I think the mood piece would have taken a positive direction if they laid out the rough draft copies, the other art the took inspiration from (with credit given) and then gave us an original piece or show how it influenced something. Instead it was presented as /the perception was that it was something they created. You can argue that it was a “behind the scenes” piece never intended for public consumption but then why go through the trouble to attempt to remove the water mark?
Regarding the traversal mechanics while it was nice to see it was a clear 3 steps back from earlier transversal mechanics videos. Earlier videos had the character swinging around a bar like a gymnast, the latest video had the character with the nimbleness of a drunk frat pledge. So it was progress but based off what SBS had previously shown it was progress in the wrong direction.
As far as early development , yes they do not have the manpower or budget of larger studios that being said ever major dev post by Caspian has touted how the have a better process or something new that is going to shave lots of time of development. If my expectations are set high it’s not because I randomly thought at this point in time the development should be further along but because SBS has made claim after claim of things being further along, but they couldn’t show us due to (insert excuse).
The flak the took for the snow day cancelled shiney, and the long Christmas vacation....I’m mixed on. I believe in any job there should be a good work/life balance...but going to make a bet and say I’m guess most the people who work hard to make money to contribute to this game do not get that kinda time off, especially when for years worth of work there’s still nothing to show besides concepts. Speaking for myself I got Christmas Day and New Year’s Day off but the rest was business as usual. Regarding the bad weather; I do not believe they should risk their lives traveling to work in bad conditions. But they aren’t cops, paramedics,McDonald’s workers or one of the many other jobs where you have to show up and show productivity to keep your job on a daily basis. They are a tech company and this day and age working from home isn’t far fetched for what they do. At this point they should have no shortage of conceptual art to share via a vpn connection from their home/work laptop.
Your last sentence is the one that always gets me...”be patient till the game comes out”. What is the threshold or breaking point? 10 yrs? 20 years? 50 years? Because you have left your expectations open ended you’ve given the studio a blank check to be as much or as little productive as they feel. While I did not expect a playable client at the current time frame they should have something of tangible client that can at least be shown off to the player base as well as potential investors to show progress. This game was never going to star citizen and raise 250mil, but the 8mil is significantly over Caspians initial projections of what he said the game could be made for.
As I’ve stated before ; I believe this year will be a make or break year for the game. If they can’t show some significant progress(not a playable client) then it’s because there isn’t any and all the advent calendars, cardinal bees, fruit trees, herding dogs and farm carts where just last ditch attempts to milk the remains drops of money from people hoping their $5 would make a difference. I want sooo badly to be wrong and I’ll be here till it succeeds or fails but money wise I can’t suggest anyone donate anymore until the studio shows the progress that money bought.