Okay, person with absolutely no other posts on this forum. We'll miss you?
He is just pointing out that after doing a bit of digging he is not happy with what he has found and subsequently pulled out of the project.
This is just for people new to upstarts that have a long way to go and my never be completed, everyone who has backed should be aware that it is a possibility.
I look at it as I do when playing on the stock market only put in what you are willing to lose.
If the dates get pushed back, for me not an issue as long as SBS is honest about it.
Fate is but a flip of the coin
Friend code DB6317
Most members of the community, and certainly backers, do not come to (let alone post) on the forums.
World Class Indoorsman
The Soulbound Engine is already years in the making, it's something that Caspian has been working on as a side-project for a long, long time, it's not something they have to do from scratch.
They've also been quite clear that for early testing they've used some pre-made assets (which isn't an uncommon thing), this will be changed once they get their environment artists to make proper versions for release.
You're free to come back in a year or two and either laugh or buy your copy of the game, only time will tell what happens.
I guess most of us know that "end of 2017" is too optimistic, SBS itself says "estimated delivery". If they do, I'll be happily surprised.
I think you are being a bit conspiranoic about "going to a location to film the videos" and so but I agree with the fact that more information is necessary. Many saw at Pax East how the things are going. They are publishing videos, Do we want more? Of course! As well we want the new website, the architecture tools and the offline demo.
If they didn't payed salaries the past 9 months probably we'll know it, If I'm a worker and do not recieve my salary for months, I'll make sure everyone will know it, and courts too. Many people and companies keep an eye on SBS, any mistake SBS do is a potential weapon for thes companies to sabotage them and every success is a thing they can use on their own games.
Usually investors doesn't want to be known by the public untill the contract they sign is public and if they say "a stablished company is going to fund us with 500k $" you'll just continue thinking they're tricking you. Wait and see.
It's the first time I put money on kickstarter, not because I've never seen a good project, because none of them inspired the trust this inspires me.
I know the game won't be, probably, at the end of next year, and I said many times to Caspian in IRC when a thing I see they do or decide doesn't like me (usually being one of the few who have some issues with some decisions). But I still think this project is worth to fund.
Is it a risk? Yes, as any other project. It can go well, be succesfull, or it can fail. We'll see. But what I see is that, if it works, CoE will change the industry of MMO to make it better.
Stablished companies didn't publish anything trully new for years, I'm tired playing always the same and I played, as many of us, a huge amount of different MMOs. If we want something new, we need take risks, this time I decided CoE is worth of that risk.
While I don't share your conclusion, you have some valid concerns. :)
I even compared CoE to Camelot Unchained myself for a few times, but mostly because those guys at City State Entertainment are doing an awesome job communicating with the backers and are the most transparent team out their. Caspian is on the right way, but they still could take the open development up a notch.
But to be fair... Camelot Unchained probably does need more time than Chronicles of Elyria, since they had nothing done before Kickstarter, they have to write their whole costume engine from the ground and they can't rely on art assets. Also CU would be already in Beta if not for the mistake of an ex employee, who messed up the code.
OTOH while I love their ideas and the way the game is going - I even would go so far, that it is the first game after UO and SWG I am really ecieted for - BUT I am not sure if they have realistic expectations, about things like the 18 month until "release".
Also, when someone told me, that Caspian expects 100.000 people playing the game, I thought: "wow that is a bold number for a niche game"
Especially when you think about games like Camelot Unchained. But even with a big part of DAoC's "ex-player-base" behind it and higher backer numbers than CoE, Marc Jacobs, who really knows what he is doing, just expects a player base set around a medium to high number with 5 digits (after 3 month, when all those MMO hooper are gone) .
But now, hearing that he didn't meant 100.000 players total, but 100.000 per server = 200.000 players in total, this comes in mind:
I think the OP missed a few things in his digging. Q&A videos which answer some of his questions, combat footage from PAX East, money put into/committed to the project so far before the Kickstarter is 1 mil, so with the KS it's 1.9, not 1.4, the game has been getting work done on it for 10 years already between the story and the engine. I think a lot of his concerns have been addressed adequately, but it's up to him if he wants to back the KS or not.
I'll just point out that it's not a robot in the screenshot. It's the standard UE4 character model dummy. It was placed as a place holder.
I don't agree with your idea that things are shady, but its your opinion. Hopefully you'll come back to CoE when it's released.
If you are not happy backing the game at KickStarter, then you certainly should not. I do not think anyone should be pressured into doing so at all. It is a risk, and if you are not 100% happy taking it then I honestly respect that.
I do disagree with some of the things you have said. I think they have been very transparent.
Let us take the screenshot you linked, that 'robot' is what the 'player' looked like before they worked on their models. So it is not a robot, just something that was not finished. Something that still needed development. They still shared the image with us to show us the progress they had made in other aspects, namely the environment. They have also been incredibly clear that they are buying assets where there are assets of a good enough quality that suit the game and then enhancing those where needed. It saves a lot of money. It means they can reduce the budget of the game and still end up with a good looking product.
It is interesting to see that a number of the things you see as off putting I see as a great attitude to making this game. I think we all have different views on this and I will reiterate that if your view means you are not 100% happy then I do not judge you for that.
If you really see it that way, then it's your choice and you should really stick to it no matter what I say because even if the game ends up being what it¡s meant to be you won't see for some time and you won't feel comfortable. That said though, I really think one day will come when you'll look at the state of the game and will be sorry for backing off your pledge. As many others have pointed the game has shown a lot more of their developement than the average company, has more work done by this time than most have had due to their previous work. They do have some videos:
https://www.youtube.com/channel/UCa7jRzCTpW2NCh4FK11y9jQ/videos?&ab_channel=ChroniclesofElyria
Especially look at this alpha footage https://www.youtube.com/watch?v=Pb1JcO645BA&ab_channel=ChroniclesofElyria their first video on their YouTube channel.
And it looks like a lot more are coming, but it's been just 2-3 weeks since the last combat preview.
I can't see it the way you do with all the evidence. I hope it's just that you couldn't find all they have and have already shown and back again, but if not I still hope you'll stick to the forums and see you on the game!
Its 100000 max per server NPC + PC so they meant it has the capacity to hold 100000 PC player max wich would leave 0 NPC's, so i dont see that happening.
Fate is but a flip of the coin
Friend code DB6317
It´s actually even more than "just" those $1.9M... They had 500k from their own, 500k from "friends and family" the 1M from KS and then some Investors although there are not many clear number how much, but at least an other 500k so it adds up to at least 2.4M.
https://chroniclesofelyria.com/forum/General-Discussion/5200-Compilation-of-Dev-QA-on-Kickstarter-Comments "A. We understand it will take more than $900K to accomplish all of our goals. That is merely all we need from Kickstarter to help us out. We've invested $500K of our own money & have another $500K committed from friends & family. Plus we'll look for investors for the remaining amount needed." Ignore my bad English please^^
Maybe it got lost in translation but that is what I got from the last Q&A with our Walrus
"we are hoping to have 100.000 or more on a server [...] we have another 90.000 jumping on the server" (11m50s)
"[After Exposition] there will be that mad rush, asuming we do hit the 100.000 player cap, you got 90.000 players coming into the server suddenly and the 10.000 who are there during Exposition want them to join their..." (40m50s)
From what I gather 100,000 is supposed to be the cap for the amount of players online on one server at a time, which they expect to hit.