COMMUNITY - FORUMS - ANGELICA DOMAINS
{Ashland} Hound's Tooth City

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SETTLEMENT: Hound’s Tooth

SERVER: NA-W

KINGDOM: Ashland

DUCHY: Sanctaphandri

COUNTY: Loc’Mir

BARON: Logan Morgenstern

FOCUS: Crafting, Academia, Trade, Bardic Skills, Wild Animal Procurement, Ranger Training

ORGANIZATIONS:

The Brotherhood of the Morningstar

The Brotherhood of the Heavy Hand


Premise: Hound’s Tooth is being designed as a beginner’s town that will specialize in Blacksmithing, Masonry, Gathering, and Ranger skills like taming, fighting, and archery. It will provide you with safety as you get used to the world around you and provide easy access to resources.

Recruitment Post:

Introduction:

In the mountains of Loc’Mir sits a walled city, protected by the Brotherhood of the Morningstar who stand vigilant on the walls protecting the city’s tradesmen and residents. The brothers are a group of rangers who specialize in procuring the wildlife for the citizens of the Kingdom of Ashland, while protecting the city’s occupants. They run the Hound’s Tooth Academy, where those seeking to learn the ways of the nomadic rangers can learn all the skills that will allow them to travel the countryside with confidence.

The Brotherhood of the Heavy Hand is a group of artisans who run the Gravel Pitt Academy. Here is the home for those endeavoring to be crafters and learn from the best. Want to swing a hammer? Pull leather? Crochet a doily? Raise turkeys and other livestock? This is the place to go and share in communal knowledge.

Outside of the academies, the city is permeated by the smell of sulfur and sweat. The fires of the forge light the city with a blazing glow of ambers. The echoes of hammer falls are the heartbeat of the city, underscoring the music of the bards and the chatter of people haggling in the marketplace. The crowded residential streets wind their way through the city to the center, where the Villa de Fenris stands. The fair but stern mayor, Logan Morgenstern – brother of Baroness Unaa Morgenstern, stands on its balcony, looking out over his lively and industrious city.


How will Hound’s Tooth benefit me?

In the initial roll out the following items will be stocked in Hound’s Tooth in exchange for services provided, purchase, or barter for other resources:

City planning:

Supplies Item that will be in stock

Resource stockpile 100

Crafting Materials 100

Contracts 100

Patterns and Techniques 20

Blueprints 20

Tools 100

Crafting Stations 20

Store Inventory 10

Containers 20

Transportation 10

Caravan Wagons 5

This is being done so that you don’t have to run around too much to get the things you need to practice your craft.

Furthermore, the city will also have the following structures in place for your convenience:

City Structures-Economic

Purchased and Ep presently set aside

Map shop Small

Tavern Large

Smithy Large

Smithy 2nd Large

Masonry Shop Medium

General store Small

Paper Mill Medium

Tailor Small

Alchemy Lab Medium


Academies- These academies will go live day one

Bardic

Survive

Blacksmith

Combat

Alchemy

Animal taming

Deviance


City Planning: Living Structures

Villa
Townhouse ----Will be offer up to Guilds settling in my town for rent

Townhouse--- Will be offer up to Guilds settling in my town for rent

Cottage-- There will be 5 up for rent

House-- There will be 5 up for rent

Manor-- Guild Hall for Crafters/Tamers

There will be open plots of lands set aside for farmers, individuals, and guilds to purchase for a price or rent.

For crafters practicing blacksmithing there will be 20 Crafting stations to start out with and will grow as the town increase in size. In the beginning, those who make this town their home will be given a steep discounted price to access these stations.


What can you expect from your stay at the Hound’s Tooth?

The Hound’s Tooth is a bastion, an oasis, it is a safe space away from those who would steal your coin and your knickers!

It is a place where you can go and hammer to your heart’s content and not worry about the cutpurse trying to nick your favorite pickaxe. Here you can come and rent a forge and then walk over to take a class at the Gravel Pitt; stand on the street corner and try to sell your wares or walk over to the auction house and play with the big boys!

Security

Going on a journey? Afraid to cross the street alone? Trying to find that rare ore? Here at Hound’s Tooth you will be able to hire armed escorts or a member of the Brotherhood of the Morningstar to watch your back and your purse.

The Hound’s Tooth will be fully garrisoned and walled city in order to protect you, what’s yours, and ultimately what’s mine!

Academia- The Gravel Pitt

In the Gravel Pitt you will be able to go and share in the knowledge of Leatherworking, Blacksmithing, Tailoring, and Carpentry. You will be able to make connections, increase your knowledge, and become the best crafter in all of Ashland.

Accommodations-

Whether you are just passing through or plan to become a permanent cog in the wheel that is the city, or rest your weary tuckus the Broken Thumb is the best inn north of the forge. Well, it’s the only inn, deal with it.

Business-Shopping

Want to become the next Draxnor the Hammer? Are you hoping to purchase your own parcel of land? Well, in Hound’s Tooth, you will be able rent stall space and store fronts or build your own forge to strike out on your own. Pay the piper and start carving out your very own piece of the kingdom.

The Ruff and Tumble: Combat Arena

After a long day’s work there is nothing like a drink and punching someone in the face. At the Ruff and Tumble Arena, you will get your chance to test your skill as a fighter against other patrons willing to shake your hand with their fist. If you are bit more adventurous, then test your fighting prowess against some the more exotic animals from the Ashland wilderness.

If you aren’t a fighter, you could always place your bets, sit back, have a flagon of mead, and enjoy a good night’s fight.

The Hound’s Tooth academy:

Do you want to protect the weak, hunt down evil, or tangle with wild beasts and bend them to your will? Then the Hound’s Tooth Academy is where you want to enroll.

Here you will learn the Bardic skills that will help you track down the baddies, tame the beast that will eat them, all the while playing a delightful tune until you are ready to pick up the pieces needed for the bounty.

For those who fancy themselves a more hands on approach to bounty hunting, you will also learn combat skills that will help you earn your wage, like not pointing your sword in the wrong direction during a fight.

Health, Hearth, and Family

The Hound’s Tooth is a place you can call home regardless if you have 5 coppers in your pocket or a king’s fortune in your satchel. We encourage you to reach your full potential and will do what we can to help you achieve it.

So why live in Hound’s Tooth? Well, we have a few incentives that might just pique your interest:

Workshop-Forge Rentals:

You don’t have to build your own forge. You will be able to rent workspace for all crafts for a reasonable price or you can barter with Logan Morgenstern in lieu of coin.

Academia- Gravel Pitt: Share newly discovered patterns for your profession at the academy for a fee.

#Academia- Hound’s Tooth Academy- Learn survival skills and how to fight without worrying about a nasty coup de grâce and long spirit walk in the safety of our school.

Entrepreneurship:

Want to open your own business? This is the place to come regardless of whether you have the coin to start it outright. Show your worth and dedication and Logan will help ensure your dream will come true. We will worry about coin later. Anyone who wants to run their own business, regardless of how much they pledged to the game, has the opportunity to do so day here.

Making animal taming worth your while and lucrative: We will have a contract in place with my sister where you will be able to sell her your beasts for breeding. You will not have to wander the land trying to figure out where to sell your bunnies 😊

Housing:

We want homelessness to be at an all-time low in our fair city, so housing stipends will be available to help you purchase your dream home. Just keep up with your taxes and everything will be fine.


How do I become a part of the city of Hound’s Tooth:

Citizenship:

Single unaffiliated individual: Dedicate time to gather resources for city expansion

Guild: - Initial investment can occur several ways

1-Donate 3 village token or Guild tokens (Earns you a guild hall- Taxes will be discussed)

2-Purchase or rent land for your guild hall and start a guild

Become a farmer:

Initial settlers will receive land and crops as long as they are willing to provide a portion of their stocks to the city or pay a tax.

Work for the city:

Take on a role of running certain parts of the city and prove that you are an active member that is loyal and can work independently. (See Job List Below)


STRUCTURE/TITLES/DUTIES

This is a town of commerce first and foremost. We strive to bring the highest quality products and services to this kingdom. But it is also a town of equal say. To that end, the inner circle of the Brotherhood of the Morningstar will deal with the day-to-day of city life.

Ranger’s Protection guild:

Archangel: (1 Position Open)- Co-leader of the Brotherhood of the

Morningstar
1. Run the Sword for Hire company

  1. Receive a guild token

  2. Hire and deal with the security of the people in the town

  3. Perks: Comes with a personal place in the barracks or home

  4. Shares in the profit of security contracts

Master of Hound’s Tooth Ranger Academy: (1 Position open)

  1. Oversee the capture and sale of wildlife and deal with wildlife conservation.

  2. Acquire and train new rangers.

  3. Maintain our regiment of stable hands

  4. Manage the breeding and acquisition of new stock.

  5. Perks: A home or land. Share in contract profits Guild token.

Master of Hound’s Tooth Bardic/Cartography/ Adventure: (5 Positions Open)

  1. Walk about the world making maps for the mayor

  2. Sing the praises of our city

  3. Locate resource areas for our gatherers

  4. Perks: This is a risky job so you will receive land, supplies, a home or lodging, and other negotiable perks.

Co-Master of the Heavy Hand- (1 Position Open)

  1. Manages Forge rentals and deals with the crafter’s unions.

  2. Practice blacksmithing in order to learn new patterns

  3. Perks: Land, personal forge, Free access to the academy Help determine prices for rentals and services for hire. Profit sharing.

Co- Principal of the Gravel Pitt- (1 Position Open)

  1. Run the academy for blacksmiths

  2. Maintain application and enrollment

  3. Charge fees for enrollment

  4. Perks: Land, forge, home, and share in profits or pay the mayor taxes and profit sharing.

Administrator of the Ruff and Tumble combat arena- (1 Position Open)

  1. Run the Ruff and Tumble

  2. Control betting and gambling for events in the town.

  3. Co-ownership of the Ruff and Tumble

  4. Perks: Keep the coin from all events, paying a tribute fee to the mayor with taxes. A large home and land.

Farmers: (10 positions Open)

1- Raise crops and livestock

2- Pay rent or tithe livestock and/or crops to the mayor.

3- Perks: Land, a home, start up seed, protection from the city.

Crafters, Merchants, Other:

For the following positions you will receive the following

A. You get to lease a store front to ply your craft

B. Work for the city and receive free access to work stations

  1. Alchemist
  2. Animal Trainer
  3. Apothecary
  4. Architect
  5. Artist
  6. Armorsmith
  7. Bard
  8. Bee-keeper
  9. Blacksmith
  10. Bowyer
  11. Breeder
  12. Brewer
  13. Butcher
  14. Glass Blower
  15. Herbalist
  16. Hortculturist
  17. Hunter
  18. Jeweler
  19. Leather Worker
  20. Lumberjack
  21. Mason
  22. Candlemaker
  23. Carpenter
  24. Cartographer
  25. Cobbler
  26. Cook
  27. Diplomat
  28. Distiller
  29. Dye-maker
  30. Farmer
  31. Fisher
  32. Fletcher
  33. Gardener
  34. Gatherer
  35. Merchant
  36. Miner
  37. Musician
  38. Papermaker
  39. Prospector
  40. Scribe
  41. Scout
  42. Shaman
  43. Swordsmith
  44. Tailor
  45. Teacher
  46. Tinker
  47. Toxin Cultivator
  48. Trader
  49. Trapper
  50. Warrior
  51. Weaponsmith
  52. Weaver

So, without further ado, welcome to the city that embodies the Hammer and the Hound.


I'm your Huckleberry.

5/2/2018 3:32:09 PM #1

Discord : https://discord.gg/4qFX2B


I'm your Huckleberry.

6/9/2018 12:11:38 PM #2

Definitely enjoyed looking over your thread good sir. It seems you have your priorities in order and will definitely have a bright future for you and your citizens in our wonderful kingdom.