Posted By Muleface at
Hello. It's me.
Combat in CoE is still a mystery, with only a few small clips being shown that don't really reveal much. PvP is imperative to the greater success of CoE, and I'd like to discuss how i think it can be made glorious.
Point 1: Do not have the camera "lock on".
A locked camera dumbs down combat by removing the need to aim the swing of your sword, and by limiting dodges to the press of a button rather than the players movement - It limits PvP to a 2D plane. Have the camera free, as it is when roaming the wild.
Point 2: Your sword should swing where you aim. If I'm looking up and left click, I should swing up in the air. If I look down and left click, I should swing into the ground. This will be crucial when the Kypiq rise up and stab at our shins.
Point 3: Do not have locked attack animations.
When I left click, I should swing my sword infront of me. Nothing more, nothing less. It should not lock the full character into an animation, but only the character's upper body, leaving the movement of the character in the player's control. Attacking with heavy weapons should slow movement during the attack.
Point 4: Hitboxes must be true to the character and weapon model. If I swing my sword and it doesn't visually connect with their model, it should not deal damage. Players should be able to duck under attacks and move in and out of the enemies reach. The Kypiq need not duck.
Point 5: Attacks should not be instant. If I left click I should not instantly swing my sword, but instead I bring my arm back then swing forwards. The time taken to bring the arm back should be proportional to the weight of the weapon. This can be the visual que needed to parry or dodge the attack.
I hope SbS considers these points when developing the combat mechanics. I really am not keen on the idea of CoE with "For Honor" combat or similar.
Anyway thanks for reading. What's your thoughts?
To be blatantly honest I don't care!
For some reason the MMORPG community goes farther and farther down the Combat Rabbit hole is if its the only thing that matter's in a game???
What made Ultima Online and SWG so much better then the themepark junk of today?!? OTHER THINGS TO DO
That wasn't combat!
Thats why I am here, thats why this game appeals to me!
Look combat and PvP is a needed thing, you need danger so that life feels more rewarding...
But other then that Combat should be no more of a focus then fishing or farming or crafting!
For too long has combat been 90% of game play when it needs to be 10%