ORGANIZATIONS:
- The Brotherhood of the Morningstar
- The Brotherhood of the Heavy Hand
I will go more into what these offer a bit later in this post.
ACADEMIES SERVICES:
While we hope to draw master craftsman to our town, it is our hope that we will be able to offer these services at launch or shortly there after:
- Bardic
- Survive
- Blacksmith
- Combat
- Alchemy
- Animal taming
- Deviance
How will Hound’s Tooth benefit You?
In the initial roll out the following items will be stocked in Hound’s Tooth in exchange for services provided, purchase, or barter for other resources:
Supply Items that will be in stock:
- Resource stockpile (100)
- Crafting Materials (100)
- Contracts (100)
- Patterns and Techniques (20)
- Blueprints (20)
- Tools (100)
- Crafting Stations (20)
- Store Inventory (10)
- Containers (20)
Hound’s Tooth is being designed as a beginner’s town that will specialize in Blacksmithing, Masonry, Gathering, and Ranger skills like taming, fighting, and archery. It will provide you with safety as you get used to the world around you and provide easy access to resources.
Additional Services if you choose Hounds Tooth:
Living Quarters
- Villa
- Townhouse ----Will be offer up to Guilds settling in my town for rent
- Cottage-- There will be 5 up for rent
- House-- There will be 5 up for rent
- Manor-- Guild Hall for Crafters/Tamers
There will be open plots of lands set aside for farmers, individuals, and guilds to purchase for a price or rent.
For crafters practicing blacksmithing there will be 20 Crafting stations to start out with and will grow as the town increase in size. In the beginning, those who make this town their home will be given a steep discounted price to access these stations.
Security:
Going on a journey? Afraid to cross the street alone? Trying to find that rare ore? Here at Hound’s Tooth you will be able to hire armed escorts or a member of the Brotherhood of the Morningstar to watch your back and your purse.
The Hound’s Tooth will be fully garrisoned and walled city in order to protect you, what’s yours, and ultimately what’s mine!
Academia- The Gravel Pitt:
In the Gravel Pitt you will be able to go and share in the knowledge of Leatherworking, Blacksmithing, Tailoring, and Carpentry. You will be able to make connections, increase your knowledge, and become the best crafter in all of Ashland.
Accommodations:
Whether you are just passing through, plan to become a permanent cog in the wheel that is the city, or just rest your weary tuckus for a while, the Broken Thumb is the best inn north of the forge. Well, it’s the only inn, deal with it.
Business-Shopping:
Want to become the next Draxnor the Hammer? Are you hoping to purchase your own parcel of land? Well, in Hound’s Tooth, you will be able to rent a stall space and store fronts or build your own forge to strike out on your own. Pay the piper and start carving out your very own piece of the kingdom.
The Ruff and Tumble: Combat Arena:
After a long day’s work there is nothing like a drink and punching someone in the face. At the Ruff and Tumble Arena, you will get your chance to test your skill as a fighter against other patrons willing to shake your hand with their fist. If you are bit more adventurous, then test your fighting prowess against some the more exotic animals from the Ashland wilderness.
If you aren’t a fighter, you could always place your bets, sit back, have a flagon of mead, and enjoy a good night’s fight.
The Hound’s Tooth academy: Do you want to protect the weak, hunt down evil, or tangle with wild beasts and bend them to your will? Then the Hound’s Tooth Academy is where you want to enroll.
Here you will learn the Bardic skills that will help you track down the baddies, tame the beast that will eat them, all the while playing a delightful tune until you are ready to pick up the pieces needed for the bounty.
For those who fancy themselves a more hands on approach to bounty hunting, you will also learn combat skills that will help you earn your wage, like not pointing your sword in the wrong direction during a fight.