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Kickstarter Start Date Announced

Letter from Soulbound Studios Owner

When I first launched the Chronicles of Elyria website nearly two years ago I had pointed out that the journey of a thousand miles begins with a single step. At the time I launched the website it was just me working on Chronicles of Elyria. There were no other programmers, no artists, no animators, or web designers. There was no composer and no sound FX engineer, and the website was entirely black and white.

Over the last year and a half, the company has grown from just me to over a dozen people and where once Chronicles of Elyria was just an idea, today it's a living, breathing organism, with the 12+ member development team at the nucleus and over 30,000 community members being the mitochondria, bringing the game to life.

Where before the website was empty and colorless, today it's filled with not only beautiful screenshots and concept art, but over 30,000 forum posts and over 2,700 topics, from players who are motivated to be a part of something great. Unfortunately, where once the development of Chronicles of Elyria was free, today it clocks in at over $40k a month, and the team is nowhere near complete.

When I started Chronicles of Elyria my family and I made a decision to trade one dream for another. We sold the land we'd purchased to build our dream home, and used that in combination with our life's savings to put toward the early development of the game. We did that because we believed in the idea of Chronicles of Elyria, and we believed in our ability to bring it to completion. But even more than that, we believed we should never ask others to back and support us in something we weren't one-hundred percent committed to ourselves.

Chronicles of Elyria is unquestionably one of the most pivotal games of the decade. It's a game which encourages massive player collaboration through new game mechanics such as contracts and an evolving story line. It encourages meaningful player decisions through a risk-reward system that truly forces players to make those tough decisions. It connects players to their characters in a way no MMO ever has, by bringing the human condition into the game.

By watching your character grow from a young lad or lass, to an aging scholar or teacher, you bear witness to another being's life. By being present for the marriage of your character and the creation of their children, you become a silent observer in your character's family. And with each quest, task, mission or adventure to take, you live the story of your character's life through them.

But the first step in being a part of this new world is to bring it to completion. Like Bastian imagining the world into existence in the Neverending Story, we need the support and encouragement of the community to bring us the rest of the way. So while we'll be showing more video footage, including a combat video later this month, we're near the end of our funding and must reach out to the players to help support the development of the game.

While there are many ways to influence the success of the game, our most immediate need is financial. For that reason, we're announcing that we'll be launching our Kickstarter campaign in just a couple short months, on May 3rd, 2016.

Chronicles of Elyria Kickstarter begins: May 3rd, 2016

Deciding how much to ask for is no easy task. Too little and we find ourselves unable to complete the game due to lack of funding. Too much and we risk the Kickstarter failing and not receiving enough funds to keep the team developing. In the end, the approach we took was to solicit feedback from the community to cull the game down to its most basic form, what people considered to be the minimally viable game. We estimated the cost of development based on that and used that as our funding goal. We then took everything else and set them as stretch goals.

In this way, we're able to release what we and the community feel is a complete game, but also gives backers the opportunity to communicate with their support which features they want to see at launch. All that said, we'll be setting a funding goal of $900k, with a slew of cool and important stretch goals.

Thank You!

As always, thanks for your continued support! Stay in touch as you await the Chronicles of Elyria Kickstarter:

  • Join the community: http://chroniclesofelyria.com/forum
  • Participate on Facebook: https://www.facebook.com/chroniclesofelyria & https://www.facebook.com/SoulBoundStudios/
  • Connect on Twitter: https://twitter.com/soulboundstudio

Jeromy "Caspian" Walsh
Owner/Creative Director
Soulbound Studios

Pics or it didn't happen!

We made it clear from the beginning that we wouldn't launch a Kickstarter campaign until we'd not only consumed all of our own resources, but also showed enough game-play footage and assets that we felt we'd earned your support.

While we've still got tons more videos coming between now and the Kickstarter, including a combat video, some lore videos, and some tech videos, we wanted to start off the video coverage with this announcement. So here's an in-development, First Look video of the world we're creating ... Chronicles of Elyria.

Chronicles of Elyria - Early First Look


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3/1/2016 11:28:08 AM #1

"pics or it didnt happen" xD


3/1/2016 11:31:13 AM #2

Stretch Goals

$1mil = Whips

$5mil = Chain-mail Bikini's

$10mil = Mud Wrestling

Game funded, done!


3/1/2016 11:36:16 AM #3

im so happy for you guys and im so glad you have come so far. heres hoping to an awesome kickstarter. everything looks great im having a beer for you tonight!


3/1/2016 11:37:37 AM #4

It just makes me wonder how on Earth Bioware managed to pour hundreds of millions into SWTOR which ended up just being an incredible average MMO.


3/1/2016 11:45:35 AM #5

Man first look footage? Looks amazing!

Pre-alpha even! Whoa!


Attention!! Champions of the Light click this LINK. The Glory of the Light awaits you! ]

3/1/2016 11:55:57 AM #6

Excuse me for saying this , but the view from the third party is not needed and combat system - shit ...


3/1/2016 12:02:14 PM #7

Now that is amazing development for this stage. What graphics for an MMO of this size. Truly blew me away


3/1/2016 12:10:30 PM #8

Great Caspian - Its looking good. Honestly though $900k cant be enough for a game of this magnitude.

Well I guess it comes down to when you guys actually wanna have a final product of the game.

Looking forward to the kickstarter - and I will put in what I can.

Cheers


3/1/2016 12:17:53 PM #9

Hi! Good job, here are some suggestions:

  1. Need a lot of work on details and weather effect, people nowadays want good/realistic graphics.
  2. Without beautiful skill effects game will not be impressive, AOE skills nowadays feel friendly to people.
  3. Using magic skills in Skyrim/Dark Messiah style I think is a really good idea.
  4. Ageing process should be realistic, a game that does this well is Fable, another thing interesting in Fable is that you can choose to be good or bad and that will impact life of your character.
  5. Game should be Open World without invisible barriers also you should be able to climb high places and use a glider or something to see area, ability to swim.
  6. Black Desert combat system is very good, don't mess with combat system, this should be true non target system and to give good feedback.

These are my thoughts guys, good luck, very good demo!


3/1/2016 12:22:00 PM #10

I think the engine looks beautiful! I'm loving the cloak and the fact there appears to be no clip plane on grass in any of these long distance shots. Those rows of crops will make someone I know very happy.


Chronicles of Elyria Kickstarter backer #2!

3/1/2016 12:27:14 PM #11

:O awesome! looks incredible for a first look!


Keep your friends close and your enemies closer

3/1/2016 12:49:27 PM #12
  1. We haven't seen much about the weather yet, but Caspian knows how important this will be (we have seasons, , day, night, etc., remember)
  2. AOE skills? You gotta remember hardly anyone will have magic skills. And weapon-combat will be realistic. So I don't know how you are placing AOE in that.
  3. Can't say stuff about this yet (we know nothing about the magic system)
  4. The ages looks absolutely gorgeous. I think they alrdy shared quite a lot of pics showing this?
  5. There's no invisible walls anywhere (except during demo). You can swim. You can climb. Gliders... those gotta be researched :)
  6. There won't be any targeting. Again, combat is realistic. If you don't defend yourself properly, you can die FAST.

I know, your feedback was meant for the dev's. But I thought I'd try to answer them anyway:)


“Must I undertake to prove that the slave is a man? That point is conceded already. Nobody doubts it. How should I look today, in the presence of you, dividing, and subdividing a discourse, to show that men have a natural right to freedom? To do so, would be to make myself ridiculous, and to offer an insult to your understanding.” - Paul Gilroy

3/1/2016 12:51:24 PM #13

Hello! You appear to be new to the community- welcome!

Chronicles of Elyria will support both first and third-person perspectives. The game is still in early development, so not everything has been animated yet! A proper combat video is currently being worked on, which many of us are super excited about-- especially with the release of the announcement video.

This is what the crowd funding is for! Soulbound Studios needs funding in order to continue working on such a large-scale project, but the members are super passionate about their work and this game that it's pretty amazing. This is pre pre-alpha, so there's still lots to work on-but for a video captured with in-game footage from a small company, it looks fantastic!


3/1/2016 12:53:51 PM #14

The long awaited video is great! I'm super excited!

PS. 900k = 30,000 community members chipping in 30 bucks!? Totally doable :)


3/1/2016 12:54:25 PM #15

I agree - for a first look this looks very promising indeed!


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