hrmmmm - when i joined this community i saw a conversation Caspian was having with some members of the community - it was in IRC i believe, and since i cannot recall the exact words, it went something along the lines of:
Caspian: well, we won't be having respawnable bosses
Player: wow - why not? - how will content be handled?
Caspian: there will be Bosses, say like a daemon in a cave, where it will take 20 adventurers to take it down - a solo player would die almost immediateley to him
Player: isn't that a bit stupid to have boss mobs so OP?
Caspian: isn't it a bit stupid to rush blindly into a cave not knowing what might be lurking in there?
+++ so this convo is in large part what drew me into CoE - finally a dev who gets that the story and the challenge/difficulty,is to many of us, far more attractive than running the same instance over and over 20 times killing the same mob to try and get '+5 bracers of fuckknowswhat'
given how in depth i see each aspect of the game being developed, for me i think one of the least of my concerns is that the devs/studio will allow for a situation where there are no bosses/content to take on - remember that it is a 10 year story line - and just because a particular daemon was killed in a specific cave, doesn't mean his brethren aren't gathering together to wreak some havoc and revenge