COMMUNITY - FORUMS - AGING & DYING
Execution

So I was thinking public executions should be a punishment for those who have committed enough crimes. Such as serial killers, master thieves, and maybe even enemy political figures. Give them the right to have famous last words. A much more meaningful end for notable criminals, rather than rotting in prison. I feel like public executions will add to the town/city/settlements gossip and culture. Not to mention it would bring the town together in a somewhat entertaining and morbid way. Differant tribes could have differant exicutions Perhaps a hogtie drowning? a good clean decapitation? An iron maiden? Maybe even being burned alive on a post (I'm looking at you vampires >.>). Obviously laws get broken, but for those who have an abundance of infamy it just seems proper. I'd personally love to see a gulliten outside the courthouse! What do you think? Yay or nay? What types of execution would you like to see?


7/29/2017 10:49:02 AM #1

One major inhibitor on execution via the game mechanics is that spirit walking can allow a character to recover from a death only slightly worse for wear. I can agree though that it should be a top tier punishment for top tier criminals, and so when issued should involve holding the criminal in prison long enough that their fame and age will make it so that its almost impossible to make it back from their spirit walk. If the legal system employs a spirit walker they can possibly assist in ensuring effective execution by preventing a person from completing their spirit walk as well (I don't think this was their original intention behind the talent but I am sure it will be used this way in some cases.) Ultimately more infamous criminals will be more likely to be executed because they are much more likely to actually face permadeath. And that's how it should be, execution should not be a tossed around sentence for any crime.

As for methods of execution, I would say things like hanging, drowning, or other methods would be ideal, namely things a person could theoretically survive. This is because there is always a chance that the person will complete their spirit walk despite any circumstances and come back to life. In those cases it can be said they survived execution by a miracle, and they can continue playing with their much shortened life span. If you simulated cutting their head off there really is no explaining how they would have survived.


7/29/2017 11:44:48 AM #2

There are forms of death that cause perma death. Such as being tossed into a volcano or drowning in the middle of the ocean. Still these will be time consuming methods and as such would require much to do.

I wonder if you could put armor on someone, hogtie them, and toss them in a lake? Hopefully high crime will be a rare problem.


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7/29/2017 12:02:35 PM #3

I feel like the execution would just be part of the legal system in order to enact the spirit loss for every crime committed but the problem with public executions is that it assumes that you'd be able to force a character to go to the execution spot which as far as I know there's no way to bind/tow a target anymore because of the high chance of abuse for griefing,

-lets not even mention how some tribes would have difficulties towing other tribes like a Kypiq towing a Yoru-

Maybe if only once you're convicted in court can your character be bound and tow'd places within the settlement but again that means you'd have to somehow get that character to a court house without towing or binding...

Really I would like public executions to be a thing outside of a settlement forcing permadeath onto another character via pushing them into a volcano or sending them off on a sinking ship or something.


UDL

8/9/2017 3:24:45 AM #4

It seems like an easily abused system. If one could be punished so heavily with permadeath, then I doubt anyone would even dare commit a crime. Which, in my opinion, would be immensely boring. Besides that, if executions are decided by PC officials, then it could also lead to some particularly disliked characters being executed even if their own crimes were fairly minor.


Ehhh.

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8/9/2017 6:09:20 AM #5

Why go out of my way to bring them to town alive? I will end their spree asap, but I am not tar and feathering anyone for you to get your sick kicks. Bring the body in the best condition possible so they can be buried respectfully. They had a sick mind, one that couldn't be allowed to live. Doesn't mean the family should be suffered further than they have been already.


8/9/2017 8:06:11 AM #6

It doesn't really seem like execution is needed, and here is why: All criminals incur a spirit penalty upon being caught. If the criminal has a lot of victims, that's a penalty for each one. Smaller for theft, bigger for killing. A lot of victims is going to increase their fame or infamy as well. Multiplier on spirit loss accrued on death. Maybe these stack. Maybe they don't. But if someone hunts them down for a crime and catches them, they're going to lose a huge chunk of lifespan. And if they were infamous and either unlucky or unskilled so as to get caught, I can imagine plenty of players willing to dispense their own justice. More lifespan chunks.

The system is already very high risk for malicious players to play that way. They had better be good at it, or they will die much much more quickly than a normal player.


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8/9/2017 8:54:06 AM #7

Posted By Iota at 8:09 PM - Tue Aug 08 2017

Why go out of my way to bring them to town alive? I will end their spree asap, but I am not tar and feathering anyone for you to get your sick kicks. Bring the body in the best condition possible so they can be buried respectfully. They had a sick mind, one that couldn't be allowed to live. Doesn't mean the family should be suffered further than they have been already.

I wish this could be the case, but sadly you can't move the body unless the character is perma dead. As far as that being the way justice is met out though is highly possible and will probably be the case since you can't mechanically force a player to go somewhere they don't want to go.

As far as why take them back, I would do it so other characters can see their face and know their name so they can be recognized as a criminal. Ensuring that if anything the people would be aware of who the criminal is and be more careful in dealing with them.


UDL

8/9/2017 12:44:23 PM #8

Since you can't hold someone against their will for very long (we don't know about jail yet) how will a public execution actually work? Unless there is an additional mechanic the guilty could just run off. I really hope there is a timer in place (though I have heard the devs are against it) to hold someone against their will for at least 15-20mins, time for a crowd to gather and the word in town to spread. Even with traps such as pits a 15-20min hold for an error in judgement does not sound too harsh to me, but that is just me. There needs to be some type of punishment for falling in a pit so I think a little game time loss is plenty. We have a long way to go so I would hope the devs take another look at holding someone for a longer time period.


"Count Eldric Blackmoore of The Haven, offering direct support for the Hunters, Explorers and Gathers of Elyria" the

8/9/2017 1:12:03 PM #9

Typically, public executions were held for 3 reasons:

  • Capital punishment for "severe" (open to interpretation) crimes.

  • Deterrent for future crime.

  • Entertainment/appeasement for the masses.

I will let you decide which one was the most effective...

In CoE, all 3 are pretty much irrelevant.

Unless it actually brought about perma-death (which, let's admit, is a bit silly), the punishment is minimal. It would do nothing to deter crime, again, because the fear of punishment would be minimal. And the typical "entertain the mob" wouldn't be relevant in CoE, since, well, the PC's are going to do what they want anyway, and we will have other ways to manipulate the NPC's without blood circuses.


Imgur

8/9/2017 4:30:56 PM #10

I could see open executions add to the feel of the world.

However, one feasible way to go about it would be to link the punishment for caught criminals to that event being performed (so no additional punishment); and only for those criminals whose amassed crimes are severe enough for them to die permanentley from the punishment.

That way it would give a last chance for the criminal's accomplices to save him from the certain end of his character's life, as well as provide an interesting challenge for the city guards to prevent the saving from happening out in the open:
A showdown between justice and injustice.

It would not occur too often and therefore remain a special event to visit as a citizen.

How it could influence the game:

  • Create an atmosphere and feel in the world.
  • Present a distinct event that breaks the everyday life for players who stay in settlements most of the time (the majority).
  • Provide a good way for SbS to emphasize to worried people not playing CoE that while the game world is dangerous, crimes have got consequences.
  • Provide a noticable way to honour everyone who was involved in catching the criminal, adding a sense of acomplishment and incentive to be good at hunting criminals.
  • Offer a grace period for the criminal to be potentially saved or to arrange last preparations for his passing.
  • Become a method to further tarnish a family name.

To prevent it from being an easy way to be rescued by acomplices, one could think of designing the scene for executions accordingly, making it as difficult as necessary by design.

That said, we'll have to see if a system like that is within scope and not too much of a feature creep. If the developers are in favour of executions in some shape or form, it could be part of the revamped justice system; be it at launch or some time after.


8/9/2017 5:06:54 PM #11

I was thinking about this and mentioned it somewhere. Instead of jail or execution, (from what I understand criminals automatically lose spirit when captured..?) for additional punishment we should just do unpaid labor. Have them work to improve whatever it is you want, and just do the bare minimum for food and water.

I think that'd be a pretty good form of punishing criminals. Community service lol.


House BloodBeard - Kill the boy, let the man be born

~~All Hail the Lord of Fire~~

9/19/2017 10:45:28 PM #12

Where the hell are people finding references to jail time. All I can find is, pay penalty for value, or time loss(instant loss of in game life time amount). I have not saw a single reference to being able to imprison someone.


When I am lost, I know I have traveled the farthest. Sayeth the guy jeff. 49F48A =FC

9/19/2017 11:32:48 PM #13

Creating a judicial system ran by players that isn't abused to holy hell is hard enough. Added a mechanic that also allows corrupt players to steal soul lives on command is near impossible.

Posted By Varhukan at 6:45 PM - Tue Sep 19 2017

Where the hell are people finding references to jail time. All I can find is, pay penalty for value, or time loss(instant loss of in game life time amount). I have not saw a single reference to being able to imprison someone.

rp fans are really hoping for real-time jail for "gameplay" while all the trolls are supporting it because they know it will be abused. One of those mechanics that is cool if it is used right but wont be used right so isn't cool and shouldn't be a thing. Nothing official is saying so and the original pitch for the game suggests you pay spirit, not jail time for convicted crimes. So as far as most recent info on it, no real jail time.


I don't know anymore.

9/20/2017 2:00:14 AM #14

Yeah for RP value, but then your just asking for a poisoned dagger on a high official.


When I am lost, I know I have traveled the farthest. Sayeth the guy jeff. 49F48A =FC

2/25/2018 12:40:52 AM #15

The more I think about it, sounds fun for rp but that's time out of everyone's day, imagine it doesn't occur the caught penalty or 50% so a rescue attempt could be made.

Could be abused and would require extremely precise limitations for happening similar to a cas bell.

Sadly it sounds more of a pain to have implemented that it could be worth.


When I am lost, I know I have traveled the farthest. Sayeth the guy jeff. 49F48A =FC