19 June

Adventure Completion: Readying the World

By Snipehunter

We return to the tavern, weary and battle-worn, at the end of another adventure! It’s time to reflect on what we’ve accomplished over a flagon and the sounds of a roaring hearth and a lively crowd.

Nigh a month ago, we embarked on our new adventure, release 0.3.0. We set our sights on the task of readying the world for the adventures – and the adventurers – to come. We were, in essence, working to bring the pre-alpha experience to fruition so that Elyria would be ready for the wave of alpha testers that will be invading our servers soon.

Pardon my indulgence as I share some of the things we’ve accomplished, won’t you?

When we began this adventure, Brizanda was the newest member of the party. We knew of her exploits, but she was untested. Unblooded, if you will. In the time since, she has more than proven her prowess. Her quest this adventure was to build the foundation of the knowledge, gossip, and conversation system as seen by players – the chat interface. As Vye mentioned in her Design Journal on Communication, chat in Chronicles of Elyria is a more complex beast than you might find in your typical MMO, but these complexities meant little in the face of Brizanda’s determination and skill. Behold, chat in VoxElyria:

Brizanda wasn’t the only member of the engineering guild to join us on this adventure, of course. With Caspian at the helm, the engineering guild performed several technical feats to enhance the stability and performance of the servers and client. Our goal is to ensure that the system can smoothly scale with the addition of new players and so we set out to focus on improving client-side prediction for a better client-side look, and on stabilizing and optimizing the server stack. While that work will be ongoing throughout our campaign, the guild made good progress, readying us for the coming alpha tests. I’m not going to lie, most of our party is populated by overachievers, so sure, they did the deed but, while they were at it, they also threw in with the design guild to help us in building prototypes for upcoming systems. That’s honestly the best part about this team; no one’s afraid to step up and everyone wants to lend a helping hand.

Speaking of the design guild, our quest this adventure was nothing short of the realization of the world. Whether it was working out the systems governing the enrichment of soil and the growth of plants, working with the content team to help define the cultural elements of tribes, or authoring the reams of data necessary to bring each biome’s flora and fauna to life, we rose to the challenge. And, trust me, at this point you can’t ask Souzou a question about deserts, forests, shrublands, or wetlands he hasn’t already researched. Actually, if you really want to make Souzou happy, ask him about soil. Ask him anything about soil. Trust me. ;)




And finally, the biggest challenge of this adventure was, without question, the task of bringing more of Elyria to life. Between finalizing and expanding on cultural lore, aesthetics, and tradecraft across all of our tribes and building the creatures, tools, and other elements used in day to day life, the physical presence of Elyria has expanded quite a bit. We will no doubt return to this in our next adventure; the world is vast and our party can only trek so far each adventure. But, despite the – in some cases literal – mountains of labor related to this challenge, we returned with victory in hand. Judge for yourself:




What's Next?

Refreshed and regrouped after recounting our tales of adventure, the party will turn to our next big adventure, release 0.4.0. Expect more information soon!

As always, I hope this helps! :)

Discuss

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Dayne - 9 months ago

Interesting...

Arinna - 10 months ago

Looks great!

Kujo3k - 10 months ago

I'm very curious on whether or not there will be an in-game voice chat to communicate with PCs and potentially even NPCs

Riva Steel - 10 months ago

good stuff, i can use those shears on the new livestock pack :D

Azzerhoden Razeri - 10 months ago

Thanks for the update!

Saebelorn - 10 months ago

Here's one: is glacial till to be simulated in the game with world generation? If so, how detailed is the simulation?

V3nom - 10 months ago

@florin discord is also available on mobile 🤣

Daynen - 10 months ago

Steady progress is the way, folks. I see important things happening here and that's all I need to know.

Alexialle - 10 months ago

When I click to enlarge the photos I can't seem to scroll down to the bottom of the picture. It just scrolls the page behind it instead. Is there a way to fix this issue?

Florin - 10 months ago

I love the communication concept with proximity chat etc., yet I am kinda concerned about external communication, e.g. through Discord or Teamspeak.

If players use such programs while playing, they gain a huge advantage over people sticking to their role and keeping communication in-game, for example when plotting something secretely or communicating with somebody over long distances. Thus both couriers and chatting discretely in-game become pretty much unnecessary for such players. Because why would I send a message to my King in-game warning him about an enemy invasion when I could simply send him a message through Discord, which he would recieve immediately?

Isn't there any way to prevent this? E.g. by blocking access to these programs while CoE is running? I know this might be quite controversial, but I feel like this breaks the immersion and pretty much makes systems like proximity chat or postal services unnecessary. Of course there'll always be several methods to avoid these restrictions, I am aware of that, yet I still think some restrictions would be beneficial to the game.

(sorry if this has been discussed before, I couldn't find any forum posts covering this topic. If there already is one, I'd be glad if anyone could send me the link)

Saebelorn - 10 months ago
@Florin:

Posted By Florin at 05:18 AM - Thu Jun 21 2018

I love the communication concept with proximity chat etc., yet I am kinda concerned about external communication, e.g. through Discord or Teamspeak.

If players use such programs while playing, they gain a huge advantage over people sticking to their role and keeping communication in-game, for example when plotting something secretely or communicating with somebody over long distances. Thus both couriers and chatting discretely in-game become pretty much unnecessary for such players. Because why would I send a message to my King in-game warning him about an enemy invasion when I could simply send him a message through Discord, which he would recieve immediately?

Isn't there any way to prevent this? E.g. by blocking access to these programs while CoE is running? I know this might be quite controversial, but I feel like this breaks the immersion and pretty much makes systems like proximity chat or postal services unnecessary. Of course there'll always be several methods to avoid these restrictions, I am aware of that, yet I still think some restrictions would be beneficial to the game.

(sorry if this has been discussed before, I couldn't find any forum posts covering this topic. If there already is one, I'd be glad if anyone could send me the link)

Caspian talked about the effect of VOIP on the game's systems in detail a long time back, in ye olde design journals (I can't find the particular one, though). His view, basically, was that it'll happen and you can't stop people from direct messaging or sharing stuff out-of-game.

However, there will always be the requirement to engage with the world using the in-game communication tools, due to the presence of NPCs and mechanics being connected to in-game data. So, just because you heard on discord that someone is a murderer, that information is meaningless in-game - and you would have to send a courier, or a letter, or travel yourself, to transmit that information to other characters. Similarly, NPCs will essentially always be the majority of the population or a significant minority, enough that you will never be able to entirely avoid dealing with them. Commanders in battles will have to transmit orders in-game to their NPC soldiers, traders will have to write up contracts, you'll have to use gossip tokens in towns, etc.

In general it should soften the effect that you would have if the game was 100% players and you could instantly transmit information across the world and have it acted on.

Zakarus - 10 months ago

Fantastic just keep Goin at a good rate so no burning out or too many sleepless nights. Love what your bringing to the table guys with this game just nice. Chocolate cakes! Nice wood colour I do like red ceded wood a rich dark reddish-brown wood

Varhukan - 10 months ago

Sweet

CrazyWray - 10 months ago

Great work SBS, Loving the updates now, each one just gets me that little bit more excited about the next one, Hope 0.4.0 is the one that blows us away into the Elyrian depths of amazement, Keep up the hard work guys, we’re all behind you 110%, and are eagerly awaiting to help you however we can.

Many hands make light work.

Rumplestilsken - 10 months ago

Can't wait for this all to be beta so I can join as well :)

Pieoflords - 10 months ago

lookin great

Aggelos - 10 months ago

I love the cutlery!

LuciferFymbulwinter - 10 months ago

Keep up the amazing work, I'm getting more impatient for every update post :p

Watru - 10 months ago
@LuciferFymbulwinter:

But it is real refreshing to see a developer how is consistent in it`s communication and updates for the community.

Following a lot of MMOs a lot crowd funded. Soulbound Studios is special and deserves our support, cant wait for this great game.

I think i got a twitch waiting.

Luminaraa - 10 months ago

Getting very excited about this game. Can hardly wait to be in it and playing,

Starfire - 10 months ago

Looking good! :D

Logain - 10 months ago

Please don't regard this as criticism, but more of curiosity and interest on where things are on the 'time-line'! In a year of foundation, you mentioned 'Survival Mechanics' together with 'World Interaction' as part of release 0.2 and 'Combat', 'Crafting', 'Identities' together with 'Skills' as part of release 0.3, but there seems to be no mention of implementation on these points. Have they all been rescheduled and if so to when?

WarlanderLichbane - 10 months ago

Vox is really coming along. The first time I saw it I wasn't sure.

I love the amount of detail on the bricks, shingles, wood, and window on the exterior. The inside as well looks pretty spacious and looks like you could store a lot of stuff in there.

Likewise the tree is no doubt blocky but still it looks like what you would expect a tree to look like in low poly voxels and is a lot better than many other games that use voxels if you ask me.

Nicely done SBS.

LeBron - 10 months ago

Release 0.4.0 sounds good and the pictures just make me want to play more and more...I need!! :D

Klorinth - 10 months ago

Markof,

Great catch on the building size! I took it to be fairly utilitarian and so more of a commercial type building. The small windows would make it good for storage of maybe as a crafters building?

I have been waiting for more building info.

Tosolo0810 - 10 months ago

Great news! Your feats are as impressive as always. I'm getting more and more hyped with every update!

Athorias - 10 months ago

coowl

Esoba - 10 months ago

Absolutely love these updates, and holy cow this stuff is looking gorgeous.

Glosterian - 10 months ago
@Esoba:

(Presumably, this holy cow is a sly reference to a new Elyrian religious group only you know about, Esoba?)

RetroLogi - 10 months ago

i's good to see new pictures, and get news on game development! Congratulations for the hard work you are doing!

markof - 10 months ago

Awesome i really love all of those things you share with us.

The thing is that those images are so cool and detailed that i could not prevent myself from checking things....

The fieldstone cottage presented to us seems to be roughly 36 m² (approximately 6 x 6) which is not the size described in this old sheet but is spot on with this old one

We know that those are old, they date back from the KS and things have changed and will probably keep changing, but i also know that those numbers are still used quite a lot by people to both get an idea of scales and plan ahead. Will it be possible to get some new, fresher, consolidated numbers (i'd love a new nice sheet but i'll totally be happy with the raw numbers:) )

from the very nice Vardo interior picture i guess the name of the Nomad's wagon is now vardo, or is the vardo yet a new type of wagon ?

And last try at extracting info from images not meant for that, we have a nice picture of an oxen and plow, from the farm kit we had in the store, i assumed that the ox was a medium "mount" like the horse as it seemed intended to be able to pull a wagon alone. The picture display a plow pulled by two oxes, can those be replaced by other medium mounts ? does it exist single mount yoke ? if so does it require a large mount ?

Snipehunter - 10 months ago
@markof:

Posted By markof at 12:16 AM - Tue Jun 19 2018

Awesome i really love all of those things you share with us.

The thing is that those images are so cool and detailed that i could not prevent myself from checking things....

The fieldstone cottage presented to us seems to be roughly 36 m² (approximately 6 x 6)

Good Eye. That's actually my personal bad, even - that's not a fieldstone cottage, it's a fieldstone shack. I miscaptioned it when I put the shots together, sorry about that, everyone!

Hope that helps! :)

markof - 10 months ago
@Snipehunter:

Posted By Snipehunter at 5:39 PM - Tue Jun 19 2018

Posted By markof at 12:16 AM - Tue Jun 19 2018

Awesome i really love all of those things you share with us.

The thing is that those images are so cool and detailed that i could not prevent myself from checking things....

The fieldstone cottage presented to us seems to be roughly 36 m² (approximately 6 x 6)

Good Eye. That's actually my personal bad, even - that's not a fieldstone cottage, it's a fieldstone shack. I miscaptioned it when I put the shots together, sorry about that, everyone!

Hope that helps! :)

Great so i was a bit off on my estimate and it is a 5 x 5 shack, make sens doors are less than a meter so it is not 6 x 1 m but 6 x 0.8 so closer to 5.

Nice really, its way better looking than what i was expecting for a shack.

Odsbodikins - 10 months ago

Chocolate confirmed. Bunnies confirmed! Chocolate bunnies?

Prof_Griz - 11 months ago

Oohh, more VoxElyria graphics.

Rofus - 11 months ago

Looking good! Hot chocolate confirmed?!

Klorinth - 11 months ago

Posted By Snipehunter at

Speaking of the design guild, our quest this adventure was nothing short of the realization of the world. Whether it was working out the systems governing the enrichment of soil and the growth of plants, working with the content team to help define the cultural elements of tribes, or authoring the reams of data necessary to bring each biome’s flora and fauna to life, we rose to the challenge. And, trust me, at this point you can’t ask Souzou a question about deserts, forests, shrublands, or wetlands he hasn’t already researched. Actually, if you really want to make Souzou happy, ask him about soil. Ask him anything about soil. Trust me. ;)

@Souzou , I will happily talk about soil!!! Farming, Forestry, Biology, Anthropology... Anything!

Thank you for the wonderful tidbits.

Ps. Love the shears and the Squirrel tail knife.

Zener Atlas - 11 months ago

10/10 I'll be honest the tribal weapons were a bit iffy in my opinion but I love all the screenshots here expecalilly the utility knives omg I love the detail of three different types!

Turlorn - 11 months ago

Very interesting. Thanks!

It seems like Souzou discovered his love for geography. :)

Augustus_Aquila - 11 months ago

Nice, keep it coming Snipehunter. Good job indeed.

LapantinoPT - 11 months ago

how much anxiety

Belpha - 11 months ago

Ahhhh so exciting to have more information! Thanks for the hard work, as always to this wonderful team at Soulbound.

And for Souzou, is the sediment at the bottom of the ocean also considered soil even though it's underwater?

Androlus - 11 months ago

The pictures have become very beautiful, I am looking forward to try it out. And I have to admit that I like to be able to watch a video again, for example how to read tracks and do the bow chase.

West - 11 months ago

Looks great!

promise - 11 months ago

This is fantastic! All of these things looks amazing. It’s really interesting to me how the waerd person is simply called “the waerd” in chat.

Huntsmaster - 11 months ago

Hey look, sheep shears.

SirApetus - 11 months ago

Looking great guys! I love all the shinies! That transportation vehicle inside looks amazing. I also love the models for the animals and cocao tree!

MilevanFaent - 11 months ago

Hey Souzou, what do you know about soil?

Jormongandr - 10 months ago
@MilevanFaent:

You fail to dodge. The Ol' Chart of Soil crits you in the face for 1000.

No joke, it fell on the mailman and we didn't find him for a week.

Xeyska - 11 months ago

Thank you for the continued updates, it sounds like Souzou needs to have his own Q&A for a chance to go over his recent subjects in world building. ;)

Lady Grace - 11 months ago

Love the look of those materials! Very nice work!

.... also ... what is Souzou's favourite soil type for this game, and why?

Amarria - 11 months ago

I love those bunnies! They're adorable! Please tell me they don't morph into a tiny beast of some sort and try to kill you? Let them just be cute bunnies that hop around... :)

KelvinRiley - 11 months ago

More Info = More Happiness, this was the good good.

Axia_Valor - 11 months ago

yus! <3

Gazii - 11 months ago

Great!

Count_Crowley - 11 months ago

Keep up the great work!

Elsy - 11 months ago

So exciting! Loving the images.

Bina Fydan - 11 months ago

Nice job! Keep it up!

KvotheAodhan - 11 months ago

Excited to see what this next adventure brings us. Thanks for keeping the community updated!

TheDarkLight - 11 months ago

Very neat stuff, looking forward to what you guys come up with next