COMMUNITY - FORUMS - NEW PLAYER QUESTIONS
Does the game have a mic option?
+1

I've been looking around and can't seem to find anything that says there will be open mic or even a mic at all.


1/9/2019 2:21:33 AM #1
+0

Proximity voice chat would've been nice to have, along with some speech to text so that the game can track what you are talking about (for the most part)...

However none of this will be possible, you would have to use discord I'm afraid, which wont be proximity based :(

While CoE is innovating in so many other fronts sadly proximity voice chat is one thats lacking...


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1/9/2019 3:59:58 AM #2
+2

There will be no VOIP in game ~


1/9/2019 4:30:20 AM #3
+9

VoIP is a net negative for immersion in most cases, as well as the fact that it completely circumvents their planned languages, and doesn't give an opportunity for NPCs to interact.

1/11/2019 2:31:39 PM #4
-1

I would Really like it if there would be a Voic chat. So you can do real small Talk, when you go in a tavern. Hopefully, they will add it :)


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1/12/2019 2:09:18 PM #5
+5

I Personally wouldn't like Voice chat as It would ruin immersion and mic spammers could be very annoying. It would be better to use discord if you want to talk with friends and just have text chat instead.


1/12/2019 2:55:17 PM #6
+2

Posted By Reddit at 12:09 AM - Sun Jan 13 2019

I Personally wouldn't like Voice chat as It would ruin immersion and mic spammers could be very annoying. It would be better to use discord if you want to talk with friends and just have text chat instead.

Totally agree.


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1/12/2019 3:43:07 PM #7
+1

Because of the sheer scope of NPC roles and interactions in the world, combined with the language and communication intricacies, I am very grateful they aren't going to do an in game voice chat. The immersion is good to :P



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1/12/2019 5:11:53 PM #8
+2

Innovative and paradigm-breaking as CoE can be, I think even now we're still a bit too undeveloped in terms of technology to make the game fully voice-compatible. What I mean by that is inclusive of reactive NPC voicing (AI actually responding to player voice prompts), and having a functional proximity detection system that can handle an absurd number of people talking in close proximity with the right mechanics in play to make it sound and behave realistically.

I think we're close; provided Google doesn't screw up and accidentally unleash an apocalypse-scenario-AI upon the world, we should start seeing reactive NPC voicing pretty soon. Microsoft and Google already have their toes in the water, and it's not going to take too many steps from here before interactive AI becomes a more tangible presence in the datascape. We won't see it in CoE, but I think we'll start to see it in the games that follow.


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