COMMUNITY - FORUMS - NEWS & ANNOUNCEMENTS
Announcement of Map Voting!
+75

Hear ye, hear ye!

Lords and Ladies, Gentlemenn and Gentlewomenn, this is it, the moment you’ve been waiting for! For the first time in gaming history, as far as we are aware, you will be able to vote on the world you will be inhabiting. Never before has this been done on this scale for a massive multiplayer online game. You have the chance to join us in making gaming history! Starting next week, pledged members of the Chronicles of Elyria community will be able to participate in one of the first major milestone events that will forever shape Elyria, for all servers across the world.

With this unprecedented approach, players will take part in a process that has traditionally been the domain of game designers. We're super excited to see what the players decide!!

Requirements to participate

To take part in map voting, you must:

  • Have a CLAIMED pledge package of Elyrian or higher
  • Have a Chronicles of Elyria account in good standing (banned accounts are not eligible to participate in Map Voting)

Note: You do not need to have a package to view the maps, but you do need a package to vote.

For mobile users: While the map voting pages are mobile-friendly, we recommend using a desktop computer to view maps at maximum resolution.

Rules & Guidelines

All Chronicles of Elyria Terms of Use, Code of Conduct, and other guidelines and policies will apply to Server Map Voting.

  1. Participants will vote on a special landing page by navigating to https://chroniclesofelyria.com/map-voting.
  2. Voting will be done in two (2) rounds (Map Pool Voting, and Final Map Voting), with the goal of each round being slightly different.
    a. The goal of round one (1) is to determine 5 maps for each server to vote on in round two (2). These maps will be drawn from a single pool of twenty (20) maps, and each map may only be added to a single server's round 2 voting options.
    b. The goal of round 2 is to determine, from a set of 5 unique maps per server, which map containing the starting continent will be the map for that server.
  3. Oceanus (OCE) does not participate in round 1 as they already have a unique set of 5 archipelago-style maps. As such, the voting option for Oceanus (OCE) will not be a valid selection in round 1.
  4. A participant’s voting power is equal to their total Influence at the end of the voting round.
  5. Participants can cast a number of votes equal to the number of Sparks of Life they possess either from packages or a la carte purchases.
  6. Each vote cast divides a user's influence by the new total number of votes made.
    E.g.: A single vote would be equal to 100% of a user's Influence. A second vote would split the first and the second vote into 50% each. A third vote would split each vote into 33% of their total Influence. The more times a person votes, the less each vote is worth. A person can vote on a server more than once in order to distribute their Influence to their liking for example: 2 votes on map A, and 1 vote on map B, would be a 66%-33% split.
  7. Participants may distribute their votes across servers and maps in whatever amounts they wish, from their total number of Sparks of Life.
  8. Users cannot exchange, buy, or sell their votes for money in real life. Any users found in violation will be banned from the community.
  9. Users can campaign for different maps by using the official server forums and a Map Voting channel in the official Discord, but should not post about maps in any other forums on our website or any other channels in our Discord. Misplaced posts will be closed or moved. Misplaced chat messages will be deleted.
  10. Estimated results will be continuously displayed in Round 1 as voting occurs to encourage discussion, with the final tally happening at the end of the Round. Results will be hidden in Round 2...to protect from bias.
  11. Users that cast at least one vote will receive a forum badge once badges are enabled.
  12. All votes are final and cannot be changed in any way. Requests to change them won't be considered.
    a. Final calculations will be done at end of each round. Results during the round are estimates due to the nature of IP and the number of used votes per user.

Voting Rounds

Map voting occurs in 2 rounds.

The Map Voting page will allow you to:

  • Select a server you are interested in voting for
    • Angelica (NA-W)
    • Luna (NA-E)
    • Selene (EU)
    • Oceanus (OCE) has its own unique pool of maps, so they will not participate in Round 1
  • View the gallery of maps available
    • Map images will be reduced in size if you are on mobile
  • Vote using your available votes
    • You can cast any number of votes at a time from your available votes

Round-specifics:

Round 1

Round 1 is defined as Map Pool Voting.

Only Selene (EU), Luna (NA-E) and Angelica (NA-W) servers will participate in the Map Pool Voting round. (This is because we are creating specialized archipelago maps for Oceanus (OCE)).

  • This period lasts 11 days. Round 1 starts on October 22nd at 12pm PDT, and ends on November 2nd at 12pm PDT, 2018.
  • During Map Pool Voting, the details of the maps will be hidden. This is to encourage a focus on the geopolitical boundaries and mechanics of the map, and not the aesthetics. The only things that will be visible are the continent shape and biome, kingdom, and duchy boundaries.
  • You can view the results of the current votes during this round.
    • Results will be shown for each of the 3 servers being voted on in this round, regardless of your personal votes cast.
    • We will provide the results of all maps on the server, regardless of how many votes they've received.

Note: Oceania (OCE) does not vote on maps for their server during this round, however our Oceanic players are encouraged to vote on maps for any servers they intend to play on.

Round 1 Map Selection

To ensure each server is given a selection of maps they like during round 2, while still giving people a voice in which maps they have available to them, we use the following process to determine the votes during round 1.

  1. Your influence and votes are used to determine the order of the maps on your server. This is how you influence the maps you want to vote on.
  2. We take the first place maps on each server and assign them in a round-robin manner , then second place, then third place....
  3. If there is a tie for a map on 2 or more servers for the same place, we use the absolute unique number of accounts that voted for that map on that server to break the tie.
  4. The server that did not get the map has their next map moved up into the slot, ensuring they get their next favorite map.

Round 2

Note: Before round 2 begins, each account's available votes will be reset so there's no need to save votes in round 1.

This round is defined as Final Map Voting. All servers will participate in Final Map Voting.

  • This period lasts 11 days. Round 2 starts on November 5th at 12pm PST, and ends on November 16th at 12pm PST, 2018
    • Maps will contain additional details than Map Pool Voting and include topographical data, additional coloring and shading
    • Each server will have a unique set of 5 maps to choose from
  • Results will not be shown during round 2 but will be announced to the community shortly after the voting period concludes

How do I vote?

Once you are logged in and visit the Map Voting Page, you can vote. Here's a step-by-step list of the instructions you'll need to follow:

  1. Select a server you are interested in viewing maps or casting votes for. You won't be able to view maps unless you select a server.
  2. Once you've selected a server, you will be presented with a gallery of map thumbnails. Browse the maps to see which ones you like.
  3. Once you have selected a map it will be highlighted to indicate it is the map you've selected. You will have an ability to view a larger image.
  4. There is a vote button both below the collection of maps on the main voting page and in the lightbox of enlarged images.. This button will only be visible if you are logged in and have available votes to cast.
  5. Once you decide on a map, click the vote button and you will be presented with the ability to vote using 1 to the maximum of your available votes for that map. Your votes are based on the number of Sparks of Life you possess. Decide wisely, after you commit your votes to a map and confirm, you cannot take it back or reverse it.
  6. Repeat this process until all of the votes you wish to cast have been cast. You do not need to do all of your voting in one session. Your available votes will remain if you need to come back at another time to finish. Just make sure you finish before the deadline!

That's it, once all your votes are spent, you are done. You can still participate in the discussion in the server-specific forums. You can still participate in the special Map Voting Discord channel.

Outcome

Having backers vote on the maps for the servers aligns with our community-centric development approach. It allows each server to be unique, right from the start, and sets the stage for the Dance of Dynasties, trade routes, enemies and allies, conflicts, and even weather patterns! It exemplifies what we've long said and what our community has come to believe - that Chronicles of Elyria is something new and different.

After both rounds of voting conclude, we will tally up the final results and post an announcement about which maps you have chosen on our website. That's right - you. Because while Elyria is a world being built for its inhabitants, it's inhabitants will have the ultimate say in what world they want to inhabit. Talk about terraforming!

So join us in 4 short days when Map Voting begins! We expect to see massive community engagement as players plot and plan and hope and dream, as they are empowered to make their personal vision of Elyria a reality.

Until Monday!


"Stupid questions make more sense than stupid mistakes."

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10/19/2018 11:16:08 AM #61
+0

Posted By Gunnlang at 11:10 AM - Fri Oct 19 2018

Like I said, I get why they are giving nobles power. Goes with everything about this game, where rich have all the say. >

Considering in some of the earliest literature (from the KS era) only the 10K club got to vote on maps I think that the current voting system is fair to the various people.

If you spent more your vote is worth more, yes, but if SBS doesn't reward the whales early on their high-value backers (who continuously spend significant amounts) will begin to become disillusioned very rapidly.

Posted By Gunnlang at 11:10 AM - Fri Oct 19 2018

Over what Caspian has said, about maps affecting nobles more. Which is where it goes funny, since most believe, nobles now, will lose their title within the first year.

I wholeheartedly believe I will lose my title within the first year. I will, however, try not to lose my title, and I will have around a year of playing with that title. So yes map selection is more important to nobles than other (less static) groups since it will define at least a year of play for us.

Posted By Gunnlang at 11:10 AM - Fri Oct 19 2018

Yet there could be so many great leaders, that just didn't have the money to throw at a title. From this vote, makes it come across like what they want doesn't matter. Just nobles now, even if everyone knows most will lose their title dam fast.

Considering SbS gave an entire kingdom's worth of nobility packages away for free and gave away 1000s of dollars of free packages there have been several opportunities for the financially challenged leaders to grab a title. Even without a title, an actually good leader would just organise the lower ranked votes. You're a 10k backer? Get six of your cohorts to vote on the same map as you - you're outvoting most dukes. Got 20 mates with Elyrian packages you're basically a count. The lower orders will be through sheer numbers able to outvote the higher ranks - they just need one of those great leaders you're talking about.


10/19/2018 11:18:50 AM #62
+1

Posted By Gunnlang at 10/19/2018 10:10:26 AM

I would have rather each title gets their own fixed amount. That way, those with higher titles can still feel special. Over giving them insane power. Assuming kingdoms can get their followers to vote together, it basically just means the richest kingdoms will be picking.

I think Gunnlang nailed it, or at least I concur that using total influence is not the grandiose "player community building the world" announcement I expected, very far from it.

I follow the game since a very long time and there was always such design/orientation decision like this one that made me reconsider getting involved... and I don't think I'm the only one fearing that pattern.

There were other possibilities

A fair solution would have been where all eligible players would a base value for their vote (solving the gifted packages non-sense): a value that would get multiplied by one plus the forum ranks (which is based on influence, not title per se and maxed at 12).

Sure, rounding wouldn't matter too much neither with a base value of 60 points per vote (dividable by 1 to 6 and 10... which is already quite a lot of life sparks and diluted voting).

Recurring bias and mismatching signals

Big spenders already got advantages for what they paid for, just like any other contributors, no need to unbalance it ever more.... taking their support into account, sure, giving them appealing biais, no. Like I shown in the previous section, it was possible, Soulbond Studios chose another way.

Contributors got rewarded time and again for their high (villa for mayors for instance), early (veteran perks) or active (searing plague) contribution. That was a relative good direction to proceed/maintain.

@Markof (and others thinking on the same line) There are no "basic" kings anymore (except maybe the mute ones), plus they are not alone and have wealthy duke-level players behind them.... worth in the current system so much more than hundreds of bloodline players.

Sure my proposal would suck for someone like Ghettomaster (sorry for the spelling) who dwarf anyone around influence-wise, despite wanting to be "only" a count or baron and settled for duke instead if I'm correct.

But for all the majority of players, it sends a loud signal that devs say one thing but don't care about their voices (for instance even ambassadors and moderators are not automatically allowed in the exclusive Q&A access club, reserved to big spenders).

Here we go again

A recurrent state of things that kicks the wasp/bug's nest of "pay-to-win"... again.

Sure it is literally "pay-to-build", but if/when the high spenders get all the votes, others have paid but can't build: it becomes "pay-to-win" material, not even like in a regular auction, as wronged people (those with "normal" influence) have spent to even get the invite.

I wouldn't mind too much personaly (and I'm thrilled for being able to map vote), if it was not advertised as "democratic" or "fair" to the community at large.


Kurugi [A5D079]

10/19/2018 11:26:34 AM #63
+0

I am beyond ready for this.


10/19/2018 11:27:27 AM #64
-1

Posted By chipla at 10:16 PM - Fri Oct 19 2018

I wholeheartedly believe I will lose my title within the first year. I will, however, try not to lose my title, and I will have around a year of playing with that title. So yes map selection is more important to nobles than other (less static) groups since it will define at least a year of play for us.

You are missing my point there completely. Which was, if others within the community that held nothing more than a basic package, could really hold a title for longer that anyone that brought one. Simply cause they are better leaders. Yet it seems like they don't matter right now.

Considering SbS gave an entire kingdom's worth of nobility packages away for free

What? You mean the FK event? Wouldn't really call that for free, the counts no doubt got it dam cheap. But all the others, if anything had people pay more for them. Like Phyllain winning, but had people give him 14k worth of tokens. While no doubt, still an awesome move for SBS, still wouldn't say free.

You're a 10k backer? Get six of your cohorts to vote on the same map as you - you're outvoting most dukes. Got 20 mates with Elyrian packages you're basically a count. The lower orders will be through sheer numbers able to outvote the higher ranks - they just need one of those great leaders you're talking about.

I like that you and others. Are always comparing it to "most dukes" "most kings". When most of both that I know are thousands over their basic packages. Sure if the majority of higher title holders, really didn't move from their package, it wouldn't be overall a problem. But seeing most have, that be where the problem is.

But anyway, I just wanted to share my views. Hope everyone enjoys the map voting process.


10/19/2018 11:51:44 AM #65
+1

Posted By chipla at 05:16 AM - Fri Oct 19 2018

Considering SbS gave an entire kingdom's worth of nobility packages away for free

Less than half a kingdom and definitely not for free lol


10/19/2018 11:54:35 AM #66
+3

@kurugi:

Firstly, I want to make it clear that I am not opposed to a fixed voting weight based on level/package.... I don't mind at all.

But I do take issue with your screams of "pay-to-win" and claims that it is unfair for the vote to be weighted so heavily up the package level.

You do understand how big the starting continent and world truly is don't you?

I mean no disrespect, but other than purely aesthetics, can you explain to me (seriously) why the shape of the starting continent really matters for an Elyrian Package up to a Proprietor (perhaps a small amount for the Proprietor)?

The land is so vast that once you've chosen your tribe and biome you can practically go anywhere, settle anywhere and have little to no ties to the land itself.

In fact if you are seeking adventure and exploration, why does the shape and geographical features actually matter at a macro-scale?

Let's jump to the Counts, Dukes and Kings now. Forgive me skipping the Aristocracy, I just want to compare and contrast the extremes in this argument. The shape and geological formations etc become of utmost importance for the Nobility, not because of how much they have spent, but because at that tier, Diplomacy and Politics, Trade, Economics and infrastructure, Resources (speculative), Defense and Offense among other things become vitally important in the decision making process.

Furthermore, while it may seem like semantics, even though the amount an individual has spent should have no baring on the weight of their vote, don't you think the amount they stand to lose by the vote should? Yes these two numbers are the same, ie amount_paid == potential_loss, butwhile this may seem like semantics, I don't think anyone should dismiss what another person stands to lose.

So it's more about the level of impact the map has on an individual (aesthetics vs real impact) and how much that individual stands to lose, not "The Rich guys/girls get preferential treatment..... This is a pay-to-win scam"


10/19/2018 12:20:03 PM #67
+1

I just hope my server gets its first choice. I’m honestly not too thrilled by the possibility that we won’t get our top choices because another server had more votes. I like the idea of voting to pick a server. It’s a cool idea. But would be demotivating if we get shutout and have to settle for something most of us didn’t pick.


10/19/2018 12:31:47 PM #68
+1

Can't wait! Thank you Soulbound!


10/19/2018 1:47:57 PM #69
+0

Will we be voting for the starter continent maps or maps for the whole world in round 1 (and 2 too I guess)?


"We're all connected;
To eachother, biologically; To the earth, chemically; To the rest of the universe, atomically." - Neil deGrasse Tyson

Friendcode: 205FC9

10/19/2018 1:58:06 PM #70
+0

We will only see the starting continent. We won't get to see the rest of the world before we get sea travel...


Kernothia

10/19/2018 3:25:18 PM #71
+1

Posted By Solarity at 10:58 AM - Fri Oct 19 2018

Posted By ZeroCool at 3:47 PM - Fri Oct 19 2018

Let's say you have 4025 IP (an arbitrary amount) and 3 sparks. If you voted for a single map on 3 separate servers, each vote would get 33% of your IP so 1,341.66 IP (not sure how they will handle rounding but it hardly matters.)

Thank you for your reply but I also would like to hear this from SBS staff too.

I understand if the IP got divided in one server as it mean you are not sure yet which map you want for that server and want to select more than one.

However, in my example. you are certain of which map you would like to have for that server and it is just that you still not sure which server you will play which is by the way a separate matter.

This event is a map selection and shouldn't be an event that force me or any person to choose their server to play.

It's right there in the OP;

Posted By Serpentius here

6 . Each vote cast divides a user's influence by the new total number of votes made. E.g.: A single vote would be equal to 100% of a user's Influence. A second vote would split the first and the second vote into 50% each. A third vote would split each vote into 33% of their total Influence. The more times a person votes, the less each vote is worth. A person can vote on a server more than once in order to distribute their Influence to their liking for example: 2 votes on map A, and 1 vote on map B, would be a 66%-33% split.

Also the FAQ answers your other concern;

Q13: Does voting for a server mean I am locked to playing on that server?

A13: No, it does not.


[EU] The Town of Farwatch Selene (Hrothi) - Kingdom/Duchy/County TBC Masonry, Scouting/Cartography Animal Husbandry, Agriculture Smithing, Tailoring. Light RP, Casual & PvP Welcome. 2100EP.

10/19/2018 3:58:07 PM #72
+0

Re-reading one of the last paragraphs leads me to believe each server could end up having a different starting continent, correct?

"Having backers vote on the maps for the servers aligns with our community-centric development approach. It allows each server to be unique, right from the start..."


10/19/2018 4:16:55 PM #73
+0

Posted By Kava at 10/19/2018 3:58:07 PM

Re-reading one of the last paragraphs leads me to believe each server could end up having a different starting continent, correct?

"Having backers vote on the maps for the servers aligns with our community-centric development approach. It allows each server to be unique, right from the start..."

Yes the idea is that each server has a different starting map.

This actually helps accentuate the differences in the servers, as the map will to at least some extent determine the path of development and story that the server takes.


10/19/2018 4:28:20 PM #74
+1

Each server will have a different map. In round 2 voting no one map will exist on more than one server.


[EU] The Town of Farwatch Selene (Hrothi) - Kingdom/Duchy/County TBC Masonry, Scouting/Cartography Animal Husbandry, Agriculture Smithing, Tailoring. Light RP, Casual & PvP Welcome. 2100EP.

10/19/2018 5:01:17 PM #75
+0

@Serpentius when I click on the link i get directed to error 404. It's saying my page has yet to be seen. I have an account and pledged a package, so what could be the issue?


BF3AB9 ?

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