17 October

Mission: Improbable

By Caspian

Hey folks,

Time for another Chronicles of Elyria update! This week's update is relatively short as our last update was published just five days ago. However, there are already a couple things to talk about so let's get to it!

Improbable visits Soulbound Studios

First, the title of this week's update—Mission: Improbable—is in reference to the major event that took place last week: our friends from Improbable traveled from London to Seattle to spend the week with us.

Before I move much further with the update I want to stop and say thanks to the folks over at Improbable. Making a game like Chronicles of Elyria is a daunting task, and without the help of our friends across the pond, CoE would be Mission: Impossible instead of Mission: Improbable.

That said, it was a super productive week as engineers from both sides sat down in order to do some focused onboarding of some of their new changes. In particular, if you take a look at the latest release blog of SpatialOS 8.0 you'll see two new items which are of particular interest to us.

  1. Experimental - Unreal Client worker: You can now use Unreal as your client-side renderer / engine.

  2. Experimental - C# SDK: We’ve built a C# wrapper around our existing C++ Worker SDK. You can now build arbitrary managed C# workers and deploy them to the cloud.

The first one means Improbable has been working to greatly simplify the work that needs to be done to connect an Unreal-based client to a SpatialOS back-end. MMOs using Unreal as their client—you know, MMOs like Chronicles of Elyria—will have a significantly easier time using SpatialOS with Unreal. While there will still be some integration work that needs to be done on our end, Improbable has gotten the ball rolling and, if done correctly, moving from Prologue: The Awakening toward our Alpha 1 should be significantly less time-consuming.

The second experimental feature means we can continue to develop the Soulborn Engine in C#, the same language used previously. Not only does that mean we can re-use any existing services we had before, but it also means we gain all the power of the .NET Framework Library for things like web services, database interaction, and code generation via Reflection.Emit. In short, being able to continue to write the back-end of CoE in C# means huge time-savings for us.

If I didn't know any better, I'd say our friends over at Improbable are going out of their way to be the best partners they can be and to ensure our success. Actually, that's exactly what they're doing, and we’re extremely grateful.

What Production Means

Ok, the next topic of this week is about Pre-Production vs. Production. In our last update, I said with Vye joining us, the store finally online, and with us continuing to hire, we'll soon be moving from Pre-Production to Production. But what exactly does that mean?

Pre-Production is the period in a project's life-cycle where there's a significant amount of R&D, some core fund-raising, hiring, planning, and development of essential workflows and tools.

Symptoms of Pre-production include having documentation scattered across text files, word documents, OneNotes, Google documents, and even physical journals. Also, work tends to be done in short bursts of focused effort as time is spent in research, attempting to 'fail fast' in an effort to learn quickly and establish best practices.

Work also tends to be done with whatever tools are available at the time, as funding is often limited and you need to get stuff out as quickly as possible. As a good example, when we first started doing motion capture based animation we were using a dual, Kinect One, markerless mocap system. It was inexpensive and the fidelity was good but, due to the need to post-process the point cloud into animations it required several iterations to get things looking good.

After that, we moved on to a single Kinect One system that captured and played back animations in real-time. This resulted in fewer iterations of the mocap process. However, due to only being a single Kinect One, any time a limb passed outside of line-of-sight the data would get corrupted. That required a non-trivial amount of hand-keying and cleanup as a result.

At long last, we've gone ahead and purchased a suit-based solution as our final destination. It has high fidelity, no line-of-sight issues, provides animations in real-time, and mocap can be done in our mocap studio or even at a nearby park if we want to. This is what it must feel like to sit at the grown-ups table.

All of the previous are signs of a pre-production project and a studio still getting settled in. However, in the next month we'll be moving into Production. Symptoms of a project in early production are:

  • Having the right tools for the job
  • Having the right people working on each task
  • Having well-defined workflows and a concrete list of work to be done
  • Resulting work is targeted less toward exploration & more toward production tasks

In short, the transition from pre-production to production is about coming off the block and into the swim lane. Training and conditioning is almost over, and soon the race will begin.

Next Stretch Goal: Gambling / Gaming

With just about $100k left to go, the next stretch goal is in sight so I wanted to take a moment to talk more about what it means to players and to us.

In most MMORPGs it's not uncommon to see people gathering outdoors around an auction house or similar mercantile building, going about their business. This creates two problems.

First, and perhaps most importantly, in any fantasy novel you read the weary travelers enter a new town and immediately make their way to the nearest (or cleanest) inn or tavern. Here they rest and recuperate, get a hot meal and/or some ale, and in some cases, raise some money through gaming or gambling while they talk up the locals, learning about strange events happening in the region.

In precisely zero fantasy novels do the heroes make their way to the nearest auction house, then stand around people-watching, while both simultaneously shouting at others and whispering to people who aren't there.

You see, inns and taverns are designed to be social gathering spots, and the activities and information exchange that happens at such an establishment is vital to the thematic nature of an RPG. We've already come a long way in making that possible by introducing vitality, hunger, and thirst regeneration at an inn or tavern but, taking it one step further, by adding gaming and gambling really seals the deal.

The other, less obvious problem is that when everyone is gathered in large crowds outside, your client must be prepared to render all the travelers going in and out, the buildings, mountains, etc. But when you're inside a building, even in a game without loading screens, there's significantly less work needing to be done by your PC and GPU as the world outside is hidden behind walls. This ultimately means more people can populate the same town with less performance impact.

Those two things combined means we really want people inside of buildings, engaging in fun and entertaining activities with other players, not wandering around a central town square killing time while examining the clothes of strangers as they walk by. (Seriously, enough creeping).

As for us, hitting the Gambling / Gaming stretch goal means having enough resources to hire a new animator. This animator would be responsible for not only the new animations required to play the gaming / gambling animations, but a ton of new social gestures and interactions as well, leading to a richer role-playing experience.

Changing 'Bonus IP' to Exposition Points (EP)

The next topic I wanted to cover this week was regarding Influence Points. It has been pointed out that the naming convention of Influence Points and Bonus Influence Points (awarded from the purchase of Product Tiers and IP off the IP Table) is confusing. We agree! Which is why we will be renaming Bonus IP to Exposition Points (EP) and, thusly, renaming the store to match. The 'IP Store' will now be known as the Exposition Store.

This doesn’t change any of the functionality or what you can buy, but it does make it a lot clearer about what you are earning and what you can spend it on.

Both Influence Points (IP) earned from being influential, such as inviting friends to play the game, submitting bug reports, etc., and buying stuff from our Exposition Store increases your Total Influence within the community. However, where Influence Points can be used to purchase Packages & Tiers, Add-ons, Sparks of Life, and even items from the Exposition Store, EP can only be used to purchase items from the Exposition Store.

Again, there's no change here other than renaming "Bonus IP" to Exposition Points (EP). When the Exposition Store opens you'll see both your IP and EP so you'll know what your buying power is.

EP Tables & Layaway coming this week

The final topic for this week is just an announcement that at the end of this week we'll be releasing both the layaway system in the online store, as well as some EP tables. This will give a good idea of what kinds of things will be available in the Exposition Store once it opens in November. As part of next week's update, we'll talk through the new tables in-depth and make sure common questions are answered before the Exposition Store launches.

Conclusion

That's it for this week folks. As 'Improbable' as a game like Chronicles of Elyria may seem we're making great progress and, with the help of the folks over at Improbable working on SpatialOS, our talented new hires, and of course, you the community, we're extremely hyped over what's coming in the next couple months. Stay tuned!

Discuss

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XCutex - 2 years ago

Wow! I really loved!

SuddenDelay - 2 years ago

Gaming and gambling... hm... NPC- "I have a quest you need to do for me." Me- "Sure, but first, Gwent?" NPC- Awkward nod

Vakarian - 2 years ago

Layaway and EP tables today?

HolyAvengerOne - 2 years ago

It depends when the week officially ends ;) We've learned it sometimes end on the subsequent Monday :)

Aeryn Suun - 2 years ago
@HolyAvengerOne:

To be on the safe side I look for it Monday.

HolyAvengerOne - 2 years ago
@Aeryn Suun:

Posted By Aeryn Suun at 10:23 PM - Thu Oct 20 2016

To be on the safe side I look for it Monday.

holds breath

;)

Aeryn Suun - 2 years ago

Wow we should have the EP Tables & Layaway coming today, tomorrow or Saturday deadline. Nice!

lenkek - 2 years ago

Thanks for the update! The more updates, the better!

jaspurc - 2 years ago

Thanks for the great update! A good gaming system was the one they had in Asherons Call back in the good days. Loved it and it was fun! Good rewards. Remember AC?😀

Woogawoman - 2 years ago

"Spending money for the Influence Points..." Do you mean the money we spent to buy our tiers? I seem to recall Caspian specifically saying "no wishing for more wishes." That would imply to me that this influence is not spendable.

So where is this spendable IP (not EP) coming from?

In other words, Caspian's note seems to be the first mention of two different kinds of spendable points. Still doesn't seem clear, but it could just be me. :)

Nitek - 2 years ago
@Woogawoman:

To me it seems IP will be spendable in the future. But not a currency of the development/exposition time frame. IP is only earned from backing/contributing, and EP is from addon packs and tiers.

If being able to spend IP in the future is a thing. I'm going to GUESS it'll be introduced sometime after gifting, and things change all the time.

"Both Influence Points (IP) earned from being influential, such as inviting friends to play the game, submitting bug reports, etc., and buying stuff from our Exposition Store increases your Total Influence within the community. However, where Influence Points can be used to purchase Packages & Tiers, Add-ons, Sparks of Life, and even items from the Exposition Store, EP can only be used to purchase items from the Exposition Store."

Hundefant - 2 years ago
@Woogawoman:

Posted By Wooga at 10:35 PM - Tue Oct 18 2016

So where is this spendable IP (not EP) coming from?

As far as I read it: IP = Payment (for IP packages) x 10 stay IP. IP earned for inviting others and IP given by devs for special reasons stay also IP.

If you get more than Payment x 10 in the store then these extra IP become EP. Also the bonus IP of each tier package become EP.

Woogawoman - 2 years ago

"However, where Influence Points can be used to purchase Packages & Tiers, Add-ons, Sparks of Life, and even items from the Exposition Store, EP can only be used to purchase items from the Exposition Store."

This statement still confuses me. I think this may be the first time I'd read anything about "total" influence (Influence Points) being spendable in any way. I'd like to know more about that.

Does this only refer to IP earned through community activities, referrals, etc. (which we haven't seen yet)? Because it wouldn't make sense to let people buy things with IP earned by buying things.... If so, how will we differentiate between our total and what's spendable?

Wouldn't it make more sense to reward those activities with total influence (for bragging rights) and then also give out equivalent EP, so that there's only one spendable currency before launch? Or is it being kept separate because it's spendable even after launch (unlike EP)?

Could be I'm missing a key point, so feel free to set me straight if that negates all these questions. :)

randys22 - 2 years ago
@Woogawoman:

Posted By Wooga at 10:43 AM - Tue Oct 18 2016

"However, where Influence Points can be used to purchase Packages & Tiers, Add-ons, Sparks of Life, and even items from the Exposition Store, EP can only be used to purchase items from the Exposition Store."

This statement still confuses me. I think this may be the first time I'd read anything about "total" influence (Influence Points) being spendable in any way. I'd like to know more about that.

Does this only refer to IP earned through community activities, referrals, etc. (which we haven't seen yet)? Because it wouldn't make sense to let people buy things with IP earned by buying things.... If so, how will we differentiate between our total and what's spendable?

Wouldn't it make more sense to reward those activities with total influence (for bragging rights) and then also give out equivalent EP, so that there's only one spendable currency before launch? Or is it being kept separate because it's spendable even after launch (unlike EP)?

Could be I'm missing a key point, so feel free to set me straight if that negates all these questions. :)

Think of it as spending money for the Influence Points then spending that on tiers and other add ons. Like the spendable IP now called EP. Total Influence is your bragging rights.

Choctaw - 2 years ago

Awesome update, thank you for keeping us informed.

Shadowfox - 2 years ago

Thx for the update.

Ironside - 2 years ago

Just a fantastic update. I refresh the site for updates every morning while drinking coffee. This morning was truly great! Thanks :)

Oracle - 2 years ago

Are there any "tricky" problems that the community might be able to help with, with suggestions or logic? Ie NPC AI logic etc? Hoping for fairly fluid behavioural patterns with behaviour gradually shifting based on strength of needs and circumstances, with skills and "core profession" taking priority unless needs get too great and they cant afford to buy what they need. Perhaps then look further afield or attempt to create low grade basic gear at a forge etc? Or have missed demands fulfilled by allocating increased merchant probability or increase the probability of that crafting station type being built? It would be good if natural resources around settlements shaped the probable crafting stations, so a settlement in the woods had greater than average foresters, hunters etc. A settlement near a mountain might have greater miners. Near a river, greater propectors. On plains, more farmers etc. Settlements should adapt over time with a small random factor. Larger settlements should attract more crafters. It's good if some settlements have barely enough food ie auto tavern based recovery covers 25% hunger recovery and slower work rates. Food sold in the taverns there has greater benefit as a result.

Other settlements could be low on wood or stone, resulting in slow building maintenance and slow development etc. Variety and diversity in pace of life, worker types and the look and feel of settlements would be great.

Town shapes and patterns might vary too...

Strix - 2 years ago

Glad to hear about the layway and the upcoming store! We are so close to a new animator too!

Rutledge - 2 years ago

Glad to hear about layaway as I wanted to buy a nobility tier but money is tight right now.

Oracle - 2 years ago

Work looks superb to date. Keep it up! :)

The pipe smoking may have inadvertantly been a good point for an immersion animation. Perhaps 1 in 5 adult males smoke. Doesn't smell nice but interesting atmosphere in the inn. Small clouds of smoke and all...

Farming would make a good next design journal. Lots of questions around that on grneral forums including land needed, scale etc.

After that, AI breakdowns perhaps. Behaviours, survival vs developmental vs recreation hidden bars perhaps. Skilled chore weightings vs unskilled "desperation/attempt" weightings etc

Some more high res pics with mountains in background and stunning skies with something in the lines of "Chronicles of Elyria - Breaking the boundaries for MMOs" would be good for pasting around / Ad links.

Ineluki - 2 years ago
@Oracle:

Posted By Oracle at 5:46 PM - Tue Oct 18 2016

Work looks superb to date. Keep it up! :)

The pipe smoking may have inadvertantly been a good point for an immersion animation. Perhaps 1 in 5 adult males smoke. Doesn't smell nice but interesting atmosphere in the inn. Small clouds of smoke and all...

Farming would make a good next design journal. Lots of questions around that on grneral forums including land needed, scale etc.

After that, AI breakdowns perhaps. Behaviours, survival vs developmental vs recreation hidden bars perhaps. Skilled chore weightings vs unskilled "desperation/attempt" weightings etc

Some more high res pics with mountains in background and stunning skies with something in the lines of "Chronicles of Elyria - Breaking the boundaries for MMOs" would be good for pasting around / Ad links.

You have obviously never smelled good pipe tabac. =D

Oracle - 2 years ago
@Ineluki:

Posted By Hephaestos at 1:21 PM - Tue Oct 18 2016

Posted By Oracle at 5:46 PM - Tue Oct 18 2016

Work looks superb to date. Keep it up! :)

The pipe smoking may have inadvertantly been a good point for an immersion animation. Perhaps 1 in 5 adult males smoke. Doesn't smell nice but interesting atmosphere in the inn. Small clouds of smoke and all...

Farming would make a good next design journal. Lots of questions around that on grneral forums including land needed, scale etc.

After that, AI breakdowns perhaps. Behaviours, survival vs developmental vs recreation hidden bars perhaps. Skilled chore weightings vs unskilled "desperation/attempt" weightings etc

Some more high res pics with mountains in background and stunning skies with something in the lines of "Chronicles of Elyria - Breaking the boundaries for MMOs" would be good for pasting around / Ad links.

You have obviously never smelled good pipe tabac. =D

As far as I've smelt, there's no such thing lol.

Would be a good immersion prop though. More traditional in any fantasy story. It's just not complete without the old man leaning on the table near the fire, puffing away on his pipe, lost in thought.

EDIT: I think we need a new thread for "Tavern immersion" ideas. Coming right up lol

Feros - 2 years ago

First oft all: great work! Second a question: I'll get the rewards for purchasing with layaway after i have payed it completely(no prob with that btw) but if i want a higher Tier with a design choice and need the full 10 months to pay(10% each month like they said in the last update) will there be enough time for you left to actually implement it in the game or do you have a timeline till when designchoices have to be payed to become part oft the game?

Sorry for my horrible english, i think ;)

Ironside - 2 years ago
@Feros:

To my understanding from previous updates. The backing tiers will be reduced and I'm guessing the tiers that will not be there for layaway are development tiers. Sorry guys but this is how I'd collapse the tiers.

Cronester - 2 years ago
@Feros:

Posted By Feros at 07:21 AM - Tue Oct 18 2016

First oft all: great work! Second a question: I'll get the rewards for purchasing with layaway after i have payed it completely(no prob with that btw) but if i want a higher Tier with a design choice and need the full 10 months to pay(10% each month like they said in the last update) will there be enough time for you left to actually implement it in the game or do you have a timeline till when designchoices have to be payed to become part oft the game?

Sorry for my horrible english, i think ;)

Questions like this makes me worry. The guy has a point.

The worry however is: did SBS think of this? There are more things I do not understand yet that worry me.

Feros - 2 years ago
@Cronester:

Posted By Cronester at 07:59 AM - Tue Oct 18 2016

Posted By Feros at 07:21 AM - Tue Oct 18 2016

First oft all: great work! Second a question: I'll get the rewards for purchasing with layaway after i have payed it completely(no prob with that btw) but if i want a higher Tier with a design choice and need the full 10 months to pay(10% each month like they said in the last update) will there be enough time for you left to actually implement it in the game or do you have a timeline till when designchoices have to be payed to become part oft the game?

Sorry for my horrible english, i think ;)

Questions like this makes me worry. The guy has a point.

The worry however is: did SBS think of this? There are more things I do not understand yet that worry me.

Î dont think we have to worry about that, i think we have to worry if they thought of it like a given thing like they did with the additional money they need after Kickstarter, thus rising confusion amongst the comunity ;) No seriously i bet they thought of it but havent said anything because they arent sure how they´ll handle it. I just thought I ask, couse it may also be the case that i have missed this part somewhere, if so pls feel free to give the answer.

Oracle - 2 years ago
@Cronester:

Posted By Cronester at 06:59 AM - Tue Oct 18 2016

Posted By Feros at 07:21 AM - Tue Oct 18 2016

First oft all: great work! Second a question: I'll get the rewards for purchasing with layaway after i have payed it completely(no prob with that btw) but if i want a higher Tier with a design choice and need the full 10 months to pay(10% each month like they said in the last update) will there be enough time for you left to actually implement it in the game or do you have a timeline till when designchoices have to be payed to become part oft the game?

Sorry for my horrible english, i think ;)

Questions like this makes me worry. The guy has a point.

The worry however is: did SBS think of this? There are more things I do not understand yet that worry me.

You worry a lot. I suspect the kickstarter approach will be taken where they will have a degree of confidence from comitted payments and the amount that has already been paid. They may use x % of layaway funds in addition to funds paid, to cover their backs but allow allow new targets to be reached.

HolyAvengerOne - 2 years ago

Pretty cool update, thanks again :)

illuminator - 2 years ago

I'm so happy to read this article . All I've been talking about for weeks is CoE . All my friends say it's going to be overhyped (probably because of the No Mans Sky crisis). But seeing all the work that you're putting in , actually telling us what is going on is a huge relief . Nothing excites me as much as seeing a creator actually interacting with the client base , for lack of a better term , by telling us the progress your making . Keep up the good work guys , you're developing the game I've dreamed about since I was a wee lad .

Blade_of_Bone - 2 years ago

Im excited about the layaway option. As ot allows me, someome with very limited income, to purchuse a higher backing tier. Glad to be here from the beginning. Cant wait to play!

HolyAvengerOne - 2 years ago

Hey Casp, thanks for the update!

When you talk about the Improbable blog, is this one : https://improbable.io/blog ? I couldn't find the article you reference. Link?

Edit : on wait, were you talking about this, maybe : https://spatialos.improbable.io/docs/reference/8.0-alpha/releases/release-blog

Jdfskitz - 2 years ago

As a game developer (low end) I understand how difficult this is. You guys impress me every week, I'm glad I made the investment in you guys; even if this project fails, at least I know I supported a great group of people.

CaptainSeli - 2 years ago

I think SpatialOS sounds like an amazing technology. I can't wait to see the dynamic world of Elyria when its ready!

Fergus Redbeard - 2 years ago

I love the updates! Thank you!

Granted I understood very little - techy techy blah blah upgrade ABCs.....Layaway store is coming! I understood that last part!

Keep up the great work!

Aeryn Suun - 2 years ago

We need an Exposition Points Ask Your Questions thread. Thanks for the update looking forward to the new store.

During answering the question can you do a mock purchase of a player who would like to own and manage a taveran?

Show us how to figure out the cost of EPs needed in purchasing land-plot, building and crafting station (or whatever else you need).

Grethem - 2 years ago

This looks like it can be really cool

Illuminati - 2 years ago

Can you imagine what 150,000 dollars worth of a new animator can do. Imagine all of the stuff this guy is going to have to do to spend that much money on!!! I mean 150,000 on gambling animations. I bet there's gonna be millions of them :)

eMadagio - 2 years ago
@Illuminati:

Posted By Illuminati at 5:28 PM - Mon Oct 17 2016

Can you imagine what 150,000 dollars worth of a new animator can do. Imagine all of the stuff this guy is going to have to do to spend that much money on!!! I mean 150,000 on gambling animations. I bet there's gonna be millions of them :)

Most of it's going to the Vegas fund. Gotta give the animators some field experience so they know what they're supposed to be recreating in game. ;)

Pteroguin - 2 years ago
@eMadagio:

Posted By eMadagio at 4:37 PM - Mon Oct 17 2016

Posted By Illuminati at 5:28 PM - Mon Oct 17 2016

Can you imagine what 150,000 dollars worth of a new animator can do. Imagine all of the stuff this guy is going to have to do to spend that much money on!!! I mean 150,000 on gambling animations. I bet there's gonna be millions of them :)

Most of it's going to the Vegas fund. Gotta give the animators some field experience so they know what they're supposed to be recreating in game. ;)

Speaking on this, should anyone be in Vegas around the second weekend of Jan. A few friends, and myself will be there for a bachelor party.- It should be fun!

Sincerely, -some dude who likes Vegas more than he should

VVestern - 2 years ago

Update is great and I look forward to the Exposition Store/Table!! It's good to know there is constructive communication between SBS and Improbable!

Is there an update on the hiring process? I remember you (Caspian) saying that there were still some spots to be filled, especially in the engineering department.

Good luck in the coming weeks!

Vesarion - 2 years ago

I can't wait to check out the EP table :D Keep up the good work devs!

Lorastina_Hrethirefr - 2 years ago

Excited for layaway :D

Moonlynx - 2 years ago

I don't care what you call the points, I wanna go shopping and spend mine. :) Speaking of spending, I have merchant credit on my account, can I exchange that for the IP/EP so I can have more to spend?

RedDoggybone - 2 years ago
@Moonlynx:

Posted By Moonlynx at 7:22 PM - Mon Oct 17 2016

I don't care what you call the points, I wanna go shopping and spend mine. :) Speaking of spending, I have merchant credit on my account, can I exchange that for the IP/EP so I can have more to spend?

Sure can. Wasn't the option for it on the store? Cause thats when I converted it.

Caspian - 2 years ago
@Moonlynx:

Posted By Moonlynx at 4:22 PM - Mon Oct 17 2016

I don't care what you call the points, I wanna go shopping and spend mine. :) Speaking of spending, I have merchant credit on my account, can I exchange that for the IP/EP so I can have more to spend?

You can buy EP in the add-ons section of the Store with your Merchant Credit. It's currently listed as "IP", but as indicated in this Update, that'll be renamed this week.

Moonlynx - 2 years ago
@Caspian:

Posted By Caspian at 6:26 PM - Mon Oct 17 2016

Posted By Moonlynx at 4:22 PM - Mon Oct 17 2016

I don't care what you call the points, I wanna go shopping and spend mine. :) Speaking of spending, I have merchant credit on my account, can I exchange that for the IP/EP so I can have more to spend?

You can buy EP in the add-ons section of the Store with your Merchant Credit. It's currently listed as 'IP', but as indicated in this Update, that'll be renamed this week.

Yay! Now I have more spendy prints. I think that I will buy a building in November is here.

Count_Crowley - 2 years ago

Really looking forward to November. Keep up the good work!

Bieito_Skybourne - 2 years ago

Sounds great! Looking forward to all this being added and more!

Teland - 2 years ago

The Improbable folks must've felt right at home in stormy Seattle last week. Glad it was a fruitful and encouraging week for all. We can't wait to see it all come together.

eMadagio - 2 years ago

In precisely zero fantasy novels do the heroes make their way to the nearest auction house, then stand around people-watching, while both simultaneously shouting at others and whispering to people who aren't there.

I find this to be dependent on whether or not you consider the schizophrenic doomsayer to be a hero. Considering the fact that in most fantasy worlds they're right I would say they are.

whynot - 2 years ago

Love you

Zariel - 2 years ago

Im excited for the new EP tables. Also changing IP to EP was a solid choice.

Karik - 2 years ago

Just need me a good pipe of smoke and some broken in playin' cards to relax and have a drink with in the local tavern...

phenopsyche - 2 years ago

wheres the layaway :(

Narendur - 2 years ago
@phenopsyche:

" Layaway coming this week" not good enough? xD

Maulvorn - 2 years ago

I see the Brits had to save the day....again ;)