Posted By Takeda_Shinukage at 6:02 PM - Wed Aug 09 2017
Posted By Desdark at 02:54 AM - Wed Aug 09 2017
Posted By RedAngel at 03:41 AM - Wed Aug 09 2017
I would personally not have guns at all since it would drive off a ton of people but I hope that to some extent you can go and take peoples research back down into the dark ages with enough effort.
A ton? WoW, GW2 and FF XIV = Guns.
I dont think mmorpg gamers avoid guns in fantasy setups...
In those game a gun shot deals as much as a sword swing. They also provided a plethora of CC to "catch" ranged weapon users. Along with the fact that it generally takes over a hundred of those gunshots to actually kill you where as in a game with CoE's design on this simulation it might take 2 or 3. Their is also counterplay partly in that CC I mentioned earlier. Something that won't really be a thing in CoE. In all games I have played with ranged characters, on demand CC has been the basis of their counterplay or dodge mechanics with enemy skillshot projection built in the game like GW2.
When someone pulls a gun on you in CoE, the only "counter-play" is:
There is nothing that you can do with player skill to gain an upper-hand that a player or lesser skill couldn't. I guess if they added skill-shot projection there would be. Compare this to the counterplay we can observe from the LIMITED combat we have been exposed to in coe.
We know that you can:
- Parry
- Block
- Dodge (swords don't move at sonic speeds.)
- Disarm
- Grapple
- Prioritizing Limbs
- Vital Point Accuracy
Almost all of these mechanics are eliminated in a gun vs sword fight. Unless I'm forgetting some counterplay mechanics for melee on ranged match ups, CoE balancing will most likely not support much gun-play.
I have to heartily disagree. Martial Arts provides many counters to guns, and seeing as any early versions of guns we get will be short range for best accuracy, people will have plenty of opportunity to counter a drawn flintlock (example). There won't be handguns with 20 round clips that fire semi automatically vs a medieval knight.
Most early guns had terrible accuracy. The shot would fly off, missing targets even at short range. That's why people won't be sniping. Even a musket, which were huge, impossible to conceal, took ages to reload, and only fired one, highly inaccurate shot would have counters. Unless using formations like the British Empire (Or a lot of folks in guerrilla fighting like the Colonists), a musket is pretty useless for battle.
Plus, they are liable to explode from a misfire, and don't work well or at all when wet! As well, when guns were first introduced, armor smiths took pride in shooting their work to put a dent in it, which indicated the armor was of high quality, and could withstand shots! So a fully armored person would not fear any guns Elyria would have.
A melee person with significant skill could benefit from the 21 foot rule, and bum rush the gun wielder too. They could toss a throwing knife or dagger, smoke bomb, or dodge roll forward and throw off the gun user's aim. There could even be Elyria's version of Gun-Fu, where people are specifically trained how to counter gun wielding opponents!
Elyria is not likely to have semi or full automatic assault weapons. Countering a gun would be no different (Probably easier) than countering a crossbow! In fact, none of the mechanics you listed would help a melee fighter against a person with a bow even. So, I'm sure SBS will have counters for ranged weapons.