@Roarer
Those are fair points, and when viewed solely in the light of the post you responded to, would probably be the end of it.
However, that post was simply the most recent in a series of comments that basically started with this post.
Now, I don't expect anyone to reread every comment I have made in this thread, so let me try to give a synopsis.
It's not just about progress, it about progress in context. By that I mean, what progress are they making in relation to:
1) Where they implied they were over the course of 3+ years (i.e. as compared to what was talked about in the Kickstarter, what was shown in the Pre-Alpha Progress Update and the Silver Run Mine Demo, and talked about in the Adventure Completion: From Pre to Alpha blog from last year).
2) Their ability to create the complex systems they have talked about over the years (i.e. NPC AI at a scale we have never seen in an MMO, complex and interconnected world ecology, in-depth domain management, reactive story engine, etc.).
3) Where they are going (Accurate portrayal of the roadmap and goal milestones I mentioned - I get this one will likely be done with words, but has been demonstrated over time with action - which would indicate effective planning).
The "progress" they have shown isn't viewed in a vacuum. It is progress from something (where they started) towards something (first testing phase, completed product, etc.).
Right now, your response (and frankly, their presentation) seems to highlight it in a vacuum:
"Look at what we have done - we are making progress!"
However, when viewed with context, it doesn't look like progress, it looks like they started over.
Nothing they have shown indicates forward movement from those things I linked. Nothing they have shown indicates an ability to bring the hugely ambitious systems and world they have advertised to fruition. Nothing they have shown indicates an ability to effectively plan development over time.
To be clear, again, I am not talking about the graphics - I understand what they have said regarding their choice to use the low-poly client for iteration and testing.
This is about presenting the game (via direct statements, and implication) as being at X starting point (and building from there), when in reality (at least, from what I can see) it was actually no where near as far along as they led us to believe.
Bottom line, for me (and many others), what they have shown does not build confidence when viewed in the context of what they have said over time, and what they are trying to achieve.