29 June

What Seams To Be

By Vye

Hail and well met, Elyrians!

Welcome to another update where I shall regale you with tales of high adventure and keep you abreast of the news across this fair realm. You'll laugh, you'll cry, you might stick a needle and/or antler in your eye (although such things are not recommended). By the end of the post, you may even understand those references! But first...

The End of Updates As We Know Them

Now that the team is more filled out and there's a variety of different stories unfolding within our ecosystem, I think it's time we made an update to how we've been doing our updates. In the before times, Caspian wrote both Design Journals and Production Journals. When I joined, I was able to write the Production Journals, but much of the information in my updates have covered things not directly part of the game production such as Q&A announcements, community spotlights, contests, expo information, and a cornucopia of anything that didn't fit into one of Caspian's Design Journals. With Serpentius and Kaizen now settling in, I'd like to further divide the blog updates we do to be more topically focused.

Blog posts may be one of a few types:

  • Design Journal: Describing Caspian's vision of Chronicles of Elyria in detail
  • Production Journal: Reporting on the progress of Quests being undertaken by the team and any updates about the team
  • Community Journal: Highlighting what's going on in the community and any events to get involved in
  • Soulbound Studios Broadcast: Documenting our journey by recapping on what we've achieved and looking ahead on what's to come

Starting in August, we're going to return to a weekly blog schedule. You'll see at least the same amount of information that the existing updates have given - probably more - only now it will be categorized better and have different authors. In the end, it means more information, more transparency, and more involvement with the overall development of the game!

The Midyear-Update Update

Caspian mentioned that he was preparing a State of Elyria update since we're halfway through the year. He'd like me to mention that it's still coming up but that he found having pneumonia to be prohibitive to progress. Don't fret though - it's still coming!

Chronicles of Soulbound Studios

One wouldn't expect summertime to come with so many illnesses, but we've had a slough of 'em. Along with folks wanting to use their vacation days, and our business internet connection getting the flu as well, there have been rolling outages that have hindered progress like slogging through mud. The parties have still managed to make decent strides on their adventures, despite all this, so I'm awarding everyone extra experience.

Society of Elyrian Ecology

Members: Mudokon, Racronos, Irreverent, Vanimus Prime, Souzou, Wiz, Raevantiel

The Department for Zoology has found a pair of Otter Bears in Titan's Steppe! It is unknown whether they are a mating pair but the Society is keen to study them further - in their natural habitat, of course - to better understand how these omnivores survive in this region. A full movement study is expected to begin in the coming weeks but the hypothesis is that they move similarly to the Ursaphant. Obviously the Otter Bear is adapted to swimming and floating on its back, which no Ursaphant has ever been observed doing, but their size and build suggests that they will walk and run in a similar fashion (i.e. the Otter Bear will share an animation rig with the Ursaphant, with many animations shared as well). The movement studies on the horse and elk have gotten over the hiccup mentioned last update, and are simply polishing up a few things for the League of Extraordinary Locomotion when it comes to riding. The Canis Rabbit has begun its movement study and, by the gods, it's frightening how fast it moves!


Elyrian Otters are Beary nice!

Wiz continues to work on the materials that make up Elyria and progress is coming along quite nicely. It takes a couple weeks per layer since Elyria will have such variety. The end result will be great variety with low upkeep cost and good performance. Standardization will allow 3D models to be converted between tools seamlessly, will maintain PBR (physically-based rendering) workflows across all assets, and allow us to treat shaders as modules that can be modified or applied to 3D models independent of other shaders or textures. To assist, Raevantiel has finished up the soil layer and has moved onto grass. Exciting stuff! Though there's still many layers and textures and materials to go, you can already see improvements in the overall look and feel in the game. I submit these screenshots from the Silver Run Mine to highlight how these relatively abstract ideas turn into the intangible majesty and stylized realism Heat is aiming for.




As for developments of the Anthropological variety, the new skeletal data is in and it's cool. We can create all twelve tribes out of one set of assets! There's a lot of discussion about cross-breeding going on in the forums, so this is an important piece of being able to do that. While this work has made some of the initial equipment that Irreverent created not fit correctly, the work being done by the Proto-Tailors will ultimately provide the same kind of range and variety in equipment that the character models have.

The Tribe Foundry

Members: Caspian, Heat, Souzou

If you watched the Tribes Q&A II last week or have been in the forums, you probably heard that we've made a change to the tribe availability at launch. This discussion brought up some very valid points about the variable method we were going to use to populate the starting continents with tribes. It kicked off an internal discussion where we ultimately identified several issues with our original plan:

  1. There might be multiple tribes in a Kingdom, and no guarantees that the combination would make sense, lore-wise. Some tribes make a certain amount of sense to be neighbors and submit to a ruler from a different culture at times, but many of the tribes wouldn't be okay with that and, without knowing this beforehand, it could create imbalance or undue strife in the starting kingdoms.
  2. There would be server-specific tribes at the start that could adversely affect the player population distribution, as well as encourage players to play on a server that does not have an optimal ping for a quality game experience. Essentially people may choose a tribe over their regional server and thereby opt into a sub-optimal experience.
  3. Discovering a new tribe on a server could be anti-climactic if that tribe had been a launch tribe on another server. We always imagined that there'd be a limited set of tribes at launch and players would explore to find the remaining tribes. We realized that the coolness of discovering a new tribe is diminished if it was already well-known on another server.
  4. Some tribes present radically different play experiences and difficulties. While many people are up for the challenge of a nomadic kingdom or a tribe with extreme biome restrictions, because of the order-of-operations on domain selection there's a real possibility that the players who pick last end up with a domain - and therefore tribe - that they really dislike. That can feel more like a punishment to players who backed us at the start and adversely affect all the citizens in their realm as well.
  5. There are some players who identify most with a particular tribe than they do with their kingdom or organization - especially the influx of players that will come in at launch. We didn't want folks to spend a lot of time between now and launch developing lore and attachment to tribes that ultimately don't end up on the server they commit to.
  6. If all the tribes are not all living on the same continent, then there's no reason that they'd have relationships - friendly or not - or even know about another culture in any depth. If a variable set of the tribes were available on the different starting continents on the different servers, then there would be inconsistent lore between the tribes that breaks the fourth wall. Imagine being an Inca and knowing that when the Spanish showed up on your continent that they'd bring disease and slavery that would crumble your civilization. That's an outcome that the players will decide, not our designers, so it's not appropriate that we write lore about it if it's not canon for that server.

This kind of feedback is precisely why Soulbound Studios is being open and transparent about our development, sharing the game design in detail, and including the community in the development process! While we're not going to make knee-jerk reactions or cave to pressure from a vocal minority, that forum discussion called out a flaw in our design that did not support the experience we are working to create. So, after having discussions internally, we decided to make a change in the plan: There will now be a specific set of eight tribes that are available to play at the start with the other four existing in the world, waiting to be discovered.

The specific tribes that will be playable initially are:

This adjustment, along with Caspian coming down with pneumonia and folks taking some well-deserved vacation time, meant that getting the To'resk and Waerd write-ups completed got delayed, but we still expect to have them out before the Tribe Q&A III on Monday, July 10. This is one of the down sides of being a small company: we don't have redundant employees so delays are inevitable when folks are out.

"I pray that mine inquiry will not be burdensome but I am rather curious as to whether dossiers about the four discoverable tribes should still be provided in some form or another?" your eyes revealing simultaneously a hint of fear and desire at the news.

We are still intending to provide information about the other four tribes, but it won't be to the same level of detail as the initially playable tribes. This particularly applies to detailing out their history, culture, sociology, and world relations because those things will be among the most interesting things to discover! We'll still reveal the concept art and physical descriptions, as well as any lore or legends that make sense. We'll hold back the rest of the information for our internal development needs since this decision doesn't change our scope and we're still making all twelve.

Order of the Online Play

Members: Cynax, Tripnull, Glaive, Michael

While Glaive continues to create the bricks, Cynax, Michael, Tripnull, and even Sekmu have been stacking them up. Basic combat, AI, and UI are coming into focus on the MUD client. Equipment pick-up, equipment persistence, physics smoothing while moving, and a shared coordinate system are being added to the Unreal client. There was a brief playtest of something Michael called Chronicles of Ledge Pushing and Jumping. Don't let the name get you excited though, it's mostly programmer art at this point and not suitable for human consumption...yet.

Protectors of the Web

Members: ZRO, Death, Cynax, Scarlet, Serpentius, Kaizen

Kaizen has signed on with the Protectors and is now ankle deep in content organization for the V3 version of the website. In addition to improving the visuals and the back-end, we want to improve the information discovery on the site for visitors both new and veteran alike. He and Serpentius are also working on transferring the tribe posts into Tribe Game Guide pages. A small bug got in the way of getting those out already, further complicated by needing to do a deploy to get the fix out. With ZRO up to his neck on V3 components, we haven't done a deploy for a couple weeks and won't for a couple more. In the end, the tribe posts do exist so it's not a priority to move that content into a static web page, even though newcomers won't necessarily know to look in the forums for such information. We're going to rely on our awesome community (i.e. you folks!) to help make sure newcomers get the information they are looking for. So far, you all are doing a great job!

ZRO has also been toiling to create the full inventory for pledge packages so that folks can see what they own. This also paves the way for account merging, management of account rewards, and redemption of in-game items. Since it has to do with the store and account database, it's very important to do this with extreme care and copious testing! Also there are a few typos that will be corrected in the next deployment.

Scarlet and Death have been iterating on the graphic design for V3 and it's looking great. I feel kind of - I don't know, villainous? - sharing a mockup of the new website on the old website but, well, I'm going to do it anyway. Please note that the images are all temporary placeholders and won't necessarily be the images used in the real version. I wouldn't want to spoil everything, after all...


I am especially excited about Feature Area 2

The Proto-Tailors

Members: Irreverent, Wiz, Sekmu, Heat

Heat is simultaneously providing Neran fashion direction and informing the crafting and adornment system. Last time we had a variety of examples of Neran commoner clothing. This time Heat has dialed it up to 11 with a super-fancy concept of Neran clothing, with all manner of equipment layers and adornments that we'd like to achieve. Ultimately this concept is aspirational, so the crafting system may or may not support 100% of what you see here once the Engineering Guild vets the design, but we'd like to shoot for the ability to make a shirt pattern very plain as well as very detailed. If you look between a basic shirt in the commoner concepts from last time and the shirt here, the basic pattern could be the same and the difference in quality comes from higher-quality materials, more crafting skill, and player creativity!


This is one outfit with the proposed three layers of equipment shown in stages, plus a shoulder item (the cloak)

Speaking of creativity, we want pattern-makers to be able to define a lot of different parts of an item they design. Wiz and Irreverent have been working on creating the systems that will allow players to achieve this. Here is an example of the system for customizing the thread stitching on a garment in its current state in development. There's a similar system for textiles being worked on as well.

Such Fine Stitching

League of Extraordinary Locomotion

Members: Strider, Tripnull, Sekmu

With the new skeletal data in place, the variation can begin! The first step is making the female have a bit more movement in her hips when she moves. Due to various team members being out of the office, the jump hasn't been nailed down to our liking yet so Kaizen couldn't finish the video. Folks in the Early Access forum saw a preview but we want to get the jump fixed before putting it up on YouTube.

In the meantime, the animators did a mocap shoot to capture a variety of activities players might perform including hoe tilling, sickle swiping, chopping trees, leaning on a hoe, planting seeds, lifting bales of hay or bags of grain, pulling rope, carrying buckets, and a ton of other tasks. If you'd like to see pictures or video of mocap sessions, you might consider following us on our Twitter since Kaizen is hoping to improve our social media with more behind-the-scenes and studio shenanigans.

Though it sadly didn't involve any mocap, mount riding is now actively being worked on. The horse is the obvious first choice for getting this system working but, in reality, we all want to ride the Dryas Elk here at the studio...even if it'll knock you off and probably take your eye out with it's massive antlers whenever it turns its head.

What About PAX West?

Many of you rooted for us in trying to snag booth space at PAX West this year. There's more demand than there is available space, so simply applying wasn't a guarantee that we'd get a spot. In the end, we were triumphant! We'll be at PAX West 2017, booth #6502, which is on level 6 of the convention center. We have no idea what we are near yet, but now you've got 100% of the information I know. Use it wisely...

All the Tribe Q&As

There are just so many links to keep track of with all the Tribe Q&As, so I'll just make a list!

  • Tribe Q&A Part I can be viewed on YouTube.
  • Tribe Q&A Part I In Brief is available on YouTube.
  • Tribe Q&A Part II can be viewed on Twitch and YouTube.
  • Tribe Q&A Part II In Brief is available on YouTube.
  • Tribe Q&A Part III will happen on Monday, July 10 at 1PM PDT / 4PM EDT / 8PM GMT / 8PM UTC on Twitch.tv.
  • Tribe Q&A Part IV will happen on Monday, July 24 at 1PM PDT / 4PM EDT / 8PM GMT / 8PM UTC on Twitch.tv.

The question thread for Part III will be posted later on, so keep an eye on the forums and Twitter for that!

That's all for this update. Let us know in the comments which Adventuring Party you are most looking forward to completing their quest!

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye

Discuss

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Sojiro84 - 1 week ago

Wasn't there also a mud/website thing coming where we could lay some basic groundwork for the game world?

What is the status for that? I thought that should have been released by now (but plans change off course, we already missed the games initial kickstarter dates).

Cersox - 1 week ago

Release date Q4 '22?

Heartagram - 1 week ago

Release date?

Belbenator - 1 week ago
@Heartagram:

Probably 2018

Riptose - 2 weeks ago

Great work keep those updates coming!!! Can hardly wait for the mud for land and settlement selection.

Thoron - 2 weeks ago

Thanks for all the updates! The fashion looks especially cool and I look forward to seeing what else the artists come up with! I live far from Pax West but I might be tempted to head out there for the first time and see you guys.

Dante_Rhyne - 2 weeks ago

looks wonderful I cant wait :)

Sleep - 2 weeks ago

@Poldano: I like your thinking about Dras mounts. Hadn't thought about it like that. I wonder why your post got down-voted. I could speculate, but then again, whatever. Opinions. I would upvote your post except I can't find the option on my mobile.

In general, I get that the developers are going for a combination of realism and non-realism. So I don't see a problem with requesting or encouraging a more realistic approach and seeing where they choose to go with it. Be it mounts, armor, or whatever.

Yes, I know they aren't trying to make a real life simulator; But then again, they are purposing to add a great deal of realism to this game. So I dislike seeing people saying to any request or input to affect more realism, "it's a fantasy game dummy." How much realism vs fantasy they put into the game will be more or less of Caspian's choosing. Nevertheless, I see no indication that they don't want such input.

Poldano - 3 weeks ago

I have an issue with the mount possibilities discussed for Dras, specifically giant snails, turtles, snakes, crocodilians, spiders, or some combinations thereof. Human beasts of burden were, with the exception of dogs, invariably herd-socializing herbivores, and not all of them were suitable (zebras, for instance). The necessary factor is a minimum level of socializability, which seems to require a fairly large brain. Another requirement seems to be an endothermic-level metabolism -- it wouldn't do for a beast of burden to become semi-somnolent for the 75% of the time or so that it spends digesting its most recent meal.

Another necessary factor is mobility on both land and water, with comparable carrying capacity and mobility in either. A suitable beast could favor either land or water, but should be more amenable to water mobility than horses.

For these reasons, variants based upon moose, water buffalo, hippopotamus, or capybara should be considered, or even a social omnivorous semi-aquatic pack-socializing variant on bears or wolves (otter bear variant, perhaps, to reduce the animation workload?).

Idrhenion - 3 weeks ago
@Poldano:

Posted By Poldano at 09:49 AM - Sat Jul 01 2017

I have an issue with the mount possibilities discussed for Dras, specifically giant snails, turtles, snakes, crocodilians, spiders, or some combinations thereof. Human beasts of burden were, with the exception of dogs, invariably herd-socializing herbivores, and not all of them were suitable (zebras, for instance). The necessary factor is a minimum level of socializability, which seems to require a fairly large brain. Another requirement seems to be an endothermic-level metabolism -- it wouldn't do for a beast of burden to become semi-somnolent for the 75% of the time or so that it spends digesting its most recent meal.

Another necessary factor is mobility on both land and water, with comparable carrying capacity and mobility in either. A suitable beast could favor either land or water, but should be more amenable to water mobility than horses.

For these reasons, variants based upon moose, water buffalo, hippopotamus, or capybara should be considered, or even a social omnivorous semi-aquatic pack-socializing variant on bears or wolves (otter bear variant, perhaps, to reduce the animation workload?).

We can just decide these giant snails are suitable for mounts because of a reason we come up with. The game is supposed to happen in a fantasy setting: no need to decide what can or can't be had strictly based on what the real world has.

Sleep - 3 weeks ago

Also the closeness of the stitches(amount of stitches) along a seam should make for variable durability. I can't figure out how the closeness of the stitches to the edge of the seam would affect things.

Sleep - 3 weeks ago

@munskinman: My guess is late 2018 or early 2019. Is there a thread for guesses on release dates?

I love the detail for tailoring. I presume that with the choice between single and double stitching that a single-stitched garment will fall into disrepair more easily. I wonder how visible colored thread will be; I look forward to a demonstration.

@Jouten: I like your conversation. I wonder how the devs would respond.

Munskinman - 3 weeks ago

eta release date like early 2018 mid 2018??

FASHION - 3 weeks ago

"I am especially excited about Feature Area 2"

Underneath the icons that say Blah Blah Blah is a paragraph I typed into google translate. It came up detecting it as Latin.

"Lorem ipsum dolor sit amet, consectetur adipiscing elit, Zadok the eiusmod and vitality, so that long-etdolore the labor of another pole. Over the years, I will come, who will nostrud aliquip out of her the advantage of exercise, so that stimulus efforts if the school district and longevity. Duis cillum, however, want to be a pain in the pleasure of football cupidatat flee from pain in the cruel to condemn to pay. Trump is serial liar. Excepteur cupidatat blacks are not excepteur, is soothing to the soul, that is, they deserted the general duties of those who are to blame for your troubles." Can anyone here read Latin? Google Translate isn't the best for this.

Corin - 3 weeks ago
@FASHION:

Posted By FASHION at 5:24 PM - Fri Jun 30 2017

"I am especially excited about Feature Area 2"

Underneath the icons that say Blah Blah Blah is a paragraph I typed into google translate. It came up detecting it as Latin.

"Lorem ipsum dolor sit amet, consectetur adipiscing elit, Zadok the eiusmod and vitality, so that long-etdolore the labor of another pole. Over the years, I will come, who will nostrud aliquip out of her the advantage of exercise, so that stimulus efforts if the school district and longevity. Duis cillum, however, want to be a pain in the pleasure of football cupidatat flee from pain in the cruel to condemn to pay. Trump is serial liar. Excepteur cupidatat blacks are not excepteur, is soothing to the soul, that is, they deserted the general duties of those who are to blame for your troubles." Can anyone here read Latin? Google Translate isn't the best for this.

Google translate isn't the problem, it's random words mashed together useing a program called Lorem Ipsum (hense the first two words, lorem ipsum.) It uses multiple languages, and was was detected as Latin because most of the words used were Latin.

However, I am greatly ammused by some of the text.

"however, want to be a pain in the pleasure of football cupidatat flee from pain in the cruel to condemn to pay"

"Trump is serial liar."

"Excepteur cupidatat blacks are not excepteur, is soothing to the soul, that is, they deserted the general duties of those who are to blame for your troubles."

Bobthepro - 3 weeks ago

Why is there a picture of Joel from TLOU (The Last Of Us) in the V3? lol

Morbis - 3 weeks ago
@Bobthepro:

Posted By Bobthepro at 9:24 PM - Fri Jun 30 2017

Why is there a picture of Joel from TLOU (The Last Of Us) in the V3? lol

Don't question Joel. Clickers confirmed for CoE.

lenkek - 3 weeks ago

Nice update!

Erigon Dragonbane - 3 weeks ago

Onward and forward to victory (well, successes anyway)!

Get well Caspian (patient zero) and other Soulbound sickies!

Varhukan - 3 weeks ago

Amazing, this is worth every minute it takes for the game to be fleshed out and ready for us players.

Desdark - 3 weeks ago

So...no black people to start? Sad..but happens.

Serverus - 3 weeks ago
@Desdark:

Posted By Desdark at 4:04 PM - Thu Jun 29 2017

So...no black people to start? Sad..but happens.

Uh...The Waerd and The To'resh tribes will be dark skinned. So will still have some pigmentation and diversity in the region. This won't be Life is Fuedal, thank the Elyrian gods and Heat.

Dante_Rhyne - 2 weeks ago
@Serverus:

Posted By Serverus at 8:31 PM - Thu Jun 29 2017 Agreed my friend

Posted By Desdark at 4:04 PM - Thu Jun 29 2017

So...no black people to start? Sad..but happens.

Uh...The Waerd and The To'resh tribes will be dark skinned. So will still have some pigmentation and diversity in the region. This won't be Life is Fuedal, thank the Elyrian gods and Heat.

Haebyn - 3 weeks ago
@Desdark:

.

Jouten - 3 weeks ago

@Trulhammaren

True. But I would have assumed the armor bits would scale with the different proportions of the body. So one tribe would have bigger chest pieces whereas the stomach bits would be smaller. For those who don't know what I'm talking about, look at the red part of this armor.

Everything underneath the velvet is still metal but it's a coat of plates that overlap allowing for maneuverability.

Here's another example of fully exposed plates that go right beneath the chest and is there strictly for the stomach.

Even in this hulking HUGE Milanese armor look at where the chest stops and the tassets begin, it's a lot higher up than what most folks assume but it allows him to maneuver on foot.

Trulhammaren - 3 weeks ago

@Jouten Fair enough. I can see what you are saying the the proportions potentially being a little off, my only issue with that is the tribes themselves have some pretty off proportions themselves. So it's gonna be a tad awkward for those of us that do have an eye for armours without knowing for certain who will be wearing it.

Chronic - 3 weeks ago
@Trulhammaren:

Make many. :D

Hieronymus - 3 weeks ago

Looking really great, guys! The two things I wanted to see most of all - in game footage and website sneak peeks - were included in this update, so hooray. :D

Supersharp - 3 weeks ago

Hope you feel better soon Caspian

Jouten - 3 weeks ago

@Trulhammaren

A moderate amount. I'll be squiring at a few Passage of Arms events, one of whom will be with Jessica Finley (google her), and was recently at a seminar with her former instructor Christian Henry Tobler (google him). In a week I'll be going to Longpoint where Bill Frisbee (google him and it should be one of the first images in armor) will have a seminar on armored combat while wearing his harness going against other people in armor (by all means, if anybody lives in Maryland or near it come to the event and go to a few classes). My instructor is Keith Cotter-Reilly whose friends with David Rawlings of London Longsword who has seminars with Tobias Capwell of the Wallace Collection Museum who wrote the most recent book on armor design with the "Armour of the English Knight 1400-1450" that I'm going through with Jessica and a few others on what Harness I should be getting (probably 15th century cuz Jess makes that stuff look good ). So I know more than the average gamer.

Of course wearing armor isn't stealthy, I get that. It's still a video game, but it's the proportions that irk me. For a game that's focusing on surviving, being so detailed as to have diseases, physical advantages based on race, layer of clothes and allowing individuals to edit seams in clothing, a glaring mistake like that just makes it ironic. I wasn't just making a comment on wearing armor isn't stealthy (instead I'd be ok with it. It's already leather so it ain't real armor to begin with, it's still a fantasy game). What isn't fantasy are body proportions working with armor.

Trulhammaren - 3 weeks ago

@Jouten

I'm really curious how much experience you have with actual armor? Because as someone that has crafted several varieties of armor based on historical examples the armor pictured is pretty much spot on. The cold reality of armor is if you want stealth you don't wear armor. Are there types and styles of armor that afford more forward mobility, sure. But at that point you are looking at mostly cloth and various segmenta, the latter of which you still aren't wearing if you want stealth.

SirPrimo - 3 weeks ago

great :D

Jouten - 3 weeks ago

@Artax_Daane

Doesn't look placeholder. Looks like something that had a lot of thought and time put into it. Looks kinda rendered in 3D. So yes.

And I've been critiquing the flaws in armor design for a few months now with any asset they make so I can nip the generally accepted flawed "full armor" design that everyone makes incorrectly in every game. Cuz I'd like for them to get the corrected proportions done now so they aren't wasting their time later down the road.

Or I could keep my mouth shut and be a white knight and only give praise and not give my two cents in an obviously biomechanicly broken design if you just take two seconds to look into it.

Twid - 3 weeks ago
@Jouten:

Posted By Jouten at 10:06 AM - Thu Jun 29 2017

@Artax_Daane

Doesn't look placeholder. Looks like something that had a lot of thought and time put into it. Looks kinda rendered in 3D. So yes.

And I've been critiquing the flaws in armor design for a few months now with any asset they make so I can nip the generally accepted flawed "full armor" design that everyone makes incorrectly in every game. Cuz I'd like for them to get the corrected proportions done now so they aren't wasting their time later down the road.

Or I could keep my mouth shut and be a white knight and only give praise and not give my two cents in an obviously biomechanicly broken design if you just take two seconds to look into it.

LOL Jouten lord of all that is placeholder art! :) I'd bet 1000 IP that the armor is placeholder art.

Eurickdm - 3 weeks ago

Nice update, i like the fact that the 3 layers equipment will give the players a lot of customization options... and the image in this one gave a idea of some possibilties.

Moonlynx - 3 weeks ago

Well, with the fabric of this blog post, it looks like SBS will have tailoring all stitched up. This was a good thread as we can see everything being hemmed up. A measurement of the successes sew far.

Kaizen - 3 weeks ago
@Moonlynx:

Seams like you should be PUNished for the use of all those puns.

LukeSpyro - 3 weeks ago

CASPIAN WITH PNEUMONIA??????????????

BREAK THE DEATH FLAGSSSSSSSSSSSSSSSSSSSSSSSS

Jouten - 3 weeks ago

Nice update! Can't wait for the new website especially.

However... (gonna prep myself for the dislikes)... that armor design....

Looking at the texture I'm guessing it's leather. Aesthetically, pretty nifty fantasy design. I dig it. What I don't dig is how it's almost impossible to move in since the stomach bit is one solid piece. I see the chest is a separated piece (which is a thousand thumbs up from me since it looks to stop EXACTLY where it needs to be), but that core bit being another single solid piece restricts movement and bending. Because of fantasy genre assumptions, I'm going to guess this is for a more dastardly character who skulks in the shadows. If they're skulking, their crouching. If they're crouching they're compressing their stomach. If they're compressing their stomach and the stomach piece is a solid piece, depending on how that piece is attached to the body it'll either right up into the chest or prevent you from going down on your knees since it'll be stabbing downwards. I'd say just remove the stomach leather bit and have a thick gambeson or chainmail in it's place. I'll write a more detailed report on it later but... eh. I know you all can do better.

Adoken - 2 weeks ago
@Jouten:

That armor design isn't theirs nor is it a planned design piece for the future. It's a placeholder for a reason.

https://shattan.deviantart.com/art/Elven-Armor-413572499

Artax_Daane - 3 weeks ago
@Jouten:

Are you SERIOUSLY critiquing (in brief, apparently, since you will "write a more detailed report on it later") placeholder art in a mock up of the new webpage design?

Wow...

Daynen - 3 weeks ago

Going to be a challenge getting the launch players to appreciate the journey we're going through here. They're going to miss out on all the ups and downs of development; it should be funny, blowing their minds telling them what early versions of the game were intended to be like.

Ottley - 2 weeks ago
@Daynen:

I was thinking the same thing....I'm fascinated by game devlopment, and this dev team is open about the process which I just love. That's why backed them early just to be part of a community and see the evolution from beginning to end. I want to be part of a community that remembers an old mechanic that's evolved into something much more wonderful. But I need to be there at the beginning to appreciate the changes and improvements....I can't bring myself to critize anything they release to us because we are getting a chance to see an artist do their work, so all I want to be is a fly on the wall observing and appreciating the work......And offering feedback when solicited.

silvwolf3 - 1 week ago
@Ottley:

well said

Nakhum - 3 weeks ago

Very excited for the Tailoring in this game. I can See myself getting pattern ideas in the game to use in real life, haha.

Abuncha_nada - 3 weeks ago

I really like the progress these updates are showing, it's looking more and more like the game we were promised!

I'm wondering if there's not more room to hear about the sound and music of the game. What does a Dryas Elk sound like? Or an Otter Bear? Will the music for a city change from a town, or when exploring? How would the game differentiate from the borders of what are essentially a player-defined town limit?

Discussions about music and sound could fit into both the Design Journals - what is Caspian's vision of the immersive sound of CoE? - or in the Production Journals - which sounds and music are being added or worked on?

A game is at it's most immersive when it appeals to as many senses as possible, sound is such an integral part! Keep up the great work SS.

Dongiovanna - 3 weeks ago

Amazing job

Oracle - 3 weeks ago

Awesome job all of you. It's looking stunning :)

Sunny River - 3 weeks ago

I Love u Design special the Tailor <3. I think u should stretch the otter, its for my taste to far away from your art concept. :)

Gunghoe - 3 weeks ago
@Sunny River:

Posted By Sunny River at 03:15 AM - Thu Jun 29 2017

I Love u Design special the Tailor <3. I think u should stretch the otter, its for my taste to far away from your art concept. :)

I agree, it's a little too much bear, much too little otter.

VanHarsen - 3 weeks ago

Nice !

LorenzW - 3 weeks ago

SWEET! See you at PAX West!

Falendor - 3 weeks ago

Good to hear about more dev journals! Always brightens up my day when a new one pops up.
Was on the fence about going to PAX this year, but if your showing at west this time I need to show up for at least a day to see what's what. Is their any particular day you guys will have more/less activity?

Chronic - 3 weeks ago

I'm sad, I really enjoy the current Web design. So reminiscent of when MMO's were Fresh and Exciting.

RoqueKazin - 3 weeks ago

Man, I wish I could make it to Pax. That would be an amazing vacation. Got the best hopes for Chronicles of Elyria!

Gunghoe - 3 weeks ago

You know what, with this much detail in the tailor job, I don't see this game releasing till 2025 lol

Chronic - 3 weeks ago
@Gunghoe:

That's the thing, they just need to make the tools - we make the items.

Corin - 3 weeks ago

Send my wishes to Caspian that he gets well soon. I'm glad to see we're almost at 3 million crowd funding, and roughly 23k backers, and hope that the support continues to grow.

Abuncha_nada - 3 weeks ago
@Corin:

I didn't realize that funding had continued to grow that much! That's so exciting to hear that more people are getting on board with the game :)

Dreyden - 3 weeks ago

I would like a party that involves updates on Professions to advance on their quest, Lol.

Aspisis - 3 weeks ago

Feature area 2 text is that Latin? French?

Chronic - 3 weeks ago
@Aspisis:

It is Latin though. ^_^

Rhaegys - 3 weeks ago
@Aspisis:

That's Lorem Ipsum. Just a dummy text to show in web designs.

(edit) wow... i just being disliked for answering Aspisis question. Whoever disliked me, sorry if I tried to be helpful, but I will keep doing it

Aspisis - 3 weeks ago
@Rhaegys:

Posted By Rhaegys at 10:18 PM - Wed Jun 28 2017

That's Lorem Ipsum. Just a dummy text to show in web designs.

And it is Latin it's a garbled version of the Latin text De finibus bonorum et malorum.

Aspisis - 3 weeks ago
@Rhaegys:

Posted By Rhaegys at 10:18 PM - Wed Jun 28 2017

That's Lorem Ipsum. Just a dummy text to show in web designs.

Lame it's been a long while since any web design so I was really hoping for a hidden code for those at to translate it. Given vye's language ability.

Faolan_Bhrionlamh - 3 weeks ago
@Aspisis:

May still be, only the first line matches the original lorem ipsum passage.

Rhaegys - 3 weeks ago
@Faolan_Bhrionlamh:

Posted By Faolan_Bhrionlamh at 12:25 AM - Thu Jun 29 2017

May still be, only the first line matches the original lorem ipsum passage.

Nah... there are Lorem Ipsum generators that keep the first part and then randomize the rest.

HolyAvengerOne - 3 weeks ago

Dope journal, thanks Spy Vye!!

Rhaegys - 3 weeks ago

I still don't see how reducing from 12 to 8 will fix those problems. Let's take for example point 4, the last kingdom in the server to choose land will might end up with a tribe that people from that kingdom doesn't want to play. It still looks like a punishment of having a king that won't pour more money to get higher. So they either play with something they don't want to (a good recipe for people to abandon a game) or they are forcing people to disband to play whatever they want. Making all the efforts those kings have been placing to create a kingdom in the last year gone to waste.

mickdude2 - 3 weeks ago
@Rhaegys:

Put it this way: Kingdoms have been forming over the past year and a half with no information on any tribes. To this day, I don't know of any kingdom that has come out and said "We are playing as this tribe". Most don't even have a specific biome planned. That hasn't deterred any recruitment, which says to me that people are joining Kingdoms, not tribes or even biomes

silvwolf3 - 1 week ago
@mickdude2:

all of us have secret hopes of wanting to be in certain biomes or tribes however nothing is to stop you from making an alt toon and maybe supporting the kingdom from afar with trade opportunity

Arethrae - 3 weeks ago

Nice Update! I'm beary excited!

Scheneighnay - 3 weeks ago

I just came

ElijahInDaFrey - 3 weeks ago

First :P