Posted By Sullen at 5:12 PM - Wed Oct 04 2017
Well... CoE has been designed from the ground up focusing of player skills. While other games may focus on the equipment (Axe of Uberness), CoE doe not have that same focus. Instead the are concentrating on making the gear less important and the actual skill mean something. While it will not be a Twitch game, and equipment will contribute to the overall effectiveness, the focus is on the skills themselves, the attacks, the parry and repost, and the combos. A less player with a higher more efficient skill should be able to take out a heavily equipped player with less skills.
As far as crafting they wanted to bring the same skill focused game play to those professions as well. I highly doubt they will have the same complexity or reaction times as combat, and I hope they start off easy and you will only need a higher reaction at the highest levels. Now that leaves the gathering skills, which we know little about. I am sure they will be skill based to some degree (higher skills means a higher yield or higher quality) but without information we are only left to speculate. I have talked to a couple of other players with limitations and they indicated that they will give crafting and gathering a try but they will likely fall back on a shop keeper or traveling merchant if they can't do it. I am not sure if this is something you would be interested in but the option is there.
A solid crafting system can make or break a game.
Of course no-one is suggesting old school "craft 10x swords" kind of mechanics.
But the mini-game whatever it is should be as immersive as possible in my view.
Connected in some way with how the act is actually done in the real world.
After seeing the 10 for the chairman and design documents for star citizen as well as various other modern crafting approaches the example presented for this game so far seems a bit...
Lackluster to be quite frank...
There's aspects of this game that really appeals to me.
Player created missions/quests and player driven economy, politics and social structure chief among them.
But without proper crafting mechanics I doubt I'll spend much time on this game or buy more then the one spark of life I've already purchased...
Actually if it's not improved I'm not actually sure if I'll even use the one I do have...
It's quite possible that I'd be so annoyed by the crafting mechanics even when not crafting that I'd be unable to enjoy the game itself... :-/