Thank you for your info, I did not know some of it, so thank you.
As for the people thinking the lock-on camera would make it easy or unrealistic, I can explain.
I understand that this soft Aim assist does not seem realistic and all, but the purpose of it is to make the battle look realistic. When you are in a combat, you are >90% focused on your target (if it's 1v1) and maybe <10% on your surroundings. If the game does not have any focus mechanic, it would look like you were trying to hit Air or a fly. The swings would go wildly everywhere, looking horrible.
Let's compare 3 mechanics from other games (excluding Tab-ing style MMORPGs since it's out of question here).
1) No lock-on, no assist (Ideal one, but almost impossible to do in a 3D First/Third person videogame for it most likely will look dumb): Characters swing randomly, trying to hit each other but more than 50% of the attacks go meters far from the target. Looks like the fighters are drunk and it's not fun, nor does it look good. It kinda looks like playing stick fight/gang beasts etc., just rofl sadly. Can be improved by aim assist (like DMC etc.) but that makes it just a hack-n-slash game with almost 0 skill (except for dodging element). Black Desert is without assist and camera and most of the time, people run around, swing around, spam attacks to have a chance to hit. Does not look realistic at all. It's more of a hack and slash.
2) No lock-on, but assist ON (this model is used by most of the action MMORPGs like Tera). It feels better and looks better. You are swinging and attacking freely, you can choose your target instantly, jump in and try to hit/slash the target while your character actually looks like he is trying to hit him. The swings are focused on the direction of your character, but there are Lock-on skills/attacks that make you face the target (so you don't swing around like a doof for too long). But, there is no skill involved in terms of slashing, again it's just a hack and slash/dodge/jump-in, you can't make different attacks etc.
3) Lock on camera - Either with Assist, so you can make more attack angles thanks to your free mouse and it's easy to develop weapon interactions (For Honor), or No Assist. Now this can be done in a way it looks good, feels good and provides more options for swing angles etc. With lock on camera, your mouse is free, so you can use it for different swing angles or blocks. The characters can circle around each other, still looking at each other like in real life (and not running around, looking everywhere around them like a pair of scared chickens), the two characters always face each other like they are measuring each other, psychological battle raging and then they move in and strike/deflect/block/dance. That's the strongest advantage. The feel of being actually in the combat and in full control, not messing around. A real duel awesome to be part of and awesome to be looking at.
Now, the combat is not linear, you can be in a war where you have to decide whether to try to isolate and fight 1v1 with camera lock on, or to go for the charge with your unit, so you have to be free. So I think, it would be the best if the game had a mechanic for good 1v1 and a mechanic to be able to go freely while being able to shift these two in an instant if needed.
That's what I have in mind ^^. Of course there might be a solution we've never seen before. For Honor brought together combat style that was there before, but they made it almost perfect. So maybe Soulbound studio can work something out the same way. With their great ambition, they can do whatever they want. So let's hope we will get an awesome combat. Cause a lot of us want to become soldiers, thieves, assassins, knights etc. and for that to work, we need good and fluent combat/dance mechanics. I am interested in how things will turn out. Glad to be part of this.