while logged on (not your OPC). This is true whether that be through completing tasks and important quests, by playing an active role in a growing economy, or by doing something noteworthy.

From this section, since Story Points are awarded for anything that would lead to a skill advancement or an achievement then the regular ambushes of characters could potentially build up enough story points for a griefer to buy another Spark of Life to continue greifing or take over an NTC and again systematically try to destroy the infrastructure.

So my question is, what is in place so that people within a position of power cannot just dismantle what infrastructure was there since there's no way to stop a griefer from buying another spark of life with their hard earned story points.

Some possible events would be like:

1) Local NTC Sheriff was taken over by a griefer at launch, does what he's supposed to for 3 months or until he's able to buy another spark of life and then starts handing out false bounty tokens on innocents like its candy until the mass of revolting characters comes and kills him.

2) Take over a builder and while assisting in the construction of a new smithy, purposely use inadequate materials to make the building less structurally stable reducing the overall lifespan of that particular structure or for a better way to visualize it, a builder that installs a ventilation shaft the size of a womp-rat on the deathstar.

Or...

If you become a king via casus belli, would you be able to turn around and destroy that kingdom by hiking up taxes, imposing an unjust martial law or other things just "for the lolz"?

Or would other players have enough say to veto whatever the king puts forth? If so, then would it also be possible for griefers within a kingdom to veto laws that actually make sense?


UDL

6/28/2017 1:05:45 AM #31

Everything you mentioned as "griefing" is either banditry, spy work, or the acts of a tyrant. Not griefing in the context of CoE. Those actions also set up interesting story hooks and give those working in the light something to work against.

My opinion, Go for it. Play the villain. You don't need a motive. Just creates a Hero.

In most games, people call that "griefing" because its easier to destroy than to build. Nothing is easy in CoE.


6/28/2017 6:52:29 AM #32

Posted By Yoruninja808 at

So like the title suggests, I can't think of a bigger way to screw over as many players as possible other than to take over a notable NTC within a kingdom and use that NTC to deconstruct the infrastructure of a kingdom from the inside.

Oh? I can.

For example: Level architecture. Become so renowned and popular that you're commissioned for every building you're available to make. This gives you intimate knowledge of the basic schematics used for possibly every building in a city, or portion of a city. Take that knowledge, use it to create an underground tunnel network that links to every single cellar in the city, and fill them with omnivorous borrowers to sack the city's supplies by eating everything.

Or another: Build the tallest building you can in your city somewhere close to the middle, store a heap of siege ammunition on the top floors. Wait for the discovery of black powder... then pack the top floors and a couple under them with it and set it off, demolishing three quarters of the infrastructure in the area.

Or another: Become a banker. Become good at your job and replicate real world banking strategies in the game, crashing economies and starting wars to multiply the value of your own wealth.

No, people talking about griefing in this game (on either side of the argument) are thinking far too small. All of these are doable with a fresh character. The possibilities if you're truly deviant-minded are endless and horrific in scale. A lot of them require planning and preparation, but the payoff would be exponentially greater in scale than anything you could do in another MMO.


To touch Divinity, one must be prepared to brave Reality.