In Soviet Elyria, Settlement picks You.
I am very interested in this as well because I haven't decided whether I want to play as the mayor title I've purchased or sell my title for EP
I would also like to have a better understanding of settlement management. I feel like we know very little about settlement management and what that will look like other than vague assurances that "it will only be a few hours a week".......
Hope it helps...
We have biome information. The tribe information tells us what biomes they live in and what they eat and how they get food.
In terms of tech, there will be life before we get there. There will be bare tech needed live. The game does have a discovery system, so telling us everything seems to downplay that system.
From what we know it should be simple to make a choice, look at the resources the tribes have access to do and then think about how that goes into everything...I know its not perfect but we shouldnt need all this detail some are demanding. Make an informed decision based off the information you have.
I have pledged to Ashland>Sanctaphandri>Loc Mir I will create a large Janoan population in my barony regardless of where my Kingdom, Duchy or County ends up geographically. The only thing that will force me to switch duchies or counties is my desire to be on an international border, beyond that I dont care where I end up but I do care about what I play as.
My advice is to try and not get hung up on the details. Just find out the few things you really want and make them happen. If you want to build a stone castle in a rain forest well then import stone. If you want steel weapons then import steel. Dont worry so much about what you literally start with settlement wise. I will gladly start in a hamlet if it means i get what I want.
Best of Luck to you
Posted By BaderWray at
are we to gamble on such topics and hope for the best ?
Your points of concern are hard to address with concrete answers without seeing live mechanics, but I think your question above is a good one.
I would say yes, make a gamble. Come up with a criteria of things you look for and decide based on what political/regional block meets most of that criteria. Try to build your wishlist around features that are likely to survive a live game environment and for now disregard all of your edge case features (tribe interactions, precise growing environments, forest density, etc). Otherwise you might fall into a trap of whataboutism.
In the end this is going to be a game, and the most important question to answer will be what gives you the most enjoyment for your dollar. My list was:
Is this Kingdom/County/Duchy intending to achieve things in game I am likely to enjoy?
Are they wanting to settle in an area I find aesthetically, economically, or defensively appealing?
Am I comfortable with their proposed restrictions? Do I feel like I will have the freedom to play the game more or less how I want?
Am I joining a group (at whatever political level) that I enjoy gaming with? <-This is probably one of the things I look for most. I am lax to join any group for any game if they don't regularly game together on some level. YMMV
Thanks for your constructive responses everyone,
yes i should have said that i am already pledged to a kingdom, i thought my banner would have given that away.
i am a member of Arkadia, hoping for kingdom 6 come selection, so the Janoa & To-resk tribes and Tropicla rainforest and wertland biomes,
i just personally feel that biome information is lacking in so many areas as to what we can expect, and achieve, and i know its also a game of discovery, i think if you have a Mayor package or above and are entrusted to build and look after a settlement and community you'll need to know more than the Elyrian traveller or crafter or homesteader.
as previously stated maybe i'm expecting or asking to much, I'm also now aware that with Domain and settlement selection some resource and demographic information is given, but is it enough to build a business plan on ? is it enough for me to say my invested money will pay dividend here,
MANY HANDS MAKE LIGHT WORK.