Posted By Soichi at
>... A pk guild that regularly assasinates political figures or does small scale raids for the sole purpose of making npc's generate quests to capture them....
I don't really think that adds "good" story, what do I mean by that?
assassinating political figures adds nothing of story related content, sure if it's used in a context for another person to rise in power (people are greedy, and that's always a huge driving factor for story) so we'll probably see more "natural" progression considering that fact. But regularly assassinating people doesn't add story, if you do something regularly it removes the "intensity" of it happening. Also what story would it add? Person assassinates a political figure and then goes away, no plot to follow up with, it maybe makes the political figure sad/pissed and that's it.
Same goes with the "npc quests to capture the assassin?" I presume you mean? But what kinda story does that add? It seems more like one of those annoying daily/side quests you need to do in games.
What we might see which will be more likely would be a bandit group, raiding and killing for the sole purpose of profit. Might not Perma-kill people, as that's always a bit of a douch-move unless you need that person to perma-die. (but the penalty will rise accordingly)
But I rather see story come more natural than just being another "oh we have some pkers who we need to take care of" but being something different. People aren't all good, we're all controlled by different ambitions being greed, envy, wroth, lust or whatever sins we can get hold of, so we'll always be sure that there'll be player stories, though they'll most likely wary from being just another pk, go capture or go kill story.