When I read the words pets as consumables I thought boshintang. I would share an image but dog stew might upset people so enjoy this representation instead:
When I read the words pets as consumables I thought boshintang. I would share an image but dog stew might upset people so enjoy this representation instead:
Coming Soon(tm)
Everything in the game will eventually be consumed, destroyed, or otherwise expire so not sure why pets should be any different.
Made me think of possibility of cultivating some purely "consumable" animals (e.g. pigs, cows, goats etc.) as battle companions...Psychological damage upon minds of your foes will be priceless.
It would be interesting if you could use a spark of life on a pet to make them more useful by skilling it up or extending their life.
If you have items or assets you no longer have use for feel free to send them my way.
Posted By WarlanderLichbane at 1:44 PM - Wed Aug 15 2018
It would be interesting if you could use a spark of life on a pet to make them more useful by skilling it up or extending their life.
That would be cool. Could start my eternal pig army! Though I would love to be able to even buy sparks for NPCs, but that's another topic all together.
i like the idea of charing soul with your pet, but then you should only be able to have one pet at all and need to spend soul if it dies...would be bad for people which dont like buying (even if the loss wouldnt be hard the cry would be big) also kinda balancing problem, how strong should a pet like that be, talking bout risk and reward aswell, however i do think this could be good feature as wild animals should act like wild and tamed like tamed (less morale loss, less fear and stuff like that) also it would hinder people of having a pet armie while others wont find any animal after the first month
I was plaqued for a long time, but with help I was cured. May the inhabitants of Al´Khezam life long and in peace. Hail to the King!