Posted By Gunnlang at 02:20 AM - Mon Feb 04 2019
First off, no idea why you posted this in XA forums. Surely this could have been posted in general discussions.
That aside, I have only read a bit into the game. But isn't it just a giant deathmatch? Isn't that like the whole point? I didn't think there was really that much else to it. Compared to say CoE.
Is the map of Atlas really that big either? Cause that's the main thing about any one group controlling anything. I played Rust like crazy, so while one group could control a server pretty easily, was only cause the map was so tiny really.
The map of atlas is larger than the starting continent. A 1500 guild is a mega size for that game, most companies are around 100-200 pretty much like what this game is shaping up to be. Hell we still have many duchies that have less than 100 people. less than 50 even.
So this story is very real in the term of threat. All it takes is some group to come in with 300 or more people and they'll basically have free claim to anything they want generally. except like maybe 2 places currently on NA-E.
Your thought that 1500 people is nothing in this game is going to be largely unfounded. Only a few KINGDOMS currently have more members than that. These numbers that some of these groups are going to pull when it comes to this game, if you are in an unlucky spot you are going to come against them. Tough nuts if you don't have the numbers to defend against that. even if it's against the cultural, or they don't have a CB to actually get the claim. 1500 people with at least 100-200 people fighting up at one time is definitely a risk and will likely circumvent a lot of systems if the developers aren't planning for these groups to spontaneously pop up during expo, and launch.
The thing thats different about this game is that we have NPCs and OPCs, NPCs are in atlas but they are basically a piss poor attempt of something within atlas right now. This game we will have some persistance when off line. However, even with said persistence. And don't join in on the alliance that's offered by a large group.
Shit may happen to go south for you real fast in this game, if you don't have the numbers backing you up.
Get real for a moment Gunnlang, 1500 player guilds are going to be a massive political threat to anyone that is working near that type of organization.
Posted By Lord_Greystoke at 5:58 PM - Mon Feb 04 2019
Is this another one of those "SARCASM ON" threads?
So, let me get this straight.
You made a post bragging "look all the stuff we accomplished by stealing other peoples stuff", then say; "The game, and COE by extension is going to die cause somebody stole mine".... LOL WUT?
I'm sorry, I'm failing to see your logic.
If losing stuff temporarily makes somebody "quit the game", then that someone would of probably quit anyways over something and anything else. IMHO - Good Riddance.
Those types of people, more than likely a very vocal minority, all they do is complain on the forums and try and rewrite the vision of the game, usually destroying balance and fun in the process.
As others pointed above, you are part of a Kingdom, whether you're a solo player or in a "mega-game-killing-guild", as you put it.
You are not alone in any case. If someone comes through and snatches your shit, take your anti-social ass to the local baron and he will do his job. Use the mechanics in place that are there to protect and avenge you. Or you can become emotionally unstable and rage quit. The choice is yours.
Kingdoms, duchies, counties, are only worth their salt if they can't assert their authority. To think that the "kingdom" you spawn into has any merit to those that will try and play the game as they see fit. Most people are going to look at what currently exists and wonder what they can do to take advantage.
In the best case when these big guilds join will be to ignore the small as hell organizations that occupy a gigantically large area.
Notice how boardwaell has like 1100 people on their discord. about 40% you can safely say come from other parts of the community, (If not more) And people think that with these current numbers that they'll be able to go against a guild that is 100% player and is greater than the size of bordweall? They aren't aiming to take over the entire kingdom what they may want is either a duchy or a county or two. They'll get what they want. Unless the game is balanced in favor of the establishment to a huge degree that makes it really hard for those large groups to matter.
This is absolutely a solid concern, and yes if you aren't with a larger group and bet with the correct odds. You probably won't last very long.
All I can say is people in nobility need to figure out how to work with these large groups when they appear, if they do and when they do. If you don't work with them, you are a hindrance to the way they want to play they would assume you be gone.
Posted By Deftly at 4:21 PM - Mon Feb 04 2019
If you think about it, CoE is set up as mega tribe vs mega tribe. Instead of tribes it will be kingdoms. In Atlas, you are a tiny tribe surrounded by others(people outside your tribe) don't care if you get wiped about you in the long run. Yes, you could have alliances but if a better alliance comes by it's really easy to pick up and move. In CoE, attacking a small group of people should prompt a response from the kingdom. You aren't just attacking the small guy, you are attacking the mega tribe.
The only way for the current kingdoms to actually be the "mega companies" you're talking about is if they aren't able to be ignored. Right now, each and every single one, has far more territory than they can keep. You'll have to provide that it's honest and true that people will be seriously loyal to said kingdom, and not just a way in for giant guild Albatross, or paradigm. To take the throne. It's vastly unrealistic to have people believe that more than 5-10% will keep their stuff. through the first 6 months of the games release.
So either people need to have higher loyal numbers, or people are going to have to figure out how to get these large guilds to come in tow with what is going on. Right now this game's communities are infants, compared to the growth that will happen at beta, expo and launch.
There is several things they are going to need to look at depending on the direction they wish to take within this game. Either let people lose titles easily, before the true power houses form their kingdoms. Or they'll have to figure out something else that will gameify and not let people just /ignore those with jurisdiction.