Posted By Caeoltoiri at 11:21 PM - Wed Apr 19 2017
Posted By Demontion at 7:04 PM - Wed Apr 19 2017
To be honest, I don't want to be given quests, I want quests to find me. I want to talk to an NPC, learn their story, find a little about them, then see if they need help. Some will say no, but others will offer you rewards for just day to day quests that they are too lazy to do. Might sound strange but that's what I'm hoping for.
In Chronicles of Elyria, quests follow you. The alignment of the planets and the stars at your birth provide you with a destiny unknown to you, which will trigger events if the right conditions have been met...
Also yes, our NPC AI is based off psychology's OCEAN, so they've all got their own individual wants and needs. They may or may not give you tasks, and they may or may not accept yours... or perhaps execute it how they interpret it...
I'm mobile currently so I can't offer a more in-depth explanation yet! Anyone wanna fill in for a bit?
So, I can try on this.
Your birthday determines your story via the engine. Its crazy stuff that they haven't gone into TOO much detail with, however, each soul (think character slot) has their own story, and a kind of karma, that follows them throughout, in which your actions will effect your soul, making it darker or brighter, dependent on what you do. So, each time your soul inhabits a body, it mixes with what your soul has already done, to give you a web of possibilities for you in this life. Each potential action you can take will move you further down on path or another. The further you go along that path, the deeper the engine will take you, opening up new options to you. Like, if for the last couple lives you've been desperately searching for dark magic/lichdom, maybe you'll actually find it, due to a chance encounter with a random npc or the like.
Further, you can CHANGE your direction, decide to be good instead of evil, or lawful instead of chaotic, however they decide to quantize it. Anyways, the game may give you a quest about killing someone and taking their stuff, because that's what you've been kinda doing lately, but you decide not to, and instead help them out. Well, now you've unlocked a redemption track of your story. That will then play out for you.
Maybe you want to be the greatest blacksmith? Well, start early, and the game will give you related quests, with a whole bunch of random possibilities based off the RNG for your birthday (of your character mind) and modifiers for your soul, that will help you achieve that task, or at least make it more interesting, give you a story worth playing with it.
Rather expect NPCs to react to your destiny to at least some degree, such that people won't be able to get the same kind of conversations from the same NPCs all the time.
So its, pretty complicated, but boils down to the random encounter tables from D&D dungeon master's guides, writ large, with like, actual story and meaning to them. Still though, lots of numerolgy, and astrology, with your star being able to say things about you....
Ok, so bit more stuff, your soul has a soul mate. Which may or may not ever actually get played by a person, but they totally exist, and theoretically shouldn't be a soul you own. So their destiny is tied to your own. Which could mean working together, or being mortal enemies. Don't think romantic soul mate. That's a different mechanic, that you can kinda trigger via a special marriage function thing, with another player. Anyways, if you are good and your soul mate is evil, you'll get extremely similar but opposite quests. You'll also just kinda notice, if they come close. Specifics probably aren't ironed out yet.
Caeoltoiri if I'm dead wrong about any of this, please let me know, because this is accurate as best as I can figure from the stuff I've read.
Also note, I am NOT official in any way shape or form, so whilst I believe this is all accurate, it may not be, until confirmed by an actual dev/mod/outreach type.