Posted By Takeda_Shinukage at 09:36 AM - Thu Jun 06 2019
Posted By Drew Zimmerman at 08:30 AM - Thu Jun 06 2019
In many places when harsh laws against something are implemented. An underground black market business developed. Think American prohibition, or drug trade. I'm sure many basic laws will be dont steal, dont kill. However the creativity really gets interesting after that in terms of making laws.
I think your definition of "harsh" player laws aren't matching mine. When you think of harsh laws players would enact you say american prohibition. Imo that's not even harsh and generally for players in a video game that would even be a "meh" type law at best. An "Oh well, they banned these potions, that sucks, we'll craft some illegally but if we can't oh well". When I see the destruction players can cause with no checks lets talk about modern day North Korea or Nazi Germany or @Poldano's example.
I have to strongly disagree with the "just rebel" argument and any implication that all imbalances will be solved eventually with such rebellion. Who is going to help the deviant rebel against the death penalty for crime? why would I as a farmer want crime not to be the death penalty? I will never commit crime, I will not be impacted. Why should I help this random deviant when he will only come back to hurt me? In real life, there is social and moral weight to the situation. Generally we as humans do not want to see another human DIE for stealing an apple. Again, this does not exist in games. We could not possibly care less if someone's character dies for stealing an apple. Especially the more scared players who think any crime = griefing. They will be cheering while a deviant is being beheaded for that stolen apple. Hell, they might even tip the executioner.
How would you even get the CB?? It's not gonna be wealth or favor in that type of government. Especially since you are likely a deviant in our scenario. The only CB you would theoretically viably be able to get in a NK style system would be fame but even then since your famous they would already know to watch out for you.
Your only viable option would like I said earlier be to flee. Sure theoretically you can rebel but again, where is your CB coming from? And even if you could, if were saying death penalty is allowed for all crimes in CoE how much money or game time worth have you robbed players during the 28 day siege? $20? $200? $2000? How many times have you been convicted during this siege for treason? I mean if penalties are all the way up that means you would literally run out of bodies to throw at the siege. If we are saying the death penalty should be allowed, that means every who is in the siege will be perma-killed when captured while the defenders cannot be and will respawn like normal.You would need to compeltely outmatch and outnumber the enemy in every way. Not counting reinforcements coming from other cities, other counties, the duchy, etc.
i was just using an example. sure prohibition isnt harsh. just used an example of a potential law that a deivent might actually like because of the potential underground trade.
im not that informed about CB on a mayor or if that is even possible. But say a count set a law that was harsh. I'm sure if the few mayors in that county all agreed against that law rebellion wouldnt be that far fetched. Sure they would need to know how the dukes and kings above the count felt so they dont get in over their head.
it does seem like half of whatever county in real life does have that hey if its a crime then they should get whatever punishment is needed. However the other half of that country generally tries to find a reasonable punishment. That person who committed the crime might be friends with alot of people. They dont want to see that players character die off. So they start to consider trying to change the law for either not wanting to see a friend die off or just because they dont agree with the actual punishment.
Now in terms of jail. Im not a big fan of any player actually sitting in jail and playing the game. sure it might be fun for 20 mins and then their gonna want to go. I more so look at people in power can choose how long their spark with be depleted in a time served type style. I get you disagree. Thats fine. We all have different opinions. I want this game to be as realistic as humanly possible. Others understand its a game and thats cool too.
Me personally 30$ for a spark isnt anything. I prefer the instant death of a character the moment they die for any reason. I get alot of players dont have money to continuously buy new characters. I just like it because its realistic plus people are less likely to yolo into situations without knowing the potential scenarios that could happen if they make a mistake. If say im a raider and i could insta die if killed. Im less likely to have a small raiding party attack a larger settlement because even if i survive i might loose half my soldiers and it wouldnt be beneficial. But because its not instant death all the time. players will go yolo and grief alot more just because they can. and even if you die alot. your still only paying like 30$ every 6 months if you die all the time which gives zero incentive not to attack people on site.