COMMUNITY - FORUMS - GENERAL DISCUSSION
(Pre-Alpha) Footage

Ok pls, someone tell me. I came here to spend money and I found that.. What the F is that?! https://www.youtube.com/watch?v=2QrFmhflhZ0


Fight with the best. Die like the rest.

12/1/2019 3:33:18 AM #1

Not sure what this post is about? Pre-Alpha... That's what it is? Your title answered your own question. :'D

pre-alpha version (plural pre-alpha versions) A program or application that is not feature-complete and is not usually released to the public. Developers are usually still deciding on what features the program should have at this stage of software development.


The Akashic Records

12/1/2019 5:21:28 AM #2

Spending money now is meant for the truly committed. If you can't afford to throw it away, don't spend it on SBS. We've quite enough backers who seem to whine all the time how they wouldn't have spent anything on the game if they knew back then how things would be delayed, suck, not be how they imagined, etc., etc. We really don't need their numbers increased.

This is meant to be snarky humorous. Let the dislikes arrive as they may.


12/1/2019 5:27:38 AM #3

Couldn't agree more Poldano

What you see in that video is low poly graphics designed for pre-alpha as sort of placeholder graphics to allow quick iteration over the mechanics etc.

For launch the graphics will be high resolution similar to the early demo's, jousting demo etc.


12/1/2019 11:57:38 AM #4

any way to find any good videos of the game, anywhere?


Fight with the best. Die like the rest.

12/1/2019 12:09:03 PM #5

Posted By Blackghost at 06:55 AM - Sun Dec 01 2019

Posted By Poldano at 12:21 AM - Sun Dec 01 2019

Spending money now is meant for the truly committed. If you can't afford to throw it away, don't spend it on SBS. We've quite enough backers who seem to whine all the time how they wouldn't have spent anything on the game if they knew back then how things would be delayed, suck, not be how they imagined, etc., etc. We really don't need their numbers increased.

This is meant to be snarky humorous. Let the dislikes arrive as they may.

Admin edit: Removed post quoted. Unnecessary.

People fall into two main camps on here Blackghost. "True believers" who have a Trump like devotion to the game and the "chicken littles." The true believers have seen the game attacked so much thet tend to be very sensitive to the slightest criticism. The chicken littles are so frustrated with the lack of progress they tend to see everything as the sky is falling. Needless to say the two groups do not play well together. I am on the chicken little side of the fence which appears to be the majority. Especially if no advancement has been shown in awhile or another missed date infuriates us. Your original post would inflame the more sensitive of the true believers. Just the way it is.


12/1/2019 1:44:54 PM #6

Chronic and Haji cover it fairly well, but in case you haven't seen or heard Why sbs is using low poly graphics instead of developing every thing in full fidelity graphics at this time, I did a faux pas and stole this quote from caspian on discord.

The TLDR of it, they found a happy middle ground that allows them to do thorough testing with a quick turnaround time implementing new things. The pre-alpha client is no way indicative of what the game will look like at launch.

Caspian ☁Last Friday at 2:49 PM
Games are a combination of art assets, engineering, and design. Each of which require varying degrees of scaffolding and iteration in order to create a final product. To develop games quickly, it's important that no team is ever blocked or waiting on the work being done by another team. Time is money and the more we can parallelize the work, the less money it costs overall.

To that end, many game studios engage in various forms of prototyping and gray boxing. The degree to which you prototype or "gray box" depends on what questions you're trying to answer and what the minimum amount of effort is required to find that answer. Sometimes you're just trying to find the flow of a map or quest and sometimes you're trying to identify the different attack techniques in a new martial style. The more granular, precise, or specific the question you're trying to answer, the more detailed the asset needs to be to answer the question. And the devil is in the details, so they say. Much of what makes CoE the game it is, is our attention to detail.

Sometimes you can get away with using a broad array of literal gray boxes, such as when blocking out a dungeon or other environment, and sometimes you need something more specific, such as when testing collision mechanics that borrow much of their enjoyment from the skill required to hit a collision volume. Sometimes what you're testing isn't art related at all but are just trying to create models in which the animators can rig against in order to figure out the direction they want to take an animation system. Of course, we want to make sure that any time we create low-poly assets that we're getting as much value from them as possible. So in addition to being used for rigging against to create more accurate animations than could be done with gray boxes, we also use them in the creation of multiple LODs, and we occasionally use them as base/starting assets for other derivative assets. Much the same way potters create molds of clay that can be used as the starting point for similar pieces of pottery work.

At the end of the day, using low-fi assets rather than pure gray boxes allows us to test and validate many scenarios we couldn't effectively test and validate otherwise, and also acts as the base assets for our higher polygon assets and LODs. By creating low-poly, low-fi assets quickly, and handing them off to the designers and engineers, it allows them to make forward progress unhindered, which would normally be slowed down by the time it takes to make hi-poly assets, materials, and textures. So the low-poly assets allow better parallelization, while still getting closer to the target output, and thus creating more accurate results.

It's really a simple formula: the closer the asset is to the final asset the more accurate the work, but the longer it takes to make the asset, the more throw-away work, and the less parallelization that can be done. In contrast, the simpler the asset, the faster it takes to make it, the more parallelization that can occur, but the more likely your results are to be incorrect.


12/1/2019 4:11:12 PM #7

Posted By RedDoggybone at 07:09 AM - Sun Dec 01 2019

Posted By Blackghost at 06:55 AM - Sun Dec 01 2019

Posted By Poldano at 12:21 AM - Sun Dec 01 2019

Spending money now is meant for the truly committed. If you can't afford to throw it away, don't spend it on SBS. We've quite enough backers who seem to whine all the time how they wouldn't have spent anything on the game if they knew back then how things would be delayed, suck, not be how they imagined, etc., etc. We really don't need their numbers increased.

This is meant to be snarky humorous. Let the dislikes arrive as they may.

ADMIN EDIT: Removed post quoted, unnecessary.

People fall into two main camps on here Blackghost. "True believers" who have a Trump like devotion to the game and the "chicken littles." The true believers have seen the game attacked so much thet tend to be very sensitive to the slightest criticism. The chicken littles are so frustrated with the lack of progress they tend to see everything as the sky is falling. Needless to say the two groups do not play well together. I am on the chicken little side of the fence which appears to be the majority. Especially if no advancement has been shown in awhile or another missed date infuriates us. Your original post would inflame the more sensitive of the true believers. Just the way it is.

His original post as ignorant as it can get, and it should inflame everyone here. He doesn't deserve an answer for posting in that tone. Edit: But Labbe was patient enough to do it.


World Class Indoorsman

12/1/2019 4:55:26 PM #8

Since the question has been answered, and the OPs post could have been considerably more polite, we're going to lock this thread here.

To everyone: Please be respectful here and mindful of our guidelines.

Thank you.


"Stupid questions make more sense than stupid mistakes."