Wanted to touch on a couple things.
Posted By Quintero at 12:06 PM - Wed Jul 24 2019
If you're being hunted by the locals for angering them, CoE already has a solution: relocate.
Historically, people do get driven out of towns for becoming a local pariah. No reason SbS should intervene to prevent that.
A historical point of argument isn't a really good one in games. Historically lower classes were often used as pseudo-slave labor but this doesn't add anything to the gameplay so it being historical is irrelevant. Games inherently forego historical accuracy for enjoyable gameplay. Nothing really enjoyable or engaging about losing all your progress because someone had a bad day. "Oh yay, I built up this amazing farm over 5 months" Gets eviction notice
No one will drive away a good player without a reason.
A very bold claim that every single multiplayer RPG community makes right before the game turns into a slug-fest. The problem people usually make with this claim is they always rationalize what the most strategic viewpoint would be then for a lack of better words "assume" the masses would obviously take the best route. It almost never works out like this. No one (comparatively) in practice is going to care about the value of a PC vs an NPC even though it puts them in a disadvantage.
Ive never seen a cooperative game community not say they are going to be different and people won't grief them like in other games at this point.