First I think that SBS just needs to introduce the most basic of instruments and then open up more complex instruments as research and tech allows to buy themselves some time to do it right from the start.
Also I was not a fan of their initial design of the completely random rock band approach and really hope that music in general is much more rich than their initial design like the other systems.
I also hope that SBS does not waste money on making a sound track either as this game should rely on actually being able to hear what is going on around you and being situationally aware of sounds going on around you all the time.
So I would rather them spend money on consulting and having musicians write music which is actually played by bards/musicians in game over a soundtrack.
But I also hope that each instrument and general instrument type does slightly different things with real songs that offer something slightly different that when played by a band offers an overall effect.
Which relies on the following instument types:
String family
Violin
Viola [vee-OH-lah]
Cello (violoncello) [CHEL-low]
Bass (double bass, contra bass) [rhymes
with “face’]
Woodwind family
Flute, Piccolo
Oboe, English horn
Clarinet, Bass clarinet
Bassoon, Contrabassoon
Saxophones
Brass family
Trumpet
Horn (French horn)
Trombone
Tuba
Keyboards and Harp
Celesta [cheh-LESS-tah]
Piano
Harpsichord
Organ
Synthesizer
Harp
Percussion family
Timpani (kettledrums) [TIM-pa-nee]
Snare drum
Bass drum
Cymbals
Tambourine
Triangle
Xylophone
Glockenspiel
Chimes
Marimba
Vibraphone (vibes)
plus other things to hit, scrape, and shake
Voice Types
Soprano high female voice
Mezzo-soprano medium female voice
Alto (contralto) low female voice
Countertenor very high male voice
Tenor high male voice
Baritone medium male voice
Bass low male voice
I think that songs should carry a level of complexity or difficulty based on player and character skill by skill levels.
Novice (0% - 29%)
Apprentice (30% - 39%)
Journeyman (40% - 49%)
Expert (50% - 59%)
Artisan (60% - 69%)
Renowned (70% - 79%)
Master (80% - 89%)
Grandmaster (90% - 98%)
Legendary (99% - 100%)
I think that at its most basic level music should start with a simple to play tempo and chord makeup which allows for both beginners or experts to play while either in a bar or marching into war.
If a bard is playing an instument and is marching they are stuck with an automatic difficulty with moving and playing a song. The more complex the song the more difficult it is to play on the move and keep time with hitting every single note correctly and fully generating the desired effect.
So bards need to be able to play a variety of song difficulties that can actually be played in battle. Which is completely different than either sitting in a bar or also in potenitally a hall.
So I think that there should be 10 different songs per skill tier that any instrument can play its part that does something a little different that adds to the total effect as more instruments are introduced to the game.
And also 12 different tribal songs with 10 tiers. Each level introducing a faster tempo or potentially more notes to play which require higher levels of player skill in addition to character skill.
With each note in the song adding a point for a stat or regen or effect. Where with each skill level from 1-100 creating a longer lasting regen that wears off after you leave the presence of the bard by the last song they played. Then each instrument type being devoted to adding more points to a particular stat or play type.
Such as a complex fast paced song by a harp creating a mentually stimulating effect which might help give a learning bonus vs playing drums to get your adrenaline pumping as you march into battle using percussion instruments which could do anything from give haste or any number of things when combined with another instrument like horns.
Or allowing the players to make their own songs that adhere to the skill tiers in what complexity could be used when making a song with the notes all attached to specfic bonuses and the scales having different effects in the major and minor keys. With the tempo of the song being tied to the tiers as well.