How are the tribes outside of their home biome changed?
For example: are the to'resk in the woodland savanna physically stronger then wetland to'resk or are the Shrub steppe neran a darker complexion then grassland neran?
"Stupid questions make more sense than stupid mistakes."
How are the tribes outside of their home biome changed?
For example: are the to'resk in the woodland savanna physically stronger then wetland to'resk or are the Shrub steppe neran a darker complexion then grassland neran?
How will the duchy/county/settlement be affected by the tribe that occupies them?
We know that: A) The Dras and To'resk military settlements generally contain better markets. B) The Hrothi have most of their counties underground with only a half-dozen entrances to the surface per kingdom.
But how will the other tribes affect D&SS?
I would like to hear more specific details of the detaining of criminals with bounty tokens and forcibly dragging them to the nearest court house. Is this still the plan? Has thought been given to the myriad ways this can be abused for griefing?
Regarding Blacksmithing, In the live Theorycrafting episode 19, Snipehunter was in it and discussed the possibilities of using alternative designs for recipes. The example given was using a certain shape of this particular item in something that wouldnt normally be on this type of weapon (i.e an arch design or shape added onto a flange mace was another example given) How far could this be learned by the player? Would be could I add a Chinese Hooksword design to a Bardiche or spear for example?
My questions is about server population 1. Does SBS have any plans for if a server's population is very low compared to the others?
Will unarmed combat be "balanced" with weapon combat? In other words, can we expect to see players besting sword wielding knights by punching them?
Can you explain how certain landscaping Ip purchases will work? Most curious about trees and how many will come in a package or if they are single unit, is this something you were going to keep on the Ip front? I admit i like fortifications and shop buildings but I would also like to know a bit more about our landscaping options at launch. please and thank you.
When going into Domain selection will we be able to see- by name or another indication--which settlements are meant to be Baronies?
Will SBS be creating shallow water sunken ruins, caves and shipwrecks that we can go diving for, in places like large lakes/coastal waters?
Follow up: If there will be underwater things as in the first question, will we have basic diving tech, like air bladders, or will we have to develop them?
DDS question.
Will we be able to zoom in on each map for better DDS selections?
This is my circus, those are my lions, so says the flying monkey. Count in the Kingdom of Riftwood NA-W. Friend code A188BA
Follow up on Swordwalker question.
Will we be able to zoom in on the map before DSS starts? For better planning for us counts/mayors.
Map Borders/Territory Borders:
It will be obvious to tell where borders run on the map, but inside the game itself, will there be some kind of visual aid for telling where one kingdom/county/dutchy ends?
If not systematically placed at launch, would you consider offering kings, counts and dukes the option to buy this feature for EP later?
I could imagine something similar to the Roman limes offering different stages of border:
Simple (border stone):
Advanced (palisades):
Full (palisades and tower):
Change of question as the old was bad (and none too brief).
Say my character were to write a novel. How much input, as a player, would I have to give in the writing of said novel in terms of writing, plotting, etc. before and during the writing process?
Expecting to set up as a mayor in one of the three "two town" counties in Bridgespider (Angelica server, Kingdom of Tyria). I'm hoping to end up with a city by the end of exposition for lawmaking ability, assuming I can keep the city sustainable. You will know it's me by the city name Raven's Roost
Friend code: 23F484.