COMMUNITY - FORUMS - GENERAL DISCUSSION
Road networks

wondering if there is some groups already dedicated to development of roads among wildreness/inter-kingdoms to aid in travel speed in the various servers. If not, lets use forum as a launch pad to find those passionate about building roads amongst kingdoms and work collaboratively.


2/6/2019 4:15:21 PM #1

I am a fan of not building roads until you can see the traffic patterns that indicate where the citizens actually move.


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2/6/2019 8:17:50 PM #2

Posted By Dronem at 11:15 AM - Wed Feb 06 2019

I am a fan of not building roads until you can see the traffic patterns that indicate where the citizens actually move.

I second that


2/7/2019 2:13:39 AM #3

i don't know if there are groups already getting ideas but by people simply traveling from one place to another roads will form


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2/7/2019 5:22:42 AM #4

Posted By Dronem at 08:15 AM - Wed Feb 06 2019

I am a fan of not building roads until you can see the traffic patterns that indicate where the citizens actually move.

Do you want someone to come in and build all the roads so they go to Rome, thus forcing everyone to go to a Rome? Because that is how you get all roads leading to Rome.


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

2/7/2019 4:32:25 PM #5

Posted By Dronem at 10:15 AM - Wed Feb 06 2019

I am a fan of not building roads until you can see the traffic patterns that indicate where the citizens actually move.

Agreed with one caveat, placing roads during Exposition is also about helping new players that come in during Expo and Launch to find their way to another town for example. Wayfinding. Yes the path might change later on because players decent they like to go another route, but making that connection from one city to the next has many benefits early on.

2/7/2019 4:42:49 PM #6

Do roads form because people travel to a location, or do people travel to a location because there are roads? :)


Death is just another path, one we all must take

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2/7/2019 4:55:45 PM #7

Posted By BioRules at 09:42 AM - Thu Feb 07 2019

Do roads form because people travel to a location, or do people travel to a location because there are roads? :)

Both


Count Ruthgar Rugharin, County of Bragen Veld, Duchy - Conclave of Aritaur, Kingdom of Vornair.

2/7/2019 5:41:31 PM #8

What's considered a 'road' is quite broad and vague. I view roads as just being a clearing of flora that opens up a pathway to a destination. This can occur from just good use via merchants and travelers.

It'll be up to the nobility to figure out how to create new pathways between settlements and transfer of resources. Then, assumably, they'll work with mayors and local laborers to work on those county projects.

Though this does make me curious if kings and queens focus at all on the local roads within their kingdoms...can they make it a priority to establish an official kingdom road throughout the kingdom?

Since the jurisdiction of land would fall into the hands of the countess / count that owns it?


2/7/2019 5:53:38 PM #9

Posted By Countess at 11:41 AM - Thu Feb 07 2019

What's considered a 'road' is quite broad and vague. I view roads as just being a clearing of flora that opens up a pathway to a destination. This can occur from just good use via merchants and travelers.

It'll be up to the nobility to figure out how to create new pathways between settlements and transfer of resources. Then, assumably, they'll work with mayors and local laborers to work on those county projects.

Though this does make me curious if kings and queens focus at all on the local roads within their kingdoms...can they make it a priority to establish an official kingdom road throughout the kingdom?

Since the jurisdiction of land would fall into the hands of the countess / count that owns it?

Big distinction here...

The count(ess) does NOT own the land in a county the county owns the land and is managed by the count(ess). The reason this distinction is important is because they can own land that is theirs personally but the primary residence and the land managed by the county LMT are all lost if they are unseated and lose their title.

Now as for the original question jurisdiction for commerce in this case roads falls on the count(ess) to manage within reason. To my knowledge you cannot destroy someone’s owned property to make room for roads or place roads within a town controlled by a different mayor. Your seat of power (town) you can since you are also the mayor.

The idea as I understand it is the upper nobility work with the lessor ones to position roads forts and the like since it’s up to the lower nobles to actually get it built.

Now the Monarchs have a say in that to build a road from one end of the kingdom to the other a Kings Road would require a lot of funding so likely monarchs will be able to use kingdom level tax money to help cover the cost. A decent well patrolled road that leads across the kingdom would make merchants happy and increase taxes for all involved so I doubt anyone would seriously object.

Now since I don’t frequent discord this may have changed and just not been publicly posted on the website but the above is how I understand the current system.

2/7/2019 10:31:26 PM #10

Where we're going there are no roads!

2/7/2019 10:42:01 PM #11

You may also have to factor in maintenance of roads leading you to choose carefully where you're going to build them.


2/8/2019 12:54:51 AM #12

Posted By BioRules at 08:42 AM - Thu Feb 07 2019

Do roads form because people travel to a location, or do people travel to a location because there are roads? :)

Roads are mostly built because road building governments recognize that people in place A want to go to place B (even if they can't do so easily right now because, you know, no roads). Then they are built where engineers and surveyors determine they can be build most efficiently (least cost, safest, most direct route).


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

2/8/2019 1:30:48 AM #13

Posted By Beathan at 10:54 AM - Fri Feb 08 2019

Posted By BioRules at 08:42 AM - Thu Feb 07 2019

Do roads form because people travel to a location, or do people travel to a location because there are roads? :)

Roads are mostly built because road building governments recognize that people in place A want to go to place B (even if they can't do so easily right now because, you know, no roads). Then they are built where engineers and surveyors determine they can be build most efficiently (least cost, safest, most direct route).

I spoke to an academic who studied the history of roads in the US. Interestingly many roads were once animal tracks. They moved to and from sources of food and water and formed the tracks. The humans then also use these tracks to hunt animals and use the water. Settlements form on or near logical parts of the paths based on access to resources,Then as we developed, the roads were paved and in many cases the modern highways still follow the paths originally formed by animals.


2/8/2019 1:51:18 AM #14

Posted By Dronem at 10:15 AM - Wed Feb 06 2019

I am a fan of not building roads until you can see the traffic patterns that indicate where the citizens actually move.

The roads guide the people, if they are done correctly.


2/8/2019 1:51:48 AM #15

Posted By Vandrool at 5:30 PM - Thu Feb 07 2019

Posted By Beathan at 10:54 AM - Fri Feb 08 2019

Posted By BioRules at 08:42 AM - Thu Feb 07 2019

Do roads form because people travel to a location, or do people travel to a location because there are roads? :)

Roads are mostly built because road building governments recognize that people in place A want to go to place B (even if they can't do so easily right now because, you know, no roads). Then they are built where engineers and surveyors determine they can be build most efficiently (least cost, safest, most direct route).

I spoke to an academic who studied the history of roads in the US. Interestingly many roads were once animal tracks. They moved to and from sources of food and water and formed the tracks. The humans then also use these tracks to hunt animals and use the water. Settlements form on or near logical parts of the paths based on access to resources,Then as we developed, the roads were paved and in many cases the modern highways still follow the paths originally formed by animals.

That is certainly true in mountainous and rough terrain. But then, animals, like humans, want to go from point A to point B and want to do so as efficiently as possible.


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands