Hi there,
I remember hearing about this game when it kickstarted, and just last night came across it again. I’ve read a bit about the plans for the game and I feel like the economy will be an amazing aspect of the game, if it’s anything how I interpret what i’ve read.
With that said, and I’m just really looking for confirmation before I pledge to help fund the development: you’ll be able to acquire land to develop as you wish with buildings and/or lease space to/from another player.
Through this developed or leased space, you could potentially create retail fronts to have your character run a shop that sells goods you’ve hand-crafted through an innovative crafting system. For instance, as a jewelry crafter or candle maker selling cut gems and jewelry or crafted candles, then NPCs and player characters alike would enter my shop to purchase goods that I would sell to them and continue to stock while offline?
I’ve seen a few videos showing the various alleyways with entrances to buildings, and I think it would be really fun to lease one of those spaces as a retail front.
Since the game items are entirely destructible, what’s stopping someone from picking a lock or smashing a door and stealing everything I’ve spent all day crafting? Will there be areas, based on a law system(which I haven’t seen too much about) where it will be highly undesirable to break-in and steal due to the consequences? Or, relative “safe-zones” so to speak where I can reasonably expect to log back in and still have a shop, by hiring henchmen or security AI that patrol and protect my building(guard dogs, a stationed guard, nearly indestructible lockboxes, etc)?
If it’s not just going to turn into a game like Rust and will have the game mechanics in place that help protect this type of gameplay, and if anyone has or is looking to create a guild whose interest is to create a highly popular market for trade goods and retail fronts that rival the likes of Diagon Alley, sign me up.