Posted By Dariusacmar at 10:08 PM - Mon Dec 03 2018
Posted By Deftly at 6:25 PM - Mon Dec 03 2018
Posted By Dariusacmar at 6:43 PM - Mon Dec 03 2018
Posted By Deftly at 4:33 PM - Mon Dec 03 2018
I understand they need to the funding but I'm also willing to fund because I felt like CoE is a game where you earn things. The person that got the free kingdom could fail in a week, giving away a free kingdom, isn't really a prize, it's going to take tons of management, stress, and actual work. That's why I think a lot of people are fine with it. But buying fame and lore seems like a slap in the face to people that want to be tavern owners. Gaining fame is something a tavern earns through being different and having a personality. Someone could still have a better tavern than a legendary one but the legendary ones will always be at the back of everyone head.
And yet King has fame he bought, SBS even saying it's at legendary level and the accompanying rewards/risk.
And like the 5% or less of us (compared to the total world amount after launch) players buying packages and the incredibly small amount of that being Kings and Dukes, there are/will be a small amount of Legendary buildings/items and their accompanying rewards and risks compared to all of those types of buildings/items at launch/shortly after launch. All of which can be lost.
You can't lose property though. For the first, three three is no pvp and on top of that you need to develop siege weapons there is more than enough time to use that fame you brought to push your business ahead of others. The Tavern being connected to lore and us knowing that story events will happen there helps everyone. There would be little reason to want to wreck it. Plus, it's written in the lore so the npcs will know of it. I'm assuming that's going to be a pretty big deal to them and that's business. I just feel like an important building sells more than just a starting point.
Two people that brought king packages are equal. The legendary tavern being limited automatically puts one tavern owner above another because the other owner can't buy a legendary tavern. Now put the owners at the same skill level the legendary tavern should beat out the non-legendary tavern every time.
You shot your own argument in the foot twice there. You can lose property or effectively lose it if not by completely legal means. Blockaded out. You personally killed over and over again (and your heirs killed so those you tried to will it to no longer exist) and now you have no legal standing in game. Your property burned/salted and any structures burned to the ground.
There are only 6 Kings total on a server at the start, while they've said there are going to be 13 legendary taverns...so by your own reasoning, the Kings are actually the more rare commodity as there are less than half of them then the Legendary Taverns.
And on your other point, you most certainly can build up to having a Legendary Tavern. Sure, the Tavern starts with being written into the storyline, however SBS has specifically said that as we progress we will be writing the servers story as we go, it's very history and the dynamic story engine will be shaping the world around that history. So over the almost 600 Elyrian years that the world server will be running, we will be writing almost more history than we have from the beginning of the fourth age itself...so you most certainly can create a legendary tavern...and I'm betting in less than half that time.
You guys are missing the impact that this will have at the start of the game. This is why I keep saying at the start. Anything can happen in the future, but it gives such a strong head start I see this as an advantage. These taverns aren't being brought by people that are going to play this game lightly. Pteroguin is a Rank 12, he isn't going to be just a person that plays for time to time that always wanted to have a tavern in a game. People spent $1250 and will spend more and has EP on top of it. The chance of their tavern not beating out someone else tavern is slim to none and then is boosted by this. That start of an mmo matters, being able to buy fame and having it be protected for 3 months matters especially to the little people that wanted to have a nearby tavern.
This is what I'm thinking. You buy this tavern. People are interested because it's tie to the story and want to know more about it. We don't know when something will happen by people want to be around for it because story = talent chance. The person that brought the tavern wants it to be a part of his/her main city. To run a tavern you need food, water, maintenance, etc. Merchants seeing people interested make them want to trade with this tavern and seeing that it's backed by a higher backer they have more faith that he or she will be a safe person to trade with. These traders start a business relationship with the owner. What's the chance that these traders are going to want to trade with other owners when they know someone else is a safe bet. With the tavern doing good they can get more people working there and they can improve it. Then let's say the tavern burns down, the damage is already done the relationships have been made, the trust has been earned, and now they can just build a new tavern.
I don't know know. I just see it as a huge head start on people who didn't have the money for it.
@mystichaze - I understand and I don't take anything anyone says here personally. I'm just giving my train of thought. It's possible that I'm missing something here that others think it's fine.
I know fame can be earned ingame what I'm saying is the legendary tavern gives them fame they didn't earn. For example, we get a lore piece on the tavern. We learn about it and it is something that people are interested in. Say, 2 players are walking through a county and they want to stop to get food. they pull up the map and see 3 taverns, two are taverns that they don't know anything about and the third is the legendary tavern. What's the chances of them wanting to see the legendary tavern after learning it lore vs other two no named taverns? I think it's pretty high imo. If the two players make the choice to go to that tavern over the others, that was because of money. Nothing else. Someone gave them a chance because they paid for it. At the start of the game when you are a no named tavern, when you aren't someone that is a higher level backer, etc that hurts you.
If someone were to get it by chance in a plotline, I would be fine with that. That's how the game is meant to be played. Chance, luck, skill, war, but I can't agree with RL money and barred chances.