Posted By Viktoriusiii at 08:29 AM - Tue Oct 09 2018
So I've seen a lot of people saying, that there is no "griefing" and I want to get this myth out and busted so here are some ways to grief that are out of my head, but there are probably many more.
Ways to grief:
Running and jumping through people who try to talk.
Spamming chat.
Knocking on everyones door and running away.
Kill every deer around the city.
Go into the dialoguetree of offline chars and just stay there to keep them from doing work.
Making loud sounds in the city.
Pick flowers/other stuff and just litter a city with garbage.
And probably so many more things.
Yes SOME of these you can account for with laws. But not all. And there will probably be many many more ways to abuse the A.I., cheat the system and all that that we cannot yet forsee.
So yeah. There will be griefing/bugabuse/hacking and more that does not fall directly under "evil alignment" that still causes damage and is just a pain in the arse to deal with.
Yep. And there will likely be other examples, as well. If unconscious people can be moved before being finally killed, they can placed and then killed in inaccessible locations. Given persistence ingame, false imprisonment might be possible (walling someone into a double-thick town wall or something).
Every game has mechanics that can be abused for the "fun" of causing pain and aggravation to other players. This game has a lot of exciting new mechanics. We can be certain that many of those will give rise to new kinds of griefing.
And those griefers might not even be criminal -- and their behavior might not even be something the laws can address. ("There is no law against building a double wall, officer.")
If allowed, there might be legal-historical ways to address that. For instance, if "bills of attainder" are allowed (John Brown is declared an outlaw just for being John Brown), then nobles could maintain and even pass among themselves a list of griefers -- declaring them outlaws subject to criminal punishment. The problem is that bills of attainder can be used by griefer nobles to declare people they just want to hurt to be outlaws. However, I'm actually fairly OK with that. That's a lot like real life tyranny. That's how bills of attainder worked historically -- and the fight against such tyranny could actually be fun to play.
Another option is territorial exile. "John Brown is exiled from the County for griefing." That could act similarly, with criminal penalties if a person enters an area they have been outlawed from. (I don't think there should be hard, impassible, magic barriers keeping them out.) That would also be fun to play -- with disguised people trying to sneak in, with lawless areas the exiles are forced into.
So, I have great hopes that, if the law system is done right, we will have all the tools we need to deal with griefers (deviant players) as well as criminals (deviant characters). But that is a tricky thing to do -- especially given the number of new concepts and mechanics involved here.