1 December

What's Cooking

By Vye

Hail, Elyrians!

We wish you a very happy holiday season! Even though a chill is in the air here, the fire in our bellies has not been diminished. We have some holiday gifts to share with you throughout the season, so allow me to begin with what to look forward to next!

That Web Store Update

The highly-anticipated store update is just around the corner! We’d planned on a mid-November release but a few things needed to be addressed before we felt good about pushing that out. Namely:

  1. Referral and overpayment converted into store credit to use on the original product tiers
  2. Quite a few people who have not yet bound their accounts to their Kicktstarter tier
  3. A late design change to put the store more in-line with V3 of the main site

Last week, we pushed out a minor update to address #1. For those of you who would like to use that to lock in a product tier, you are now able to do so. You'll see it in the store. That same update also allows you to see the Influence awards you have received. In order to see how much you’ve earned, go to your Profile and select Influence from the left navigation.

For #2, some folks are having not bound their Kickstarter account to their CoE account for a couple of reasons: a bug that is not allowing the accounts to bind, they no longer have the same email address, or maybe they just forgot about it!!

We are making a concerted effort to reach out to those people who haven’t bound their accounts yet and getting everything squared away. Some 3500 of the roughly 10500 backers haven’t yet claimed their Kickstarter package – about one-third! If you are in that lot, please note that the email with the binding information would have been sent to the email address you used during the Kickstarter (not your CoE account’s email address if they are different).

To further expedite the account binding, we are going to automatically bind your Kickstarter and CoE account for anyone whose email addresses match, but whom haven’t yet claimed their reward. If you haven't bound your account, but your email addresses are the same, and you don't want us to automatically bind them for reasons I might need an explanation for, you have until next Wednesday, December 7th to stop us. If you continue to have an issue with binding your Kickstarter after next Wednesday, please email support@soulboundstudios.com.

After we’ve done everything we can there, the new store with new product tiers and packages, as well as the Exposition Store, will be launched! I promised ZRO I wouldn’t post any screenshots of the work-in-progress, but I can say that I am really, super-duper excited about it! I can’t wait for it to go live!

Whether the Weather is Cold

In our last sprint, a lot of behind-the-scenes work went on that will be integrated into the build over the next sprint or two. The most exciting being the prep work for getting the female character model, dryas elk, flower-cup porcupine, and ursaphant in the game. We’re all anxious to see the world populated with all the plants, animals, and people it deserves. Right now, the ratio of plants is much too high! Although, they are really pretty plants.

That didn’t keep us from having fun in our end-of-sprint playtest with the weather system!

Tosker welcomes a frosty morning on his way to New Haven
Tosker welcomes a frosty morning on his way to New Haven

Tosker makes it down into the woods still blanketed by morning fog
Tosker makes it down into the woods still blanketed by morning fog

Tosker encounters a ruin after reaching the road to New Haven
Tosker encounters a ruin after reaching the road to New Haven

At last Tosker reaches New Haven to find work as a mercenary
At last Tosker reaches New Haven to find work as a mercenary

Andry checks out the new gate on his morning constitutional
Andry checks out the new gate on his morning constitutional

Andry is caught off guard by the first snow of the season
Andry is caught off guard by the first snow of the season

Looks like somebody forgot his coat
Looks like somebody forgot his coat

Keveth hunkers down for the winter in New Haven
Keveth hunkers down for the winter in New Haven

Winter comes to New Haven
Winter comes to New Haven

As spring returns, Keveth tries to hide that he gained some weight
As spring returns, Keveth tries to hide that he gained some weight

Armélus observes a Flower-Cup Porcupine specimen exhibiting curious behavior
Armélus observes a Flower-Cup Porcupine specimen exhibiting curious behavior

Fleyt scopes out the gates to the city from a safe distance
Fleyt scopes out the gates to the city from a safe distance

Fleyt looks for a back way into New Haven
Fleyt looks for a back way into New Haven

Fleyt wonders if he can climb that to get over the wall unnoticed
Fleyt wonders if he can climb that to get over the wall unnoticed

Fleyt encounters a pack of canis rabbits
Fleyt encounters a pack of canis rabbits

#ElyriaOnEarth Contest

Hopefully the screenshots above give you some inspiration for your entry into the Elyria on Earth contest! Some folks have asked whether there is a limit to the number of entries they make and the answer is: no - make as many entries as you like!

As a reminder of how to enter, upload an image and tweet it to @SoulboundStudio with the hashtag #ElyriaOnEarth! Entries must be submitted by January 15th to be eligible. To remind you about the fabulous prizes, they are:

  • Grand Prize: Two 3-Day passes to PAX East and $150 store credit
  • Second Place: $75 store credit
  • Runners-up (3): 250 EP each

Keep those entries coming and show us what #ElyriaOnEarth looks like to you!

Live Q&A on Biomes on Monday 12/12

Please join us on our Twitch.tv channel on Monday, December 12th at 4pm PST / 7pm EST / 12am GMT for another Live Q&A session. The topic this time is Biomes!

Just what are biomes, you ask? It is a naturally occurring collection of plants and animals within a habitat, such as a desert or tundra. This concept has been hinted at in previous design journals, but it’s a huge part of how the world of Elyria will live and breathe around you.

Caspian will be joined by designer Miguel “Souzou” Sierra and art director Eddie “Heat” Smith to answer your questions in this 1-hour Q&A live stream. We will be taking both pre-voted questions on reddit, as well as responding live to follow-up questions from those watching.

For those who miss it, the recording will be watchable on Twitch.tv for a limited time afterward and on our YouTube channel forever. So even if you can’t make the live session, your question from reddit may still be answered.

Please follow these rules when posting questions for the Q&A.

RULES

  1. Please limit questions to 1 question per post, so it can be easily up-voted/down-voted
  2. Please limit yourself to 3 posts for a maximum of three questions per community member
  3. Keep your question brief. That makes it easier to read, and quicker to answer
  4. Make sure to upvote the posts of others you're most interested in hearing the answers to

In addition, many of the most common questions about CoE can be answered by reading over our design journals . If you're new to CoE, there is a wealth of information to begin with there.

See you Monday, December 12th at 4pm PST / 7pm EST / 12am GMT!

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye

Discuss

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Tisa - 8 months ago

The project is super. I would also like to see in the game dragons, griffins, and be able to steal their eggs to grow pet.

Chronic - 2 months ago
@Tisa:

....lol

Kalfax - 8 months ago

really nice pictures, looking forward to playing this game so much!

i was hoping to see some cooking with that title, but i like the word pun anyway.

please show us some profession photos in the near future, id love to see how cooking, smithing, tailoring, scribing and similar things work in the game if you have finished the systems for it. a picture or two can go a long way. :)

DingoWinterwolf - 8 months ago

Love it all! Yet I do have a Question on the castle architecture: Will we have things such as draw-bridges, proper crenellations, hoardings, machicolations, and loopholes/arrow-slits?

Velad - 9 months ago

"If you haven't bound your account, but your email addresses are the same, and you don't want us to automatically bind them for reasons I might need an explanation for, you have until next Wednesday, December 7th to stop us." I like this. I love the wording. It's like "We're sick of your non-sense. We have to move on. Zero care will be given. Deal with it". It's like someone gave sysadmins a direct access to the userbase, and they've bypassed/not hired a PR filter yet. Don't ever change.

arkayneshad0w - 9 months ago

The grass and some textures definitely need some work. Lighting is amazing, though.

Nurarihyon - 9 months ago

dude their called canabits not canis rabbits. lol

TheSneakyCat - 8 months ago
@Nurarihyon:

They're not their

Scheneighnay - 9 months ago

"Fleyt wonders if he can climb over that wall unnoticed" next picture "Fleyt is regretting not training anything remotely related to climbing"

HolyAvengerOne - 9 months ago

@Caspian - Thanks for taking the time to respond. As I said, I think I understand where your coming. That being said, I don't agree that "Our community at large was being put off by screenshots". I still think, from reading and talking to people, that it wasn't the case, not "at large", anyway.

Nonetheless, I can't say I disagree with giving more value to your Early Access backers, too.

EsbonOwleye - 9 months ago

Instead of screenshots I would much rather see video capture of these strolls. That way we can see how animations and lighting effects are going along with other useful information related to the status of the game.

Hallowfest - 9 months ago
@EsbonOwleye:

I would love to see more video as well :)

MysticDream76 - 9 months ago

I think there are a lot of people out there who would love to see you fail, for whatever their reason was. Maybe they had a bad day. Maybe their spouse left them. Maybe they are just surrounded by negative energy, and are a negative person.

To all the people who are commenting negatively, I have a single question for you. Where is your MMO in development?

Put your money and skills where your mouth is, or STFU.

I would like to add - I do criticize games too. But not one's I haven't had a chance to experience for myself. If there's something I don't like, I'll say something. If it gets changed great, if not, then I can either move on, or overlook it. You can't make these determinations until you've actually played the game though. And by played the game, I mean in it's completed form. Not alpha, not beta.

Hallowfest - 9 months ago
@MysticDream76:

Agreed. They've also said that the game will be fully released. No "early access" bullshit. So we still have a long road till the complete game.

MysticDream76 - 9 months ago

I think there are a lot of people out there who would love to see you fail, for whatever their reason was. Maybe they had a bad day. Maybe their spouse left them. Maybe they are just surrounded by negative energy, and are a negative person.

To all the people who are commenting negatively, I have a single question for you. Where is your MMO in development?

Put your money and skills where your mouth is, or STFU.

Mzku - 9 months ago

https://youtu.be/t8t4h53k29s?t=6m50s

linked for relevance.

Caspian - 9 months ago
@Mzku:

Haven't had time to watch, but why is the question of whether MMORPG's are dead relevant? Summarize please?

Mzku - 9 months ago
@Caspian:

Posted By Caspian at 5:00 PM - Sat Dec 03 2016

Haven't had time to watch, but why is the question of whether MMORPG's are dead relevant? Summarize please?

i DID summarize it. the "relevant" part starts at 6:50.

Sandholdt - 9 months ago
@Caspian:

Posted By Caspian at 12:00 AM - Sun Dec 04 2016

Haven't had time to watch, but why is the question of whether MMORPG's are dead relevant? Summarize please?

He has made it start @ 6 minutes, 50 seconds in to the video, where this guy is telling why it may be difficult for develepors to start a project, because of peoples reaction to pre-alpha footage - which is exactly what we have just witnessed in these comments :-)

Vanguard - 9 months ago
@Caspian:

In the video, TheLazyPeon talks about the decline in mmorpgs in general due to a lack of innovation and creativity, as well as the influx of free to play mmos with microtransactions. He goes on to say that the current generation of mmos is dying and essentially indie mmos are born from the ashes to resurrect the genre (namely Crowfall and CoE). He also mentions how many people ignorantly comment on early access footage about poor graphics, fps, etc.

Personally, I agree with TheLazyPeon's sentiments, which is why I've backed this game. Also, I think that a lot of criticism on the game in these forums comes with good intentions - we want the game to succeed.

Hallowfest - 9 months ago
@Vanguard:

I hype this game and spread the knowledge because I want to see COE defy the norm. To push the genre and what we know as an MMO forward. This game and its developers are doing such an amazing job at responding to their community & showing progress. Unlike other developers cough Elder Scrolls cough No Mans Sky. If the community keeps offering positive criticism and the devs keep listening we will see this game succeed.

Oracle - 9 months ago
@Caspian:

Posted By Caspian at 11:00 PM - Sat Dec 03 2016

Haven't had time to watch, but why is the question of whether MMORPG's are dead relevant? Summarize please?

hahah. We thought it. You said it.

EDIT: I'm also confused as to why someone who has backed $500 or more in an MMORPG would post such a link on a forum full of MMORPG fans... Did anyone get beyond the first few seconds? :)

DavanOrdanska - 9 months ago

Well I honestly can't believe half of what I read, and I only read a third of this thread.

I'm not here to talk about Caspian and the Teams reactions as I perfectly understand them. They are developing a game that is so early in production and not optimised as so there will be bugs and visual issues.

A few questions to any of the moaners, feel free to answer me and I will read the replies when I get chance.

Do any of you understand any part of game development? Do you want the development to continue to be open? Do you actually want to play the game?

My answers to the above A little Yes Most definitely.

And so I see these screenshots and get excited not because of the quality but because of the potential this game has

Dynamic seasons Free style gameplay Community driven storylines A level of difficulty rarely found these days.

A little note to the team. Guys please keep up all your good work, I am looming forward to playing your creation, oh and Caspian damn you now I have to seriously consider upgrading my layaway...

Wolfguarde - 9 months ago
@DavanOrdanska:

I can't see the quality issues that poster was complaining about, in all honesty. Considering the game's pre-alpha, and there's barely any graphical issues, quality's not really something that could be complained about at this stage if it was a problem to start with.

Always glad to see progress. The fog in a couple of those pictures has me curious as to whether/how weather effects will alter fighting conditions and effectiveness of weapons with moisture-sensitive components, such as bows...

Oracle - 9 months ago

Question: Which were your top 3 photos and why?

Post yours below please :)

  1. For me, "Tosker welcomes a frosty morning on his way to New Haven" The photo is stunning. The texturing, the lighting, the view. A work of art". As the first new photo, it's a real jaw dropper. Whoever took this really seized the moment.

  2. "Tosker makes it down into the woods still blanketed by morning fog". This had to be my second. I love these atmospheric shots. Looking at a dynamic world, getting these sorts of naturally occuring immersive gloomy woods, complete with rocks, bushes etc. It's just awesome. Add in a quiet path and the softly lit Traveller's Rest. What more could you ask. Stunning. Exactly the sort of screenies I'd be looking for. I love uneven terrains, sweeping dramatic views, narrow valleys, catchy backdrops and atmospherics etc

  3. The next choice is really tough. "Andry is caught off guard by the first snow of the season" has superb beauty and really showcases daytime nature. "Looks like somebody forgot his coat" Gets me going too. Watching the snow start to fall is awesome when you know it'll actually settle and begin to build. "Fleyt looks for a back way into New Haven" was a runner up. The scene is beautiful and dramatic. In the end though I had to settle on "Armélus observes a Flower-Cup Porcupine specimen exhibiting curious behavior" for 3rd place. I didnt have buildings in my first 2 and this ones a gorgeous close up. The flowers, textures, critters. It all adds up to create a fantastic picture of life.

EDIT: Creating a thread for this. Should be a regular thing, and moves the focus to a more constructive positive one :)

Moonlynx - 9 months ago

The problem I have with the pictures is that they make me envious that I can't play it right now. I want to play. I know, have patience. Good things come to those who wait...but, I want to play!

Oracle - 9 months ago

I can't wait for this game. I'm still not sure about locations for a county though. Deliberately not tied myself into a big group yet - there are too many unknowns. I kinda need the "kingdoms and duchies done" map before seeing my options, beginning negotiations and selecting a county.

Oracle - 9 months ago

As Caspian highlighted, these are pre Alpha screenshots. In the past where there has been feedback on screenshots, it really looks like as a rule the SBS team have been fully on board with them. In all the game is looking gorgeous.

It's inevitable there will be teething issues and quirks. It's part of any development process.

Anyone involved in Alpha tests needs to bear this in mind too. An Alpha is not early access to the finished game. Things can and often do change a great deal. Functionality in early Alphas is often incomplete or features, AI etc are missing. If you find thing you don't like, DON'T begin a rant about how you dislike the game. That doesn't benefit anyone. Think about what it is you dont like and how you would change it and provide constructive feedback. But also don't overlook the things you most enjoy about the game and highlight these. It's that part that is often overloooked and can otherwise result in popular features being ripped out for minority complaints.

Otsego - 9 months ago

Welp, my meager 2 cents is that I wish I could still see those photos, but I support the decision for PR purposes.

Caspian - 9 months ago

@HolyAvengerOne

Thanks for the feedback. As I said before, there's still plenty of amazing screenshots, videos, etc.. still to come.

So, not letting them get to you, but still changing your course of action in reaction to their behavior.

Correct. Managing a project like this requires careful understanding of the balance between sharing too much information and sharing too little. While nobody took it personally that people were critical of our recent play-test screen grabs (remember, we didn't expect them to be flawless, and were aware of the bugs), it was a reminder that there's a time and place for sharing high-quality, bug-free images, and a time for sharing the roughs.

We were sharing rough-cut images to an audience who may not know where we are in development, and may thus have unrealistic expectations. Our goal of sharing higher quality, but lower quantity images in these blog posts going forward wasn't done as a reaction, but in response to remembering there's a reason for alpha, then beta, then launch, and not everything is suited for the larger audience.

Some people are still gonna be left with some ruffled feathers at the end of the day.

There will always be ruffled feathers, my friend. But, our intention here isn't to ruffle feathers. Quite the opposite. We saw two problems simultaneously and found a way to solve both with a single solution.

Our community at large was being put off by screenshots that weren't meeting their expectations, and our Early Access backers were feeling ignored and under-valued. Providing the rougher images to our Early Access backers for feedback, while saving the best for the general public should make both groups feel more at ease.

Aeryn Suun - 9 months ago
@Caspian:

So in the future would you need to stamp the images as "PRE-ALPHA this is not the final product!"?

Aeryn Suun - 9 months ago
@Caspian:

Oh, I hope the videos are of in-game mechanics? Farming? Cooking? Hunting? Building a house? Mining? Ok just dreaming. Looking forward to the videos!

bigcheese557 - 9 months ago

I'll be backing you guys soon, keep up the good work.

Phenomenaut - 9 months ago

I've been a lurker around here, and haven't commented on much so far (mostly due to constraints on my time, but I'm hoping to have some free time to sink my teeth into the forums and read everything there over the holidays).

But I had to pop in to say that I'm bummed that a few negative comments might affect how much of the visual side of production you folks will share with us going forward.

Chronicles of Elyria is the first game I've ever felt confident enough to support on Kickstarter. (My contribution was on the small side, but I've got absolutely no regrets, and I hope to be able to contribute more very soon).

It's been truly fascinating reading and watching all about the behind the scenes going's on and every new image that is released shows me how much work and care is being put into the game.

I personally think that the level of detail at this early stage is amazing despite whatever minor flaws some may see, so I can't wait to see what the game looks like once it's ready for release. I hope you'll keep up this level of communication all the way to launch.

Keep up the great work, and have a happy Holidays!

exspo94 - 9 months ago

Noooo don't take from us what we in the haverlands base our days upon. Forget the others, we love the images and don't want it to end here :'(

HolyAvengerOne - 9 months ago

@Caspian

So, not letting them get to you, but still changing your course of action in reaction to their behavior. stares

It's your right, that decision (moving this to EA forums), and I can even understand and support it, but seriously, it's just disappointing to see it put forward in such a reactionary way. Some people are still gonna be left with some ruffled feathers at the end of the day.

Ortherion - 9 months ago

I found the screen shots just great given this is way before even pre-alpha and showed exciting mechanics they are working on with the weather.

Keep up the good work SBS.

LorenzW - 9 months ago

Well... That wasn't what I expected... O.o my intent with my post specifically was to in some way expand or clarify what some people were saying, with (at least) a specific example of what I experienced.

Sadly, I didn't have the time today to go into fixes or explanations or ideas for improvement, but in no way was I trying to complain for the sake of complaint. My voice was meant in the spirit of constructive criticism.

My apologies, Caspian and Co., for my words coming out wrong.

I love seeing all the screenshots, and I am constantly reminding my step-sons that this is pre-alpha material when I show them the pictures (both gamers).

Please don't stop sharing the fun, besides which, showing off even the less than perfect stuff keeps us all grounded. No super humans here! Just a great group of folks creating an awesome game, with a crowd of thousands behind them, some of which want this game to succeed so they point out the stuff they see so that it can then translate into a better game down the road.

PHEW, ok that ^ was a Mouth full.

Anyhow, last word I have is that I am always trying to be as clear and constructive as I can. I hate the trolls who hate for hating.

Navystriker - 9 months ago
@LorenzW:

Posted By LorenzW at 9:24 PM - Fri Dec 02 2016

Well... That wasn't what I expected... O.o my intent with my post specifically was to in some way expand or clarify what some people were saying, with (at least) a specific example of what I experienced.

Sadly, I didn't have the time today to go into fixes or explanations or ideas for improvement, but in no way was I trying to complain for the sake of complaint. My voice was meant in the spirit of constructive criticism.

My apologies, Caspian and Co., for my words coming out wrong.

I love seeing all the screenshots, and I am constantly reminding my step-sons that this is pre-alpha material when I show them the pictures (both gamers).

Please don't stop sharing the fun, besides which, showing off even the less than perfect stuff keeps us all grounded. No super humans here! Just a great group of folks creating an awesome game, with a crowd of thousands behind them, some of which want this game to succeed so they point out the stuff they see so that it can then translate into a better game down the road.

PHEW, ok that ^ was a Mouth full.

Anyhow, last word I have is that I am always trying to be as clear and constructive as I can. I hate the trolls who hate for hating.

I echo the same sentiments. My use of the word "shoddy" was poor and it didn't accurately convey what I wanted to say. I appreciate the work the team has put into the game so far and I'm extremely excited to see what they create in the future. I understand it is pre-alpha and that my brief post which I intended to be constructive criticism came no where close, instead it was negative and pointless. You have my sincerest apologies Caspian and team.

Allamor - 9 months ago

I would just like to point out that I am incredibly impressed with the work I have seen so far, and wuite honestly, it saddens me to see someone disrespect the work you guys are pointing out, especially in the stage the game is currently in now.

The screenshots we see are not of a finished product, and I think people tend to forget that. I truthfully, wholeheartedly hope that CoE is going to be as good as it seems. I question just like everyone else, thanks to superstition brought on by previously hyped titles (I'm looking at you No Man's Sky), so I can see why people are scared to invest, but this is unfinished art, and the developers are hardworking and care about those interested in their game.

Please if you wish to help the game in a positive manner, positive reinforcement is the best option. It keeps devs from feeling a lack of accomplishment, all the while meeting your needs.

To the developers, thank you so much for working so hard for us- even though some of us seem a bit ungrateful. We are all excited and don't want to get our hopes up. Please continue to do what you do and put out amazing content for those of us interested in Chronicles of Elyria. Thank you!

-Allamor

AceAh - 9 months ago

The best thing to do when pointing out a problem is to also propose a solution....

By saying that the progress that someone is making looks "shoddy" or "ugly" without any inclination as to why its happening or how to fix it..... You send them checking over everything with no direction to the actual problem if there is one... This results in a complete waist of time and resources....

If you want to help....... Find a reason and solution before announcing a problem.... If you've noticed it, the team behind is more likely to already know about it.... And by proposing your fix.... they can add your "solution" to the table for this supposed problem..

Oracle - 9 months ago
@AceAh:

Posted By AceAh at 02:52 AM - Sat Dec 03 2016

The best thing to do when pointing out a problem is to also propose a solution....

By saying that the progress that someone is making looks "shoddy" or "ugly" without any inclination as to why its happening or how to fix it..... You send them checking over everything with no direction to the actual problem if there is one... This results in a complete waist of time and resources....

If you want to help....... Find a reason and solution before announcing a problem.... If you've noticed it, the team behind is more likely to already know about it.... And by proposing your fix.... they can add your "solution" to the table for this supposed problem..

Well put, though I didn't find it acceptable making sweeping remarks about "shoddy" in the first place. My general impression is that the vast majority of us including myself love this game and how it's looking.

I found myself picking over photos in detail after the comment like many others, trying to spot the cause of the commotion, though nothing warranted the "shoddy" wording.

Zimzumus - 9 months ago

Wanted to take the time to say for that for pre-alpha this looks amazing. As a gamer I appreciate all the hard work that everyone at Soulbound is putting in. Keep up all the great work. Every screen shot and bits of information about this game just gets me more amped. As a Count I can't wait to help my people find greatness!

Vanthie - 9 months ago

A couple things this community at large should keep in mind: this isn't the first time the devs have had to remind us that what we see isn't polished, and these screenshots aren't only seen by the forum-goers. These are sent out to backers' emails, to the kickstarter page, to Facebook, Twitter. They will be seen by people who haven't gotten these explicit disclaimers we see on the forums fairly often, that the visuals are in pre-alpha and aren't perfectly representative of the final product. These aren't people who want to nitpick or worry over nothing, they just might not know any better.

After all, if certain people who frequent the forums--the same people who are reminded again and again that everything is a work in progress by both devs and other members of the community--are still not "getting it", what hope is there for those who just read these updates in their email?

Xearo - 9 months ago
@Vanthie:

Posted By Vanthie at 3:16 PM - Fri Dec 02 2016

A couple things this community at large should keep in mind: this isn't the first time the devs have had to remind us that what we see isn't polished, and these screenshots aren't only seen by the forum-goers. These are sent out to backers' emails, to the kickstarter page, to Facebook, Twitter. They will be seen by people who haven't gotten these explicit disclaimers we see on the forums fairly often, that the visuals are in pre-alpha and aren't perfectly representative of the final product. These aren't people who want to nitpick or worry over nothing, they just might not know any better.

After all, if certain people who frequent the forums--the same people who are reminded again and again that everything is a work in progress by both devs and other members of the community--are still not "getting it", what hope is there for those who just read these updates in their email?

I'm sure people get it. I get it, but on the same token, why shouldn't the community point things out? You can wrap up the commentary in fancier smoother words sure, but the message is ultimately the same. It would work that way even on the early access boards. I for one don't usually comment on anything here (as shown by my 39 posts) while I've been a backer since the beginning of the KS. I will however comment and point out stuff when I see people getting flak or being treated from a defensive position, which I felt Caspian took right out of the gate early in the thread. Sure, its early access, sure everything looks good so far. But, if someone points something out in a screen shot from a play-through of the current build of the pre-alpha maybe it should be a little bit more understanding that maybe they aren't pointing it out to say "Fuck you" but instead to maybe point out a potential texturing issue or object collision causing a graphical artifact, hell, it could even just be a criticism to help make something even better in the long run.

Ralantus - 9 months ago

Wow all the pictures look amazing even for pre-alpha. I want to thank you guys for sharing theses with us I'm so excited about getting in game. Thank you for remaining open and keep us informed what is going on please keep up the good work.

kura - 9 months ago

I've enjoyed the pictures that you have shared so far and hope too see more in the future.

Gromschlog - 9 months ago

i have to agree on all the posts before. dont let the naysayers get you down. there are always people that dont like things, no matter how great the things are that you do. Although I'm really not interested in screenshots as I dont care how the game looks, it looks awesome. So, if you feel like posting less screenshots, no problem for me. Graphics are already nice and that has been proven many times. graphics are not what this game is about. persistance and NPC AI will be the biggest difference to other games. If these two work well, everything will be awesome. but as all about those is still lots of work and (i guess) far away, we will have to wait.

As one can already encounter packs of canis rabbits... what about their AI? Can you tell something about that? how complex are the simple animals in CoE? Are they always hunting when not sleeping or only when hungry? maybe they even hunt and store food for one day if they see easy targets when not hungry or something like that? how aggressive are they? do they calculate their chance to win a fight before they attack? do they even attack armed humans? etc pp... all that would be much more interesting to me than screenshots. but still, the screenshots look nice :)

Mesis - 9 months ago

I apologize if my comment was taken as negative. I assumed that since these screenshots were made public they are to be judged. The word "ugly" I used was a comparision between the screenshots I pinpointed and the rest (+previous ones).

As for graphics in general your game already looks above average MMO

Soryn_Galin - 9 months ago

I was surprised to see how many people jumped on the nit-picking bandwagon after that one guys negative post.

I said it earlier in the thread, but I believe these images look great, especially for pre-alpha. Furthermore, the graphics already look wayyy more realistic and less cartoony than literally 75% of COMPLETE mmos out there. Including WOW, the old republic, Lord of the rings online, etc.

And you know what? People still play them especially WOW, which has cartoon-like graphics to me. So personally I was expecting worse graphics than what they have shown for the scope of this project.

And to be honest, I don't really want to play with people who nit-pick pre-alpha graphics because they are probably just are way too uptight in game and real life.

Antelino - 9 months ago

Love your updates Caspian, you know those five or whatever people don't represent anyone but their own whiny asses. The rest of us understand what early production means for a game and are more than ecstatic at the progress so far. I'm psyched to hear the EA forums will be seeing new life now tho!

CarlisleMark - 9 months ago

Keep up the good work pal!

You don't need to share anything you all don't need too.

You got my money, make the game last in development however long it needs to, you lot are the bosses. That's all I'm going to say.

Pielord599 - 9 months ago

This looks great for the current production level, and even if it does look bad at the release, I'm not getting this game for the graphics, I'm getting it for the gameplay.

Aeryn Suun - 9 months ago
@Pielord599:

+1

Caspian - 9 months ago

Hey Folks,

Thanks for all the positive comments and feedback coming in.

I very quickly wanted to elaborate on what was posted. Vye and I absolutely still plan to share screenshots during our updates - as many as we can, we're just going to be a bit more selective now. We recognize there are different quality levels to the screenshots we put out, and not all quality levels are suitable for all sized audiences.

Please don't view our being more selective about the images we share as a punishment, or us having thin skin. This was just a reminder to us that we're not leveraging the audience of Early Access folks we have, and instead sharing our rough, "early access" quality images with a broader audience than we probably should.

-Caspian

Rojax - 9 months ago

@Caspian, I hope you don't let some of these people get to you, they have no idea what they are talking about. It would be like patients telling their doctors how to practice medicine. I love the work you are doing! The creative genius of you and your team is unsurpassed. You guys are creating the game of the future. I can't wait to meet you in Seattle. I'm so excited I could jump on the plane right now!

pure_crimsun - 9 months ago

Love the updates thanks for trying to keep us in the loop and giving us all the screen shots. It's awesome to see what the game will look like and how different things are working. Can't wait for another update and for more screenshots. Very excited for this game in any form you can give us right now.

MaverickMissy - 9 months ago

Like any game due to come out, players will make a mountain out of a molehill over any tiny detail because they are absolutely wrought with panic and anxiety. They have zero trust in the gaming industry to deliver a good product, even if a game company has given them no reason to doubt them. And even less understanding in how the development of a game works.

For those of us educated in gaming production, it makes us feel like we have to tell someone that the fresh cup of coffee is hot so we don't get sued. Remembering one example, when writers at Bioware were leaving the company during development of Mass Effect Andromeda, you saw comments all over social media saying something to the effect of, "oh noes, it's gonna be shit! Writers are leaving! Ahhh!" They had absolutely no clue that the writing portion of the game was finished, so writers leaving was not going to influence the quality of the game. But it felt so obvious to me that I was blown away that they had no idea. But they were panicking over those assumptions. Just like these guys are panicking over their knee-jerk reactions to these images without thinking.

Things like that is what makes this all quite a shame, but this kind of behavior shouldn't deter you from sharing your hard work with the rest of us who eagerly and anxiously await March and the eventual full release of the game. Just have to remember, we were all ignorant once.

Phenom1250 - 9 months ago

Are people so obsessed with the graphics, that they are actually commenting on judging how well-rendered the snow on the rooftop of someone's house looks like? Are people actually going to buy the game so they can stare at someone's roof for minutes on hand?

Regardless, this game wasn't advertised on it's graphics or animation, so im baffled on why people find this to be a major importance. The graphics so far in my opinion look way better than what I expect for the amount of content this game is planned to have. Keep up the good work guys.

Mandos - 9 months ago

Caspian the screenshots are looking great for a pre-alpha game. There's going to be hate, and a lot more of it to come, this is the internet after all. Just don't listen to it. Search for constructive criticism and good advice, ignore anything else. Don't let a handful of comments get you down, the vast, vast majority of us have no idea how games development works and I imagine a great deal have never backed a pre-alpha game before so the process is all new to them.

Take a break from the forums, let Vye deal with the community, or your community manager. Don't take this the wrong way but I've seen before that you're not too good at taking negative comments about CoE, I'm the same when I get negative comments about things I do, I suck at taking criticism, so let others deal with that and you keep on making the game. Let them sort out the constructive comments and feed it back to you, and focus on making the greatest game you can. :)

Scylurus - 9 months ago

Doomprophets and Naysayers... -.-

@Caspian Don't let it get you down. Most of us enjoy the small vignettes you give us. The glimpses into your progress. At least I really enjoy them.

I certainly don't enjoy the decision to limit our exposure to the development progress but I can understand it. No one wants to wear a flak jacket and steel helmet to work. Hope you don't limit it too much, since pay walls are rather inconvenient to those financially challenged individuals among us.

So whatever you decide I'll live with and accept. After all we all want the game and if it helps the process and progress go for it. Just know I'm going to miss the pics.

ectro - 9 months ago

In my opinion your early production images are extremely polished for that. We would love to see more of them.

Naeous - 9 months ago

Looks great man, can't wait to get into game, it's gonna be awesome. Ignore all the naysayers, always going to be pessimists in the crowds, just gotta ignore them. Much love to the SBS team!

Cathorian_Evendusk - 9 months ago

Looking good guys! Keep it up :)

Jongatown - 9 months ago

Yes, please keep the pictures and such coming. MOST of us are intelligent enough to know that what we see is pre-alpha and a taste of what is to come. I think the pictures look just fine, and certainly appreciate seeing them and you taking the time to put them up for us.

YuiTui - 9 months ago

Darn it now i need to spend 350 dollars!

Bombastus - 9 months ago

As an artist, I know what courage it takes to show an unfinished piece of art to the general public. Many people see an unfinished work and are unable to praise the skeleton for lack of being able to imagine the flesh.

To the community at large: I hope you appreciate that this development team is being incredibly open to you. Don't bite the hand that feeds, friends. You can't judge a half-formed work by completed standards. As you can see, it forges a reluctance to share, and that enfeebles the experience for us all.

To the dev team: many of us truly appreciate your openness. It displays an enthusiasm for what you are doing that we in the community find valuable. Don't let naysayers crush that enthusiasm, and please keep sharing.

HolyAvengerOne - 9 months ago
@Bombastus:

Posted By Bombastus at 2:32 PM - Fri Dec 02 2016

As an artist, I know what courage it takes to show an unfinished piece of art to the general public. Many people see an unfinished work and are unable to praise the skeleton for lack of being able to imagine the flesh.

To the community at large: I hope you appreciate that this development team is being incredibly open to you. Don't bite the hand that feeds, friends. You can't judge a half-formed work by completed standards. As you can see, it forges a reluctance to share, and that enfeebles the experience for us all.

To the dev team: many of us truly appreciate your openness. It displays an enthusiasm for what you are doing that we in the community find valuable. Don't let naysayers crush that enthusiasm, and please keep sharing.

QFT.

randys22 - 9 months ago

How does one get into the early access forum again?

Nevermind I found it at 350$ level. Sad face

Kinoss - 9 months ago

This is why we can't have nice things.

Sev - 9 months ago

Did not expect you guys to take so much flak on this stuff. I hope you know the community at large highly appreciates what you are doing.

guildsbounty - 9 months ago

Okay....that's sad. I was really enjoying seeing all those WIP images and the freeflowing dialog about how development was coming, and I don't have access to the Early Access forum.

But...I understand why you guys are doing it. It's sad, but I get it.

Caspian - 9 months ago

Hey All,

I wanted to respond to Arthos's post specifically, but I'll do that in a follow-up later. For the time being, I wanted to address everyone's concerns about the visual "quality" of the screenshots.

First, we just started production this month. If we were a larger, pre-existing studio, that would be akin to taking an existing game engine and re-tooling it to work on a new game, proving out the concepts.

To put it in comparison, that would be like looking at any of the existing AAA MMO's in their first couple months of development. For example, see this thread that shows early production images of World of Warcraft

By comparison, we're looking REALLY good.

Another thing to note, these are production screenshots as part of our regular play-testing. That means there are occasionally shader issues, missing textures or assets, things not LOD'ing at the right distances, weather systems not fully implemented yet, etc.

We were showing them to you so you could see how progress was going, not so you could see a bug in a shader and get worried about whether the game was going to be good enough. Looking back at this thread, I'm seeing feedback like this:

  • "Is it just me or do some of the zoomed out screenshots look ... ugly..."
  • "I'm gonna be nice but some of these pictures bother me and worry me..."
  • "I know personally for me the picture with the caption * "Keveth hunkers down for the winter in New Haven" looks pretty shoddy."
  • "The pictures look a little shoddy to me in that they almost appear like a devolution in graphics as a general rule."

These communicate to me that either you don't fully understand that the game is still a work-in-progress, or that uncensored, unfiltered, production screenshots of live play-tests aren't always going to be (and aren't expected to be) flawless.

Either way, our goal of sharing our excitement and enthusiasm with you about the progress being made was tempered by peoples' negative feedback. We don't want the relationship we have with the community during these blog posts to be about spotting the visual anomalies or posting bugs you perceive from the screenshots. That's what a QA team is for, and that's what Alpha / Beta is for.

So if our goal of sharing these play-test screenshots with you was to share our excitement about the progress being made, and to help build your confidence that development continues to move forward, we seem to have missed our mark or misinterpreted what people were looking for.

So, after talking with Vye, we've decided we're going to do two things.

  1. Reserve the blog updates for only those pictures that have passed some degree of scrutiny from the team.
  2. Share the larger volume of pictures with the Early Access forum where we can have a dialog with the community about the bugs, glitches, and hiccups we encountered during our play-test, without the larger community getting "worried" about the outcome of the game.

Thanks!
-Caspian

HolyAvengerOne - 9 months ago
@Caspian:

Posted By Caspian at 1:42 PM - Fri Dec 02 2016

So if our goal of sharing these play-test screenshots with you was to share our excitement about the progress being made, and to help build your confidence that development continues to move forward, we seem to have missed our mark or misinterpreted what people were looking for.

So, after talking with Vye, we've decided we're going to do two things.

  1. Reserve the blog updates for only those pictures that have passed some degree of scrutiny from the team.
  2. Share the larger volume of pictures with the Early Access forum where we can have a dialog with the community about the bugs, glitches, and hiccups we encountered during our play-test, without the larger community getting 'worried' about the outcome of the game.

Thanks!
-Caspian

I find it sad that you let the negative comments of a few vocal folks, out of tens of thousands, get to you this way and impact the rest of the community.

I think THAT looks wayyy worse in terms of community impact.

Seriously, you have to avoid letting that get to you, Casp, this is just getting started. It will drive you mad if you don't.

LorenzW - 9 months ago

The question has come up a couple times in the thread, so I'm going to put my observations:

  1. The pictures look a little shoddy to me in that they almost appear like a devolution in graphics as a general rule.
  2. The way the snowflakes render in the still pictures makes it look more like water drops on my screen.
  3. Any time the the screencap is in shadow or partial shadow, those darker spots look less crisp.
  4. The clothing layers don't always lie in a manner that looks unnatural.
illuminator - 9 months ago

Uhh in the " Winter comes to new haven" their is a character standing in the tree ...

Arthos - 9 months ago

It's great we're getting screenshots but everyone I've shown this to are skeptical about it. They know nothing about the game mechanics, the interface, character building, etc.

Sure screenshots are great and everything sounds nice on paper but there are no videos of people interacting with NPC's, forming contracts, smithing, doing PVP (besides the sripted princess bride video), or PVE against a trison or rabbit. Plus all of the animals thus far are northern tundra or temporate. Where are the other biomes, sea monsters, fish, desert creatures?

My friend told me he just wants a 3 min video that has the character walk through town, buy some bread or something from a NPC or other player ran shop, go out into the field to kill some rabbits, and get ambushed by another player/bandit and have to kill him and end it with a panned out zoom of him eating the bread he bought while sitting at a campfire recovering over his victory.

It's not long but still shows ACTUAL game play to help the common player who doesn't care about role playing, lore, etc. They just want a good combat structure and functional UI. Until then he thinks SBS is stretching themselves to thin and are practicing bad business practices.

I expect a lot of downvotes for this but I kind of agree with him that all of the video or screenshots we've had have mostly been walking. True I liked the tech demo, that was great but again...rapiers. I'm sure we'd love to see another weapon like an axe or hammer.

Good update though but we need more detail to get more support rather than vague DJ's that are focused onto the nobility and their features and not the features of a common player.

Tewerin - 9 months ago
@Arthos:

+1

Navystriker - 9 months ago

Most of these guys have addressed what I was concerned about. It was only that one picture as well. It just seemed off to me compared to the other pictures. Also, "shoddy" was not the correct word to use. The photos look great and I'm very excited for what is to come in the future!

Aeryn Suun - 9 months ago

Images looks good to me, in-game may look better. take note, that can be approved upon later. It's pre-Alpha.

Hoped to read more of the mechanics of the game, in a couple of weeks?

Ready for V3 web and in-game testing.

Pharazon - 9 months ago

I think that the images are fine overall, but I did notice a few areas in one that stick out a bit. Its likely not from any issue but just so the team can see what might be getting talked about I have highlighted them below. You can find the larger image here

Oracle - 9 months ago
@Pharazon:

Posted By Pharazon at 12:31 AM - Fri Dec 02 2016

I think that the images are fine overall, but I did notice a few areas in one that stick out a bit. Its likely not from any issue but just so the team can see what might be getting talked about I have highlighted them below. You can find the larger image here

Yeah that bottom right roofs the one I meant too :)

Takeda_Shinukage - 9 months ago
@Oracle:

Posted By Oracle at 12:45 AM - Fri Dec 02 2016

Posted By Pharazon at 12:31 AM - Fri Dec 02 2016

I think that the images are fine overall, but I did notice a few areas in one that stick out a bit. Its likely not from any issue but just so the team can see what might be getting talked about I have highlighted them below. You can find the larger image here

Yeah that bottom right roofs the one I meant too :)

(Posted By Caspian at 3:50 PM - Thu Dec 01 2016

What about it looks shoddy?

Yeah I think the snow could use some type of stacking while on roofs to avoid the 2d look. I mean this:

Also the shadows on the roofs look unnatural to me.

Teland - 9 months ago

Not sure why people are picking nits on pre-alpha screenshots. And it is not a moat, it's a stream, and it's gotta be hella cold even in the deepest of winter to freeze moving water.

Please, keep the screenshots coming. Thanks!

Gromschlog - 9 months ago

and then the defenders throw little explosives or something heavy and ice breaks and you lose some soldiers because of coldness problems. i just dont think its worth it to siege in winter, just because the moat is a smaller problem. the wall is still the bigger problem. and camping outside in winter is not really funny. if you dont win really fast, your gonna freeze. or better said: a moat takes more time to be frozen enough to go over it than your soldiers need to hate the coldness. no one sieges in winter.

btw: if we want to go nitpicking on pictures... is the most right tower on the picture where "Fleyt looks for a back way into New Haven" flying? seems like it should fall if gravity got applied to it (or the stones use superglue). (is there such a thing like gravity for everything or only for creatures?) and it looks like bark is only texture, not really voluminous... will climbability then just be a stat of the tree? as with only texture and not real voluminous bark, you cant grab anything to climb up. im really out of training, but when i was a teeny, i could climb some trees with solid bark using that bark. today, i dont climb trees with bark, i just use knots/boughs, but many years ago, i did... so will that be a thing for higher skilled or less weighty climbers?

btw2: is there a vid of ballistas/katapults in action? can they be used or are they only visuals till now? would be cool to see some vids in different stages of alpha of what happens if you shoot with a catapult at a wall/house/people or with a ballista at a catapult or people.

Vucar - 9 months ago

Content >> graphics

There's a reason im replaying Morrowind right now and not Skyrim...

Valycia - 9 months ago

I think the pictures look great.

Soryn_Galin - 9 months ago

The pictures look great to me, especially for pre-alpha

Aeryn Suun - 9 months ago
@Soryn_Galin:

+1

Navystriker - 9 months ago

I know personally for me the picture with the caption "Keveth hunkers down for the winter in New Haven" looks pretty shoddy.

Caspian - 9 months ago
@Navystriker:

What about it looks shoddy?

Oracle - 9 months ago
@Caspian:

Posted By Caspian at 8:50 PM - Thu Dec 01 2016

What about it looks shoddy?

Just had to zoom in as im on mobile at the mo. Most of the graphics look awesome.

The ruins could maybe use a bush or rock etc. They are a bit too "neat" if that makes sense.

The newhaven hunker image has a flaw in the shading I suspect. Check the unusually neat lines on the roof in the bottom right :)

Aside from that, loving the new clutter and depth. It's really coming alive. Superb work from the team.

This is getting expensive. Just showed the images, talked about it briefly and "sold 2 more copies". I'll wait and see if more "carriage for 2" packs or something pop in the store lol.

Really needs some focus on AI simulation for NPCs etc. Framework at least so you can "add professions" and other behaviours in. A spread of professional preferences and different levels of bravery, greed etc will make things interesting :)

Antaryon - 9 months ago
@Caspian:

Posted By Caspian at 9:50 PM - Thu Dec 01 2016

What about it looks shoddy?

I am just guessing, but I think their issue with the screenshots are with the grass "texture", but I'm just guessing and that is the only thing that stands out for me as "low" quality.

In any case I love the pictures, and the fact that you are all making progress with the game, so thank you for the update.

Xearo - 9 months ago
@Antaryon:

Posted By Antaryon at 2:31 PM - Thu Dec 01 2016

Posted By Caspian at 9:50 PM - Thu Dec 01 2016

What about it looks shoddy?

I am just guessing, but I think their issue with the screenshots are with the grass "texture", but I'm just guessing and that is the only thing that stands out for me as "low" quality.

In any case I love the pictures, and the fact that you are all making progress with the game, so thank you for the update.

it might be the funky shadows on the roof's of the various buildings in the image. It looks like the snow has other textures clashing with it (though, its super early in development, so it should be a free pass). But, since people are jumping on pictures and pointing stuff out. Just for Caspian, if I had to pick something out of the screen shots it would be in "Winter comes to New Haven". What is standing out to me is the stone of the keep in the back. The drastic contrast of light grey on the wall facing the character doesn't seem like it fits at all.

edit: to finish my thought, I looked back and forth with other screen shots of the same keep. The light grey is definitely not supposed to be like that as when its a bit closer it all fills in.

Jazz - 9 months ago

I'm gonna be nice but some of these pictures bother me and worry me...

Caspian - 9 months ago
@Jazz:

Ok, you're "worried" now... but about what? Which pictures? What about them worries you?

HolyAvengerOne - 9 months ago
@Caspian:

Posted By Caspian at 3:52 PM - Thu Dec 01 2016

Ok, you're 'worried' now... but about what? Which pictures? What about them worries you?

Nothing wrong about those screenshots, I think they're pretty gorgeous, and even more so considering the early stage.

What I think could have gotten his eye stuck on :

1 - In the "Keveth hunkers down.." pic , I think the field of view is wider than the "Andry.." pics right before. This is likely what is causing the slightly elongated forms (i.e. sky/clouds) around the edges/corners. FOV is a rather personal preference and also depends on other factors (monitor, distance, etc.).

2- In the super zoomed out pic of NH the field texture LODs are very good, and so are the models LODs of the town houses, however the texture of the snow roofs seem to lack something in terms of texture/shadows/something (I know its hard to texture snow... maybe round more the edges of the snowed roofs?) like this part.

Hope it helps :)

Jazz - 9 months ago
@Caspian:

I'll pm you a write up when I get off work.

Valtin - 9 months ago
@Jazz:

Which ones?

Rheika - 9 months ago

Looking forward to participating in the Elyria on Earth contest!

I would also enjoy hearing about the religion system mechanics, but I'll take more biome info for now. See you guys next Monday.

Renzo - 9 months ago

I do enjoy seeing the new screenshots and stuff but I do miss the in depth descriptions of how the different systems work that we got in the older DJ's. I would love to hear about the religion system for example.

Dleatherus - 9 months ago

am jonesing for more!

AubinRivers - 9 months ago

Will you be able to dig out moats in game or is the one pictured above just a convenient river flowing around the town?

Gromschlog - 9 months ago
@AubinRivers:

Posted By AubinRivers at 7:20 PM - Thu Dec 01 2016

Will you be able to dig out moats in game or is the one pictured above just a convenient river flowing around the town?

thats not a river. thats a creek. i hope there will be real rivers. like some hundreds of meters wide. rivers that you actually can use as borders as its dangerous to cross them and you'll land far down the stream if you try to.

AubinRivers - 9 months ago
@Gromschlog:

Ok I was wondering because a moat is likely to freeze in the winter making that season probably the best to attack a moated castle. But that water looked as if it was running.

Gromschlog - 9 months ago
@AubinRivers:

Posted By AubinRivers at 10:18 PM - Thu Dec 01 2016

Ok I was wondering because a moat is likely to freeze in the winter making that season probably the best to attack a moated castle. But that water looked as if it was running.

besides the fact that your soldiers are gonna have a hard time sieging in winter... the whole travel to enemytown, travelrations, supplies... everything much harder in winter. frozen moats might be a small bonus in winter, but thats nothing compared to all the negatives usually.

AubinRivers - 9 months ago
@Gromschlog:

Well if you do the travel in the fall and hunker down until winter hits, which the dev journals said they would leave in game clues about, then you could siege the capital at the from of winter.

Zariel - 9 months ago
@AubinRivers:

Posted By AubinRivers at 1:18 PM - Thu Dec 01 2016

Ok I was wondering because a moat is likely to freeze in the winter making that season probably the best to attack a moated castle. But that water looked as if it was running.

I mean it is pre-alpha stuff

Mesis - 9 months ago

Is it just me or do some of the zoomed out screenshots look ... ugly compared to normal screenshot, The previous zoomed out screenshots looked much better

Caspian - 9 months ago
@Mesis:

Posted By Mesis at 09:31 AM - Thu Dec 01 2016

Is it just me or do some of the zoomed out screenshots look ... ugly compared to normal screenshot, The previous zoomed out screenshots looked much better

Any particular image? What's "ugly" about them? Is your question about resolution, texturing, etc? We're not doing anything differently, but if we knew what your specific concern was we can examine it more carefully and make sure something wasn't changed.

Mesis - 9 months ago
@Caspian:

Posted By Caspian at 6:38 PM - Thu Dec 01 2016

Posted By Mesis at 09:31 AM - Thu Dec 01 2016

Is it just me or do some of the zoomed out screenshots look ... ugly compared to normal screenshot, The previous zoomed out screenshots looked much better

Any particular image? What's 'ugly' about them? Is your question about resolution, texturing, etc? We're not doing anything differently, but if we knew what your specific concern was we can examine it more carefully and make sure something wasn't changed.

Picture 4, 8, 9, 10. It seems to me they have low Res textures

It is mostly the contrast and texture quality inconsistency

Vye - 9 months ago
@Caspian:

By zoomed-out, do you mean the far-away shot of New Haven?

RedDoggybone - 9 months ago
@Vye:

Posted By Vye at 1:00 PM - Thu Dec 01 2016

By zoomed-out, do you mean the far-away shot of New Haven?

Now that you mention it those two zoomed out New Haven pictures. The front tower on the keep looks a little funky.

Takeda_Shinukage - 9 months ago
@Caspian:

Posted By Caspian at 12:38 PM - Thu Dec 01 2016

Posted By Mesis at 09:31 AM - Thu Dec 01 2016

Is it just me or do some of the zoomed out screenshots look ... ugly compared to normal screenshot, The previous zoomed out screenshots looked much better

Any particular image? What's 'ugly' about them? Is your question about resolution, texturing, etc? We're not doing anything differently, but if we knew what your specific concern was we can examine it more carefully and make sure something wasn't changed.

I think they look amazing. One thing though, when I click to zoom in on I.E. i can't get out of the picture without reloading the page. It might be my pc though.

Talakrin - 9 months ago

Thank you all for the updates! We are looking forward to joining your world!

Talakrin

Nid - 9 months ago

Eddie Smith is going to do a Q&A! :D I'm such a fan! omgomgomg

Oracle - 9 months ago

I'd like to make a complaint about SBS...

The staff keep taunting us in a cruel manner with great game updates. It's making the user community very sad that we can't play yet :)

Radeth - 9 months ago

PYCALBAF

Moonlynx - 9 months ago

It may have too many plants now, but wait until there are lumberjacks, herbalists, and farmers harvesting the plants. They will thin out. I just hope that it doesn't become as bad as another game I know that wiped out most of the trees because the server couldn't handle them. It looked bad.

Vucar - 9 months ago

Ironside - 9 months ago
@Vucar:

No, not really.

Bobby Richfort - 9 months ago

Winter is Coming

MadmanTampa - 9 months ago

Its actually still the 30th of November but we'll let you slide with putting December 1st =D

Vye - 9 months ago
@MadmanTampa:

Posted By JollyRodgers at 8:19 PM - Wed Nov 30 2016

Its actually still the 30th of November but we'll let you slide with putting December 1st =D

Fun fact, the forum post says November 30th but the blog post says December 1st. Because time zones!

MadmanTampa - 9 months ago
@Vye:

Whoa. Calm down player. I was being sarcastic.

Drefan - 9 months ago

I'd like to tame a dozen of those rabbits and get pulled around on a sled

Qsycho - 9 months ago

Hope they have a treeants as a creature. Is it a plant? Is it an animal? Nobody knows, it's a treeant!".

Lazero360 - 9 months ago

Looks beautiful!

Navystriker - 9 months ago

Those rabbits look huge!

Vye - 9 months ago
@Navystriker:

Fun fact, canis rabbits are carnivores. :)

mystichaze - 9 months ago
@Vye:

Posted By Vye at 10:06 AM - Thu Dec 01 2016

Fun fact, canis rabbits are carnivores. :)

I laughed when I seen this post, because that was the first thing I thought of when I seen the screenshot. Did Fleyt get attacked?

Hunterwot - 9 months ago

Looks great! I'm so keen to experience the different seasons!

Syll - 9 months ago

So excited, keep up the good work guys!

Bieito_Skybourne - 9 months ago

Thanks for the update. Looking foreward to the Q&A.

Tora - 9 months ago

<3

TheGuardian - 9 months ago
@Tora:

Posted By HowlPhoenix at 10:52 PM - Wed Nov 30 2016

<3

OMG it's you...

TheGuardian - 9 months ago

I instantly love winter now.