28 April

Domain & Settlement Selection Update

By Caspian

The Importance of D&SS

As we move into the first week of Domain & Settlement Selection, I wanted to post an update and explain some necessary changes to the first week of the event.

The goal of Domain and Settlement Selection is, and always has been, to allow our community of backers to help build a world in their image. To shape it and mold it as much as possible to their own liking. Rather than jumping into an online game where the kingdoms, domains, and towns were sculpted, curated, and named by the designers, we want to allow the players to do that. Rather than jumping into a game where the political boundaries have been set by the studio, we want a world where the players have taken ownership of drawing those lines through the domains they've selected and combined.

We want a world where the history isn't entirely written by the narrative designers at Soulbound Studios, but where the rich backstory that players will come into on launch day has in some way been penned by the players. In doing all of this, it's not just our world, it's your world too. And Domain & Settlement Selection is a big part of that. Really, Domain & Settlement Selection is the next meaningful chapter in the epic adventure players will be participating in between now and launch, in which they get to contribute to the world as it will exist on launch day.

The Teams Working on D&SS

Development of Domain & Settlement Selection is divided up into three teams. There's the content team, responsible for generating the physical terrain of the world; the metadata team, responsible for generating the waterways, roads, settlements, and all the associated data and turning it into a stylized map; and the web team, responsible for implementing the web portal people will use in order to view, select, and lock in their chosen domains and settlements.

Each team is dependent upon the output of the previous team in order to get a finalized set of data to test and validate the work they've done on their part. The metadata team can't finalize their work until the content team has a final version of the landscapes for each of the servers, and the web team can't test and validate the website fully without the associated large data set that comes from the metadata team.

Each team has worked diligently for several months, encountered roadblocks that have put more and more pressure on the teams following them, and have continued to persevere, working late into the early hours of the morning, and on weekends.

The Team Challenges

First, the content team has probably the most critical job of all, as the choices they make form the literal foundations upon which the world is built. The terrain being generated by the content team is not only an important and necessary input into the metadata generation tools, but is also the same terrain players will one day walk upon in Chronicles of Elyria. Whereas the metadata team can make adjustments as necessary after D&SS begins, and any bugs in the D&SS site can be tweaked, the content team is feeling the pressure as they know the output of their work must, up to a certain precision, be final at this point of development.

But developing a world the size of Elyria isn't easy, and in fact, has proven way more computationally expensive than we had anticipated. When we were developing the maps for Map Voting we were able to generate 2k images (2048x2048), where each pixel of the image represented approximately 128m. But in order to get the definition the metadata team needs to accurately generate rivers, roadways, resource maps, etc., we have to generate world data at a precision of 4m per pixel. To put that in perspective, it means the content team is working with a data set that is literally BILLIONS of data points. And each iteration of the world generation process passes through a series of tools, some of which run processes on the data set using complex graphs like this:


Note that the pop-outs are just enlarged areas of a smaller node in the base node graph. Each of those nodes are themselves miniature processes that run over some or all of the data points of our map. While we were able to run the world generation tools on our own office machines for map voting, the sheer volume of data, and the complexity of the processes we're running, has forced us to migrate execution of our world generation tools to a cluster of 72 core machines in the cloud. These machines are crunching through the processes, spitting out the generated data as quickly as it can - but it's still taking too long.

Next, there is the metadata team. The metadata team is responsible for taking the above 65k pixel x 65k pixel images (Many GBs) that are output for each server and calculating a set of data for each one. To begin with, the team must calculate, based on the biome, the precipitation, water retention rates of the soil, the angles of the terrain, and what the water on the map will look like. Because the data set is so large we have to work with a series of 256 different 4k "tiles". One step of the output looks like the following:


In the image above, which is just a simplified view of the data set, you can see where water could potentially move or settle. This is based on the following 4k image showing the elevation data.


When combined, you get a sense of how the terrain is being used to determine how and where water can flow.


But that's only the first step. Once we've established where the water is, we must then run additional tools that go through the entire data set and determine where resources are located such as food, wood, stone, suitable elevation, and other factors to generate a "Quality Matrix." This quality matrix is then used to calculate the relative value of each parcel of land in the world, which is then used to determine where the many settlements of each biome will be located, and where the corresponding roads will go.

And again, we're not done yet. Because then we have to not only calculate data for the settlements, such as their wealth, population, size, tribal distribution, and resources, but we must also name the settlements. That sounds easy - but we try and use organic methods of naming our settlements, so we use the same methods used on earth - many of which are based on the landscape around the settlements. So we have to determine whether the settlement is on a hill or bluff, along a lake, next to a cliff, etc. And then, once we're all done, we pass our nearly 100,000 256x256 images that are created from this data, along with all the metadata itself that is pushed up to the database, to the web team for use in developing the portal.

The web team are the final consumers of the data. They are responsible for implementing a map system that allows players to navigate and view the entire starting continent of each server, streaming in GBs of images as necessary to do so, along with implementing the UI/UX to allow players to lock in their chosen domains, manage the process of picking multi-domains, view all data associated with each of the domains and settlements in an aesthetically pleasing way, and of course, submitting their choices. No team has an easy job, and every team has been working hard to bring the domain & settlement selection tools online. But...

In spite of the effort put forth by the team, the Domain & Settlement Selection world generation and tools are not yet complete, and won't be fully complete for several more days, in addition to the time we need to thoroughly test the website.

That said, our commitment to beginning Domain & Settlement Selection is unwavering. We know many of you have taken time off work and are eagerly awaiting the start of the event. The last thing we want to do is push back the event. So in spite of the fact that the Domain & Settlement Selection portal won't be available for another week, the event moves forward!

The Solution

When we realized that we were going to be unable to ship the tools necessary for the self-selection of domains and settlements by the chosen start date, we reached out to the 20 monarchs, spread across each of the servers. They've agreed that, if given some additional data, such as the tribal distributions of the duchies in the biomes, the size of the larger settlements and some sustainability information, that they feel confident participating in Domain & Settlement Selection "offline," without the aid of the tool.

So on Monday, when D&SS begins, we'll be working with the monarchs of the different servers behind the scenes, allowing them to submit to us which kingdom(s) and duchy(s) they'd like to pick (still respecting Influence Order). We will then propagate that information to the rest of the community. We will likewise make available what data we can about the various kingdoms and duchies to the rest of the community - the Royals in particular - who will begin D&SS in Week 2 as planned with the aid of the D&SS website.

So while the monarchs will be working with us offline, our intention is for the Dukes, Counts, and Mayors to gain the benefit of using the tools we're working on as planned, with full access to the Domain and Settlement Selection map interface.

One Final Point on Influence

Before I wrap up this update I also wanted to amend one additional policy we announced previously. It had always been our intention to allow people to continue to gain influence throughout D&SS and, in doing so, shift their start time. And while we saw no problems during Surname Reservation, we have heard concern from the community that as soon as people see their start time, in spite of the fact that they cannot see anyone else's start time, that it'll create an unnecessary and potentially harmful influence race. That's not our goal.

Our goal is to give players a way to shift their starting window by a small amount, if they choose to, in order to allow them to pick at a more convenient time. But, given the feedback, we're making the following adjustments to our previously announced policy on influence and start time.

  1. Monarchs will have their start time locked as of 10am PDT on Monday, April 29th. Any additional influence they gain will have no impact on their start time.
  2. Dukes, while they will be able to move their start time through changing influence, will not be able to move their start time up more than 12 hours.
  3. Counts, in a similar vein to dukes, will be able to move their start time up at most 36 hours, regardless of how much their influence changes.
  4. Mayors will likewise be able to move their start time forward at most 60 hours.
  5. While not a change, it should be noted that no amount of influence will allow you to start before the monarchs, royals, or courtiers that are in a higher tier than you.
  6. We will PM you (mayors, counts, and dukes) your starting date/time which will be soft locked as of 10am PDT on Monday, April 29th. A personal countdown will be available for you once the website is up later in the week. Note that all intervals above, 12, 36, and 60 hours will be based on the times calculated on Monday morning.

These constraints are being put in place to ensure our intentions are clear, to allow people to pick at a more convenient time, without encouraging an influence race. This is also the best compromise between our original intentions, and those announced previously as a miscommunication.

Conclusion

That's all folks. With that, I'm going to wrap it up. While the work involved in developing complete worlds is challenging, and the sheer volume of data and calculations is forcing the development process to take longer than even our most generous estimates suggested, we remain committed to beginning Domain & Settlement Selection on time, and appreciate the willingness of the monarchs to work with us in ensuring a timely event.

Building worlds of this size is a monumental task - building four of them simultaneously is unheard of. And we appreciate your patience as we complete what we began. In the meantime, don't lose sight of the bigger picture. Beginning early next week, popcorn will be eaten, drama will ensue, and a few tears may be shed as monarchs begin the process of Domain & Settlement selection by picking their kingdoms and duchies. As soon as the kings and queens begin choosing, we'll let you know what choices they've made, and will provide what information we can about the generated worlds as soon as we can. Stay tuned!

Pledged to the continued development of the Soulborn Engine and the Chronicles of Elyria,

Caspian

Discuss

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Darknuclear - 1 day ago

Cant wait until all the lands are set then we will have a better idea of our kingdoms and the map as a whole. This will also help so that we can have an idea of the environment we will start in.

VioletWinterlynn - 2 days ago

You haven’t missed anything. It is currently delayed and awaiting an official date.

Cosmic Clouds - 2 days ago

I missed my domain selection yesterday, how do I go about doing so now?

Hieronymus - 3 weeks ago

You cannot purchase titles anymore as they've all been removed from the store, but you could try to win a free mayor title by participating in some of the community run contests that are going on right now.

Alternatively, do it the old fashioned way by purchasing some land in-game (after launch), hobnobbing with local elites and getting voted in as mayor of the settlement you're in. :D

SpaceMecha - 3 weeks ago

How would one even go as to claim a title in this game as a member now? ive been quiet waiting for quite a while, did I miss something?

Gunnlang - 3 weeks ago
@SpaceMecha:

Posted By SpaceMecha at 11:36 AM - Wed May 01 2019

How would one even go as to claim a title in this game as a member now? ive been quiet waiting for quite a while, did I miss something?

They is going to be post DSS auctions on titles. So you could try to get lucky then.

Kayle - 3 weeks ago

Thanks for the update! Excited to see the outcome of all the hard work!

Sir Zyr - 3 weeks ago

This is a new, young studio making a ridiculously ambitious game. I'm not too worried about delays and the like as they figure things out. I'm also patient and expecting the wait to be well worth it.

Scorus - 3 weeks ago

This is a fine solution. Let me commend the monarchs for agreeing to this. No one has invested more than they into this enterprise and to be willing to make important and permanent decisions based on less information they were expecting is a tribute to them.

As someone with a few decades of customer service experience, let me suggest that you make the information that you have made available to the monarchs available to everyone and that you look to give daily updates as to your progress. That will make everyone feel better about the wait.

Sneezewortt - 3 weeks ago

Thank you for being upfront about this with the community and giving us the solution you've come up with via discussions with those majorly effected by this, tough situation, this gives me hope for the future and constructive truthful discussion with the community on the state of development.

kajoreh - 3 weeks ago

On a totally different vein...

Thanks to all 20 Monarchs for agreeing on the fallback plan and allowing what is "able to be done" to continue.

I can't see how it would have served any ones long term interest to have been obstructionist at this point, but getting anybody in here to agree on any single thing may need to be celebrated at this point.

Scourge - 3 weeks ago

I have to say, I totally understand that you guys and gals are working as hard as you can, and things need to work well, so take the time you need.
However, please stop posting dates for things. The majority of us were incredibly surprised and excited when Vye announced the date. We wanted it to happen, of course, but we had no solid expectations as to when. Soulbound, you gave us these expectations, and then didn't get it done. While I understand to some extent, I really wish you all would learn not to give us deadlines and dates until you are 100% positive that you can make them. As in, have it finished, polished, and announce it as coming up in a week or two then. That way, you are going to have more than enough time to adjust to the unexpected, because you are basically done. We do not know where you are unless you tell us. We therefore do not expect anything unless you tell us to expect it.
In it for the long haul, I really am rooting for Chronicles of Elyria!

Eolwyn - 3 weeks ago

The main problem is that the Dev deadlines are linked to the official deadlines, in the way, that they release officialy a deadline before it is finished internally.

They should rather keep dates internal when something is finished, then prepare an official deadline separately to announce and release. So the only issues could come from Web dev team, but not from other teams.

PhKnight - 3 weeks ago

The only way people are going to be truly happy is if they release CoE next month, and it works perfectly with no bugs or glitches on day 1. That's also the same world where Leprechauns and Unicorns exists and your wife looks like Kate Upton.

CoE will not be released this year. Learn to live with that and support the devs and their hard work for a game that has such great potential, Or go seek some professional help because a video game you want to play is not out yet. No seriously they have support groups for that.

I would rather play a game next year that's closer to the vision the devs wanted the game to be like, rather then play a game this year that is half done and doesn't meet what the devs wanted.

zimmah - 3 weeks ago
@PhKnight:

Posted By PhKnight at 11:04 AM - Mon Apr 29 2019

The only way people are going to be truly happy is if they release CoE next month, and it works perfectly with no bugs or glitches on day 1. That's also the same world where Leprechauns and Unicorns exists and your wife looks like Kate Upton.

CoE will not be released this year. Learn to live with that and support the devs and their hard work for a game that has such great potential, Or go seek some professional help because a video game you want to play is not out yet. No seriously they have support groups for that.

I would rather play a game next year that's closer to the vision the devs wanted the game to be like, rather then play a game this year that is half done and doesn't meet what the devs wanted.

Speak for yourself.

Most of us are far more rational than that, but we’re tired with SbS overpromising and underdelivering.

It actually harms development to mail and tweet about deadlines and then missing them, it’s calling attention and then letting people down, and that destroys customer confidence which will dry up funding which in turn will slow or potentially even halt development due to lack of funding.

It’s irresponsible, and it’s hardly the first time they do this.

Mozh - 3 weeks ago

Is SBS still taking donations? I'll donate another $2MIL if that will help get more people in to make it happen so things don't constantly have to get pushed back.

kuthedk - 3 weeks ago

Caspian and SBS,

This update is amazing! You have provided solid proof that you keep on working towards your goals and have backup plans to your backup plans. I'm not the least bit worried that you guys will be late past the monarchs, and even if you were, I'm sure that you would have our understanding again.

As someone who works with gigabytes of "Large Data" frequently, I understand to a degree of how long these things can take and even get blown over your most generous time budgets.

Please keep up the fantastic updates like these even though some others are upset(although I don't know why they are when for most of them it will never affect them), the majority of us can understand or even related in a few cases.

Kuthedk

Serelinor - 3 weeks ago

People are upset all around, but I'd say you folks at SBS did the best you could with what you got.

Baiulivus - 3 weeks ago

That's a lot of data and I'm sure it will result in a very detailed game, I do just hope it doesn't cause the game play any problems.

illutian - 3 weeks ago

As other's are saying...

You really need to have 'stuff' done and then announce a release date. Not the other way around.

Spinam - 3 weeks ago

SBS has constantly set and missed their own deadlines for products they introduce. They abandon ideas altogether. We're always hearing about the struggle of game development - we get it. That's why years later, without a game, we still tolerate disappointment. It's a trade we're willing to make. This game development is a journey of itself. But at this point we have spent a collective 6 million and all but a handful have nothing to show for it. Things that could have easily appeased us and given crap tons of test data - like Vox Elyria and the promised standalone architecture tool - were tossed aside for the sake of focusing on main launch.... what is going on with main launch? This really isn't a jab: you've laid out the groundwork, if it's too insurmountable other studios will be willing to pick this up. If you need to hire more staff, say it plain and I'm sure we would band together to make it happen.

We were mindlessly drumming on, and at this point were content to keep doing so. If SBS was concerned about losing momentum then they should put out real content. They aren't much but the web events, new lore and shop items are entertaining. But it's hard not to lose faith in the studio when they elect hard deadlines for themselves, stir a ton of excitement, and then keep saying "Oh, nevermind".

This is bad. SBS, do better. We are patient, the ones of us left. So focus on actually making product and not on hype.

Spinam - 3 weeks ago
@Spinam:

@SBS. At the same time, good work so far! If you'd made this post earlier more people would be focused on your progress.

Leilah - 3 weeks ago
@Spinam:

Posted By Spinam at 01:43 AM - Mon Apr 29 2019

@SBS. At the same time, good work so far! If you'd made this post earlier more people would be focused on your progress.

What good work??? Are you seeing something I am not?

Spinam - 3 weeks ago
@Leilah:

They still rolled out with DSS but didn't have the full interactive bullshit. They don't NEED that tho. We do. And since the majority of the people in Elyria aren't relevant right now, since only like 4% is doing any choosing this week, they still delivered.

At this point in the day your kingdoms should have heard something from SBS about selection. They are still doing work, which is good. They are just lacking on the professionalism when it comes to deadlines. Which, to be fair, is understandable considering they are trying to do something that would take a regular studio just as long but with better paid employees and a lot more resources at their disposal. This is a passion project that grew wings. We believe in their vision so we gotta be willing to be patient with the shortcomings.

Nahkahiiri - 3 weeks ago

Sad yes, surprised no. Even more surprised that SBS doesn't post pone the whole thing at least by a month.

"...more computationally expensive than we had anticipated..." the realism is starting to reveal itself. It's easy to design stuff on paper, but turning designs into realism is much much harder. I'm also looking at you farming DJ.

Finish and test all in one week? Hmm... seriously? What's the hurry?

I don't have much trust on these rushed worlds. I'm pretty sure they need to be regenerated later so expect to make your pick again some later date. That would be just fine if current DSS would be marketed as a alpha/beta test of DSS. You could have created one smaller map and used alpha/beta -testers to make a map selection and even used that map for alpha/beta client tests. There is really no need for the real map until just before expo or KOE or whatever, much much later than now anyway. This way you would have saved tons of resources and the end product's quality would have been higher. Now we, the users, are testers of the rushed (most likely buggy) end product. We use this approach in our company too, it doesn't really work too well.

Hehheh, actually this alpha/beta map selection could have been turned into a funny (?) community event with imaginary non-serious kingdoms probably even fighting each other? We still need to test client side features after all. Or where are we going to test them? On real maps or later generated smaller alpha/beta map which could have been generated now? What could have been better way to test it than the now generated small alpha/beta map of Prelyria which has billions, no MILLIONS of data points? evil laughter

Vucar - 3 weeks ago
@Nahkahiiri:

Posted By Nahkahiiri at 11:10 PM - Sun Apr 28 2019

"...more computationally expensive than we had anticipated..." the realism is starting to reveal itself. It's easy to design stuff on paper, but turning designs into realism is much much harder. I'm also looking at you farming DJ.

This really gets at the heart of my one and only concern with all of this. I have held the same position on this forum for almost 4 years now: I want this game to succeed, but i fully anticipate the need to scale some of these designs back.

I think we all expected some delay and growing pains with the DSS process. The scary thing, for me, is the lack of self awareness of how complex and demanding of an undertaking a lot of this is to them.

That farming development journal excited everyone except for the people who were wondering exactly how long and how hard it would be to actually make this pie-in-the-sky sounding system a reality.

And that's just farming. That's one system of dozens we've heard expansive tales about. Others include the Proteus story engine, the reputation system, the criminal system, the research system just off the top of my head.

How many of these will have "unanticipated" demands, or complexity?

At what point should we (and SBS) start to get more realistic about these things if we ever want to play this?

ShadowTani - 3 weeks ago
@Nahkahiiri:

Posted By Nahkahiiri at 08:10 AM - Mon Apr 29 2019

I'm pretty sure they need to be regenerated later so expect to make your pick again some later date.

Even if that happens, it shouldn't be necessary to make the pick again, as it should be setup to generate the same overall map - otherwise we would have to do the server map voting again too. Resource generation could be manipulated to meet the targets of the previous generated map as well.

Besides, if they need to change anything, then it's more likely to happen in the details, which we aren't getting with this map selection tool to begin with, thus not really a relevant concern.

Crysta - 3 weeks ago

]

looking forward for another round between camp SBS can do no wrong and camp they're doing everything wrong

Gunnlang - 3 weeks ago
@Crysta:

Posted By Crysta at 3:26 PM - Mon Apr 29 2019

looking forward for another round between camp SBS can do no wrong and camp they're doing everything wrong

Wouldn't it be nice if we could meet in the middle and expect better? Yeah nah, lets just sit back with some popcorn.

RedDoggybone - 3 weeks ago

Also remember this is not the first time they scaled back the maps from what was promised. And not too mention the at least 3 versions of pre elayria we have been promised and we have yet to see any of them. Does no one else see the disturbing trend of bait and switch?

Fergus Redbeard - 3 weeks ago

Whatever.

Some are very passionate about complaining and their voice being heard.and vocalizing how based in whatever experience they have they knew.better blah blah blah

Whatever.

I'd complain about the complainers but what would that solve? Meh. It'll be done when it's done. At this point, we are along for the ride.

Hieronymus - 3 weeks ago

Respectfully, if the system is not ready for release, the event should be pushed back because getting this right (and delivering on the experience we've been promised) is just more important than getting some watered down version of it on the 29th.

Moreover, it seems to me that this approach is setting us up for another potential mess on the following Monday, should things not go as planned (which they never do). I'm also quite concerned about how thoroughly a system as complex as you've described can be tested "in a few days", if it's not even functional yet.

Remember. Quality above all.

As a community, I feel like we are continually being asked to accept less than what was promised, and even if I want to be accommodating, how can we make informed choices in an event as important as this if the deliverables keep getting scaled back? One of the critically important aspects of this event was being able to see selection unfold in real-time and having the time to analyze the map to make our own choices accordingly. But now we're losing the entire first week.

If the "goal of Domain and Settlement Selection is, and always has been, to allow our community of backers to help build a world in their image", then please give us the time and the information we need to fulfill that goal.

ElectricBears - 3 weeks ago

If I am a Baron will I be able to see things like pre-existing forts or keeps (I remember there being mention of this) and if I claim a settlement with a keep on it will I then have full access to use/edit it? Or will I have to trade in all of my existing stuff for EP to build one? Or will I have to request for my leage lord to build one in expedition?

BlueDragon - 3 weeks ago

This just creates unnecessary drama. Just don't announce something until its tested and for sure ready to go. You can than be like D&SS starts in 4 days and setup a simple countdown timer and each day give some teaser info about Cartography in the game. Than after 4 days D&SS begins. That's how I would have done it.

Makeke - 3 weeks ago

You literally have the best concept of a game I’ve ever seen. I have spent thousands on this game because I believe so deeply in your concept. It’s the best of everything and the worst of nothing.

But SBS dudes. I gotta be honest. I’m starting to lose faith in you. You guys just can’t seem to “land”.

I wish you all the best this week and I hope you manage to get in a better place.

Virpio - 3 weeks ago

You guys got this.

Lord_Greystoke - 3 weeks ago

You could of saved a lot of time by just typing;

"We here at SBS, although we have decades of experience between us, are incompetent. That's why we had to start our own studio because nobody would hire us. Come back later, ATM's..I mean, backers"

rolls eyes

Dyrnwyn - 3 weeks ago

Amazing level of work and excellent decision. Give yourselves the time and the sleep to get the work done. Cheers!

Amberic - 3 weeks ago

I want to believe... I want to believe... I even have a poster that says so on the wall above my desk. But it IS getting harder...

RedDoggybone - 1 month ago

I have a theory why they didn't just push the whole thing back and I hope I'm wrong but isn't the kickstart aneversary coming up soon? If they push it back it might interfere with that and raising more money god forbid.

I don't know. Many are saying it hasn't been delayed. Yeah that's true. So far anyway but what in the world gives you confidence it wont be? And even if it isn't what we are getting now is half assed and rushed. Whatever happened to waiting for them to do it right and not rush it? How is releasing a dumbed down version of what we were promised now become acceptible?

Please SBS prove me wrong but I am getting a sinking feeling the maps we get will be the same version the kings are getting now. So sad my trust has sunken so low

Gunnlang - 1 month ago

Posted By Caspian at

When we realized that we were going to be unable to ship the tools necessary for the self-selection of domains and settlements by the chosen start date, we reached out to the 20 monarchs, spread across each of the servers.

I think everyone that has been around long enough, expected a delay. Your track record for delivering anything on time, has been shot. I was hopefully, but not surprised to see this post.

What I am more frustrated about is, the last minute post. When you knew you weren't going to hit it and then reached out to the monarchs. It would have been easier imo, to just delay the whole thing. Now some dukes will have crap all time to view the map. Pushing it back, just seems better overall. While it's cool the monarchs don't mind not getting the full experience, assuming they all agreed to this and didn't do it, cause they felt pressured, were the minority etc. Now I'm just really hoping that in a week times, it launches all fine.

This is why I have said over and over, don't say any release date until everything is ready to launch. You honestly keep making the same mistakes over and over. It's why some people aren't even surprised anymore by delays. Losing trust in anything you say. Which is a very bad road to go down.

It's one thing to say shit happens, which it does. But at least learn from it. This has happened too many times. I'm hoping this is the last time.

koroshiya - 1 month ago

I'm ok with them not delaying or delaying DSS to make the end result as good as possible. My only concern with the way they have chosen to proceed is if the high IP dukes don't get a lot of time to initially review the maps prior to the dukes picking. If they can get the website up and running and everyone can see the maps by let's say mid week this week (E.g., May 1), then no problem. However, if the maps aren't released until let's say 9am on May 6th and as a duke you potentially could be picking on May 6 at 9am, then those few first dukes will not have any foresight into what duchy/county/city they are selecting into. They could potentially go over all of the options but risk a lower IP duke coming in and taking their initial choice, whereas if they had the first initial week to mull over the map, they would have already had several places lined up and ready to go come time to pick.

I just see it as a slap in the face to high IP dukes when a good handful of high IP dukes have invested more than some monarchs but dukes are potentially being impacted by this issue if the map isn't released before the weekend (giving dukes the weekend to look over the map prior to duke selection starting). If you know for a fact that the maps will be released before the weekend, then no problem carry on.

Great job on the development, I love the concepts and the game idea overall. I continue to support, but I just wanted to bring this POV up to the devs since they said they read over the comments and forum posts.

HajimeSaikou - 1 month ago

Posted By Watru at 4/28/2019 7:42:57 PM

Am going to be the voice or reason here and ask. How come they never manage to pull anything off as they promise?

Will the final game be full with the same excuses and pitfalls as well?

I don`t think i can find one example where SbS actually release or deliver anything on time as promised. And all the people here refuse to be even the slightest sceptical or critical.

Things may often be delayed, but at least they are delivered.

Posted By Count_Anatar at 06:09 AM - Mon Apr 29 2019

Oh boy... ok I'll concede that this isn't a "delay". But common, the "it was more complex and more work then we realized" bit?

My confidence in this studio is wearing thin. On top of the ddosing bs, I am not looking forward to he next big hit to development.

I am saying this from a stance of someone who is as invested as I can be without my wife killing me. So before the white knight downvote brigade does what they do best, just realize that at some point this crap needs to be called out. If the last... five years is any window into what the game is going to be like.... God help us...

Have you ever created a MEOW of this size?

Count_Anatar - 1 month ago
@HajimeSaikou:

Have you ever created a MEOW of this size?

Is your response to every rational argument a strawman?

No I haven't built any "MEOWs". I have managed teams though, deadlines met and lost, lessons learned and projects completed. I see a shit sandwich, I call it such.

Sbs has a bad habit of not measuring there work load, setting reasonable deadlines and then missing those deadlines. I can't think of one thing that didnt have a hiccup.

Ok sure small studio, first game. I am willing to give them that. But it's getting old. People want to see steady progress. I would point to Star Citizen, they know how to not only raise money, but how to react to them messing up.

I am hoping this goes on without a hitch but you can't blame anyone for having doubts at this point.

Anyone remember that 2018 release date... yeah.

Auralin_Valia - 1 month ago

Not saying i've developed any, even more so that my coding is well and truly in nub status.

The point being, saying that they have this much money and they can't get something out on time doesn't mean much. especially since D&SS is still going ahead, only one aspect is not coming out with it.

Admittedly i don't know the first thing about starting or running a website nor a game, but with the amount of games I've followed through development, its pretty easy to see that SBS has a smaller team than most from start to present.

What he has done, is explained, in quite a lot of detail, why its taking longer to get the maps out. Again, the event is still going ahead.

Tinarius - 1 month ago

SIX MILLION DOLLARS and you can't get this done for the people that gave you that money? Another example of shit management.

HajimeSaikou - 1 month ago
@Tinarius:

Posted By Tinarius at 07:30 AM - Mon Apr 29 2019

SIX MILLION DOLLARS and you can't get this done for the people that gave you that money? Another example of shit management.

$6 million is a lot for a single person as a lump sum.

But that money has been raised over several years and has been used to pay for a multitude of expenses such as staff, resources, rent, utilities etc. so when you divide it up, it is not that much considering the expenses.

If you knew ANYTHING about game development, you'd also know that $6 million is a small fraction that other studios require to develop their games.

Tinarius - 1 month ago
@HajimeSaikou:

I do know about game development. That is why I called bullshit during their KS when they said they need a million dollars to launch the game in just 18 months. I was right.

ZariusFontaine - 1 month ago
@Tinarius:

Please, tell us more about all the games YOU have developed

Auralin_Valia - 1 month ago
@Tinarius:

Posted By Tinarius at 09:30 AM - Mon Apr 29 2019

SIX MILLION DOLLARS and you can't get this done for the people that gave you that money? Another example of shit management.

Perhaps it might be a better idea to give feedback rather than scream "you're bad". Given they are also a smaller team than most trying to make something bigger than ever before, I'm not surprised nor fussed that there are delays, this is beyond a monumental task they are attempting to accomplish.

Again, they aren't delaying the actual event, just the maps coming out for public to see until next week. Don't stress, it'll get here when it gets here.

ElectricBears - 3 weeks ago
@Auralin_Valia:

I agree, delay all the way till what you have is 110‰, but I agree with the sentiments that most are voicing, it's SBS's communication that people are getting annoyed about.

I am in no way telling any any of them how to run their budiness, but I agree I would prefer to just not announce any dates besides rough time lines like 'it's next in our pipeline' or 'it will be the next thing shipping' if you commit to a date too early there are bound to be issues hitting that date, that's just how it is in this scale of work, only tell us a date when you have something 99‰ ready to ship, then just ship it done, with a small lead time.

Secondly, if you do have to push back, just push back till its ready, deliver exactly what you promise.

And third, do it in a way that won't require anyone to take time off work to fairly take part, that way if people do put off work for it, that's their own problem, not yours.

Really rooting for you guys 🙏👌

Tinarius - 1 month ago
@Auralin_Valia:

I'm not saying they, as in the SBS team, is bad. I'm saying Jeromy has a record of this, but now with having more money than he ever planned for, there is no excuse to not have something like this ready. It's reminiscent of when he couldn't even launch his website store and blamed a mysterious European company.

Auralin_Valia - 1 month ago

Labbe is right, this doesnt mean D&SS is delayed per se, just the maps for us to view if i understand correctly. The Monarchs are still picking and the order is still going ahead as planned as far as i can tell.

It's definitely annoying to hear that we aren't getting the maps, but it isn't necessarily going to stop all our plans otherwise is it?

Thank you for the update Caspian, good luck to all of you at SBS as well! Please take the time you need to make sure this runs as smoothly as possible.

Dariusacmar - 1 month ago

@SBS The Monarchs and such are still going to be having their cities/counties/duchies as well as kingdoms picked and solidified on the map selection tool by the time the Dukes get their hands on it, yes?

LordBronn - 1 month ago

The immense pressure on the content team could of easily been avoided by pushing D&SS to a month before KoE. You know, like after all the alphas/betas, when titleholders and players have had a chance to see how the game will actually play and be able to make a much more informed decision about their settlement.

Protey - 3 weeks ago
@LordBronn:

Posted By LordBronn at 3:38 PM - Sun Apr 28 2019

The immense pressure on the content team could of easily been avoided by pushing D&SS to a month before KoE. You know, like after all the alphas/betas, when titleholders and players have had a chance to see how the game will actually play and be able to make a much more informed decision about their settlement.

KoE is not after the alphas/betas. It has been said in the past that KoE will start during Alpha. So the next question should be: "does that mean Alpha 1 is going to be released soon?" Considering we haven't had access to Prelyria yet, it wouldn't surprise me if we didn't see Alpha 1 released until this fall.

RedDoggybone - 3 weeks ago
@Protey:

Posted By Protey at 9:54 PM - Sun Apr 28 2019

Posted By LordBronn at 3:38 PM - Sun Apr 28 2019

The immense pressure on the content team could of easily been avoided by pushing D&SS to a month before KoE. You know, like after all the alphas/betas, when titleholders and players have had a chance to see how the game will actually play and be able to make a much more informed decision about their settlement.

KoE is not after the alphas/betas. It has been said in the past that KoE will start during Alpha. So the next question should be: "does that mean Alpha 1 is going to be released soon?" Considering we haven't had access to Prelyria yet, it wouldn't surprise me if we didn't see Alpha 1 released until this fall.

This fall? Talk about optimistic. They cant even get a map right. How in the world will they get the Alpha by fall?

Count_Anatar - 1 month ago

Oh boy... ok I'll concede that this isn't a "delay". But common, the "it was more complex and more work then we realized" bit?

My confidence in this studio is wearing thin. On top of the ddosing bs, I am not looking forward to he next big hit to development.

I am saying this from a stance of someone who is as invested as I can be without my wife killing me. So before the white knight downvote brigade does what they do best, just realize that at some point this crap needs to be called out. If the last... five years is any window into what the game is going to be like.... God help us...

Labbe - 1 month ago
@Count_Anatar:

Posted By Count_Anatar at 3:09 PM - Sun Apr 28 2019

Oh boy... ok I'll concede that this isn't a "delay". But common, the "it was more complex and more work then we realized" bit?

My confidence in this studio is wearing thin. On top of the ddosing bs, I am not looking forward to he next big hit to development.

I am saying this from a stance of someone who is as invested as I can be without my wife killing me. So before the white knight downvote brigade does what they do best, just realize that at some point this crap needs to be called out. If the last... five years is any window into what the game is going to be like.... God help us...

Heh, not to sound like that white knight you are expecting, but...

The DDoS attack had nothing to do with this delay. That was obviously a minor (albeit annoying) side distraction that at most interrupted Caspians date night and not DSS development. It wasn't even brought up in this post.

As far as the confidence, I think this is a very solid point. In my last point I addressed this but, SbS sets very Aggressive dates when they do so. It is to keep the community engaged, but failing to meet those dates will obviously backlash, and SbS can only take so many dropped dates before it really starts to hit them hard.

I'm neither going to downvote you, or comment further than the following. You aren't wrong, SbS still has my support, here is hoping to a smoother path toward Elyria's future.

Count_Anatar - 1 month ago
@Labbe:

Heh, not to sound like that white knight you are expecting, but...

The DDoS attack had nothing to do with this delay. That was obviously a minor (albeit annoying) side distraction that at most interrupted Caspians date night and not DSS development. It wasn't even brought up in this post.

As far as the confidence, I think this is a very solid point. In my last point I addressed this but, SbS sets very Aggressive dates when they do so. It is to keep the community engaged, but failing to meet those dates will obviously backlash, and SbS can only take so many dropped dates before it really starts to hit them hard.

I'm neither going to downvote you, or comment further than the following. You aren't wrong, SbS still has my support, here is hoping to a smoother path toward Elyria's future.

On the ddos, I bring that up more because things like that will end up leading to delays and so far we haven't got a solid answer how sbs plans to deal with it. Its concerning.

Daynen - 1 month ago

Transparency. The one thing we ask of so many dev teams is the one thing we're usually denied. Now here's Caspian breaking down precisely the hurdles the team's tripped over, admitting his applicable oopsies and declaring a fair compromise to keep on schedule, all in one post.

This is why Elyria will succeed. When even a cynic like me sees it, people damn well better sit up and take notice.

Aeryn Suun - 1 month ago

Any way to watch the process of the domain selection real time?

Labbe - 1 month ago
@Aeryn Suun:

Posted By Aeryn Suun at 4/28/2019 9:09:12 PM

Any way to watch the process of the domain selection real time?

Yes, once the site goes live you will be able to see the domains that are selected as they are selected, although you will still only see the temporary settlement/domain names until the custom ones are approved.

JohnWhite - 1 month ago

Ah great news, after weeks of testing out new excuses such as "the bots did it" or "people can't read about sending packages" it is finally good to see you settled with the old but tried "we had no idea what we were trying to do was this complex" - good one, it has always been my favourite.

In the meantime I am sure the Dukes look forward to act as beta testers for DSS since the Kings won't be available, I am sure nothing could ever go wrong with this plan.

PS: Nice touch trying to get the community to entertain themselves with yet another change to IP locking mechanics literally 24 hours before DSS "starts". I am sure no one will notice the delay after that.

Xarkfleur - 1 month ago

Godspeed indeed.

thanks for this!

Winston_Goodman - 1 month ago

If the monarchs can pick first week and the tools are delivered in time for everyone else then all should be fine. Godspeed SBS.

Teeal - 1 month ago

I am not one of these that I speak of as I am not as exalted as a Mayor, but.. SBS could offer something for those willing to push their pick time back which would obviously push other times up, thus relieving some of the stress that some may feel in related pick times. I don't think someone with at least Duchy Title would think this works but perhaps those with lesser titles would see some value in this . Just a thought.

Augustus_Aquila - 1 month ago

Tnx for the update . I will look forward to see all the event unfold from tomorrow . I thanks all the Monarch to understand and to cooperate with the SbS Team. As Duke I hope that from the 6th of mat wall is going to be back to normal.

Costanius - 1 month ago

Please test this web programme properly and don't rush it to avoid any more drama if its bugged...

Watru - 1 month ago

Am going to be the voice or reason here and ask. How come they never manage to pull anything off as they promise?

Will the final game be full with the same excuses and pitfalls as well?

I don`t think i can find one example where SbS actually release or deliver anything on time as promised. And all the people here refuse to be even the slightest sceptical or critical.

RedDoggybone - 1 month ago
@Watru:

Posted By Watru at 4/28/2019 7:42:57 PM

Am going to be the voice or reason here and ask. How come they never manage to pull anything off as they promise?

Will the final game be full with the same excuses and pitfalls as well?

I don`t think i can find one example where SbS actually release or deliver anything on time as promised. And all the people here refuse to be even the slightest sceptical or critical.

OK, this is not a rant on how hard they work or how innovative the game is. This is a Rant on how they handle their ETA's and how for me and others it erodes at the confidence of the game being made at all. To repeat. This is about the continued missed ETA's and why they keep making the same fucking mistake with them over and over again.

The missed dates erode at my confidence in the team to release ANYTHING on time. So much so that this delay did not surprise me or upset me in the least as I suspected it was going to happen from the first announcement. The bigger and more grandiose SBS hypes something the bigger the chance it will be delayed or never happen in the form promised. Sadly, I am sure they knew well before today they would need to delay and as usual, they are just telling us the day before. That actually bothers me more than the delay.

I have ZERO confidence that we will be seeing the maps in the promised version in a week if at all. They missed this date. I would be a fool to think they won't miss the new one. Cause you just know that there will be bugs and unforeseen events in the maps that will cause further delays. I strongly suspect it will be a month or more before we see them or they will dumb down the version of what we were promised. Yes, it's a complicated map but in the end, it's just a map. It is going to be FAR worse when it comes to releasing the Pre, Alpha, Beta and final product of the game.

But here ye, here ye I have a solution for SBS. Stop announcing ETA's until the thing you're announcing is "ACTUALLY DONE! " All they have to do is tell us they are working on the maps and finish the maps before they give us these assinine dates that everyone with a bit of common sense will realize they will never meet. At this point, the constantly missed dates are doing far more damage than the hype generated by making unrealistic ETA's are generating.

Of course, what your trying to do is extremely complicated. Never been done before. Yadda, yadda, yadda. But when you talk up how great it is going to be then let us believe it is still happening until 24 hours before the release and then suddenly yank the carpet out from under us yet again with an explanation of how complicated the process is, frankly it just sounds like an excuse.

This is how EVERY SBS announcement goes.

1.Announcement of the coolest thing ever in a computer game. Hype it up as best you can.

  1. We are still working on it. Things are going well and we are making it even better than promised.

  2. Unrealistic general sort of release date is promised.

  3. It's going to take longer than expected as the whole staff got chicken pox.

  4. We are back on track and it should be out shortly.

  5. Concrete ETA given for whatever it is we are talking about this time. Usually a month ahead of time.

7 As ETA gets closer, less and less is said about the release on here but some things are said on Discord.

  1. The day before release. It was more complicated than we thought and it won't be releasing tomorrow but it should be out soon. In the meantime, we are giving you a dumbed down version of what we promised you. "This is where we are now."

  2. Delayed further. Often much further.

  3. We have decided to dumb down what we promised you to save resources and start on the next great thing. Or, God forbid, we have scraped what we promised altogether and are going in a new even better direction.

The crowd cheers and says isn't it wonderful how open SBS is with us.

Rinse and repeat.

So, of course, don't release ANYTHING before it's the way you want it. JUST stop announcing the ETA for it until it is completely done. I was reading another thread where a woman was thinking of taking off days from work for this release. I am sure it is unintentional on SBS part but I think you can see how these missed release dates can mess up peoples plans. You have people here so excited for the game they rearrange their lives around ETA's and SBS continually fails them. They want that sort of hype for the game but take some responsibility when the hype messes us up when you don't live up to it.

Leilah - 3 weeks ago
@RedDoggybone:

Posted By RedDoggybone at 4:43 PM - Sun Apr 28 2019

Posted By Watru at 4/28/2019 7:42:57 PM

Am going to be the voice or reason here and ask. How come they never manage to pull anything off as they promise?

Will the final game be full with the same excuses and pitfalls as well?

I don`t think i can find one example where SbS actually release or deliver anything on time as promised. And all the people here refuse to be even the slightest sceptical or critical.

OK, this is not a rant on how hard they work or how innovative the game is. This is a Rant on how they handle their ETA's and how for me and others it erodes at the confidence of the game being made at all. To repeat. This is about the continued missed ETA's and why they keep making the same fucking mistake with them over and over again.

The missed dates erode at my confidence in the team to release ANYTHING on time. So much so that this delay did not surprise me or upset me in the least as I suspected it was going to happen from the first announcement. The bigger and more grandiose SBS hypes something the bigger the chance it will be delayed or never happen in the form promised. Sadly, I am sure they knew well before today they would need to delay and as usual, they are just telling us the day before. That actually bothers me more than the delay.

I have ZERO confidence that we will be seeing the maps in the promised version in a week if at all. They missed this date. I would be a fool to think they won't miss the new one. Cause you just know that there will be bugs and unforeseen events in the maps that will cause further delays. I strongly suspect it will be a month or more before we see them or they will dumb down the version of what we were promised. Yes, it's a complicated map but in the end, it's just a map. It is going to be FAR worse when it comes to releasing the Pre, Alpha, Beta and final product of the game.

But here ye, here ye I have a solution for SBS. Stop announcing ETA's until the thing you're announcing is "ACTUALLY DONE! " All they have to do is tell us they are working on the maps and finish the maps before they give us these assinine dates that everyone with a bit of common sense will realize they will never meet. At this point, the constantly missed dates are doing far more damage than the hype generated by making unrealistic ETA's are generating.

Of course, what your trying to do is extremely complicated. Never been done before. Yadda, yadda, yadda. But when you talk up how great it is going to be then let us believe it is still happening until 24 hours before the release and then suddenly yank the carpet out from under us yet again with an explanation of how complicated the process is, frankly it just sounds like an excuse.

This is how EVERY SBS announcement goes.

1.Announcement of the coolest thing ever in a computer game. Hype it up as best you can.

  1. We are still working on it. Things are going well and we are making it even better than promised.

  2. Unrealistic general sort of release date is promised.

  3. It's going to take longer than expected as the whole staff got chicken pox.

  4. We are back on track and it should be out shortly.

  5. Concrete ETA given for whatever it is we are talking about this time. Usually a month ahead of time.

7 As ETA gets closer, less and less is said about the release on here but some things are said on Discord.

  1. The day before release. It was more complicated than we thought and it won't be releasing tomorrow but it should be out soon. In the meantime, we are giving you a dumbed down version of what we promised you. "This is where we are now."

  2. Delayed further. Often much further.

  3. We have decided to dumb down what we promised you to save resources and start on the next great thing. Or, God forbid, we have scraped what we promised altogether and are going in a new even better direction.

The crowd cheers and says isn't it wonderful how open SBS is with us.

Rinse and repeat.

So, of course, don't release ANYTHING before it's the way you want it. JUST stop announcing the ETA for it until it is completely done. I was reading another thread where a woman was thinking of taking off days from work for this release. I am sure it is unintentional on SBS part but I think you can see how these missed release dates can mess up peoples plans. You have people here so excited for the game they rearrange their lives around ETA's and SBS continually fails them. They want that sort of hype for the game but take some responsibility when the hype messes us up when you don't live up to it.

whoa well said.. I personally thought they wouldn't fail us again after the big fail last year..But again they have. I am financially stuck with this dream to either complete or to disappear (no refunds). I would say goodluck sbs but...

Labbe - 1 month ago
@RedDoggybone:

Posted By RedDoggybone at 2:43 PM - Sun Apr 28 2019

OK, this is not a rant on how hard they work or how innovative the game is. This is a Rant on how they handle their ETA's and how for me and others it erodes at the confidence of the game being made at all.

The missed dates erode at my confidence in the team to release ANYTHING on time. So much so that this delay did not surprise me or upset me in the least as I suspected it was going to happen from the first announcement. The bigger and more grandiose SBS hypes something the bigger the chance it will be delayed or never happen in the form promised. Sadly, I am sure they knew well before today they would need to delay and as usual, they are just telling us the day before. That actually bothers me more than the delay.

When SbS originally made the April 29th start time, it was with a buffer zone in case things went wrong. Obviously they misjudged how many things were going to go wrong, but if they could have known that ahead of time they could have simply added that to the calculation. The fact remains they didn't know and once they were certain of being unable to get maps to us on time they announced it.

I have ZERO confidence that we will be seeing the maps in the promised version in a week if at all. They missed this date. I would be a fool to think they won't miss the new one. Cause you just know that there will be bugs and unforeseen events in the maps that will cause further delays. I strongly suspect it will be a month or more before we see them or they will dumb down the version of what we were promised.

Honestly this is relatively fair. SbS has always placed... aggressive dates for their releases of events, and unforeseen events often derail these by various margins. The most we can do is be understanding to whatever degree we are able and if we take the next announcement with a grain of salt well it's a grain well earned.

But here ye, here ye I have a solution for SBS. Stop announcing ETA's until the thing you're announcing is "ACTUALLY DONE! " All they have to do is tell us they are working on the maps and finish the maps before they give us these assinine dates that everyone with a bit of common sense will realize they will never meet. At this point, the constantly missed dates are doing far more damage than the hype generated by making unrealistic ETA's are generating.

See this is where it gets difficult for SbS. As a crowdfunded studio lack of community engagement would be like a noose tightening around their necks while they try and quietly work on things. They set aggressive, yet achievable dates, in an effort to keep engagement up, and there is no perfect solution for this. Missed dates definitely hurt, but no funding and subsequently no dates would hurt even more. SbS has to play that balancing act, and I don't envy them.

So, of course, don't release ANYTHING before it's the way you want it. JUST stop announcing the ETA for it until it is completely done. I was reading another thread where a woman was thinking of taking off days from work for this release. I am sure it is unintentional on SBS part but I think you can see how these missed release dates can mess up peoples plans. You have people here so excited for the game they rearrange their lives around ETA's and SBS continually fails them. They want that sort of hype for the game but take some responsibility when the hype messes us up when you don't live up to it.

I think this post is doing exactly what you are asking. SbS is taking responsibilities for dates given and adhering to them. Monarchs have agreed to make their decisions based on less UI and perhaps more meta data, and then Dukes and beyond will get largely the same experience they were promised the entire time.

The biggest part though is that D&SS didn't get delayed it was just the map and interface that is getting to us late. People that were planning on taking time off work for their pick, and people that wanted to look at the maps prior to making their decisions are still going to get the chance to do so. Monarchs are the only ones who had any major changes in their picking process, and by the sounds of things it was an agreed upon change.

Cynn - 1 month ago

Even if this were not something completely new, using systems that have already been tested in other games, there would still be unplanned issues. I am sure this will not be the last of the things to come up and mess up the plan. You've all put so much time and work into making this be great for us, the players, and it is truly appreciated. Your explanation of the process I would hope will help others to accept and understand. I've learned some new things reading through that and will not forget when running around in game just how much went into making it.

Eolwyn - 1 month ago

Thanks for the clarifications.

I'm really worried about how it is going happen.

Changing the plans as the ship is already moving toward the battle field sounds a risky scenario while the hourglass is already pouring its sand of destiny...

Wise generals usually wait for for all troops to be ready before to launch the assault.

Devartyr - 1 month ago

Good job to the studio in working around the delay and keeping things going tomorrow. Really excited everything is getting underway!

Becky Bowya - 1 month ago

I knew they were totally focused when my surname application still has not been processed after a week. (And I'm fine with that!) They certainly seem to be all hands working on getting this done, and done right, as quickly as they can.

The Monarchs are good people, and it's great to see them working together with SbS to keep the time line of selection on track, even if viewing the maps by the masses is delayed. This is a great compromise, and kudos to both sides for making it happen.

The selection times being sent on Monday certainly seem to reinforce the commitment the team has made to have the maps ready by weeks end so the Dukes can select. We know they are close, committed, and confident the end product will be something to be proud of.

I'm looking forward to seeing/selecting my new home, and wish the whole SbS team good thoughts during this sprint of sprints.

Marovec - 1 month ago

Do what you gotta do boss.

I understand people took off work (though ffs they should have known better), and you want to accommodate that.

However, I will again say that if you need the time to make it "right", take it.

Yes, some people will inevitably be upset, but I imagine both the community at large, and the public image of SBS, will be much more negatively impacted by having a broken DSS than by a need to delay a few weeks.

Again, much love to the whole team, and I wish you the best.

Lethality - 1 month ago

No one has ever built a Chronicles of Elyria before, so how could you have known? :) Thanks to the whole team for doing your best to make this dream of (all of) ours a reality...!

If you need me, I'll be off in the corner learning more about soil pH levels.

Ortherion - 1 month ago

I think a great work around working with the Kings and someone that is impacted by the maps I support SBS 100%

I also appreciate hearing us on the concern about not getting into a influence race the week of each tiers pick week. Thank you for listening to our concerns :-)

Keep the coffee percolating and the energy drinks fully stocked!

Daarco - 1 month ago

Well, since it is the first time anyone have tryed to do anything like this before we understand there is some roadblocks.

AlteOgre - 1 month ago

Monumental indeed. Sadly many will not fully comprehend the scale and complexity, regardless the way you try to present it to the masses. I hope it will not affect their attitude to your admirable efforts and continued pledge to the goals you made ours. Thank you!

ZorTir - 1 month ago

Many of us expected a delay of sorts and that is what this is. However, I for one, appreciate you making a post about the delay in the tools/presentation and the solution that was determined prior to the event's launch day. From my perspective, this is a large step in the right direction.

Thank you for communicating this with us in an official manner.

KypiqStomper - 1 month ago

you will still be able to boost your que placement.

a word starting with M that is being grabbed. but its not the first time x)

Lemonsquid - 1 month ago

Thanks for the update, the hard work is appreciated

Kaeolin - 1 month ago

So I get my pick time tomorrow at 10 AM PDT and we'll see the maps within a week. I am happy with this. Most folks have already picked their spots anyways except for Mayors. So many mock selections.

Zamphox - 1 month ago

You guys are seriously amazing, and what you are doing is revolutionary, I really hope people understand that. Please do not break under pressure, release DSS when its ready and not a second earlier.

Arisilde - 1 month ago

I would honestly rather you push the event back a week than lose a week of getting to dissect the map to make the most educated decision I can on where to place.

Augustus_Aquila - 1 month ago
@Arisilde:

Posted By Arisilde at 7:46 PM - Sun Apr 28 2019

I would honestly rather you push the event back a week than lose a week of getting to dissect the map to make the most educated decision I can on where to place.

It will be only for the Kings . We will have all the map as it meant to be for us Dukes

Eolwyn - 1 month ago
@Augustus_Aquila:

Posted By Augustus_Aquila at 10:01 PM - Sun Apr 28 2019

It will be only for the Kings . We will have all the map as it meant to be for us Dukes

Hmm, how can we be sure that this week will be enough to finalize the remaining developpment... when SBS announce on the begin of April they'll be ready on 29th ?

I would rather calm down the pace to avoid a sprained ankle, and postpone...

Please have some empathy for the dev team, how much pressure they are enduring... At some point it will break in this everlasting sprint...

BogdaN_Cz - 3 weeks ago
@Eolwyn:

Take your time. "Build slow and strong, than fast and wrong"

Heartagram - 3 weeks ago
@BogdaN_Cz:

Posted By BogdaN_Cz at 06:57 AM - Mon Apr 29 2019

Pressure? What pressure? You really don't know how is to feel pressure and neither SBS does. They are very relaxed, taking long holidays, not working weekends etc. Ofc is easy to be relaxed when you have 6 mil dollars in the piggy bank... we will see what happens when the money will run out without them being able to deliver anything noticeable. Of course they will keep trying to sell foxes, rabbits, horses etc. But I don't know how much time this virtual item purchase will last.

Just expect them to go bancrupt at some point, they will issue a statement that due to technological issues they couldn't deliver the content and that's it. According to KickStarter they don't have to finalise the game. They don't have to deliver anything. Also you cannot get a refund, so there ya go.

No more backing from me. If they deliver the game great and if not I already accepted that this contributed money is lost.

RedDoggybone - 3 weeks ago
@Heartagram:

Posted By Heartagram at 07:39 AM - Mon Apr 29 2019

Posted By BogdaN_Cz at 06:57 AM - Mon Apr 29 2019

Pressure? What pressure? You really don't know how is to feel pressure and neither SBS does. They are very relaxed, taking long holidays, not working weekends etc. Ofc is easy to be relaxed when you have 6 mil dollars in the piggy bank... we will see what happens when the money will run out without them being able to deliver anything noticeable. Of course they will keep trying to sell foxes, rabbits, horses etc. But I don't know how much time this virtual item purchase will last.

Just expect them to go bancrupt at some point, they will issue a statement that due to technological issues they couldn't deliver the content and that's it. According to KickStarter they don't have to finalise the game. They don't have to deliver anything. Also you cannot get a refund, so there ya go.

No more backing from me. If they deliver the game great and if not I already accepted that this contributed money is lost.

You know, the potential loss of my investment has never bothered me. I knew it could happen and I took my chances. I personlly feel it unfair to begrudge my investment years down the road. Especially since I never doubted sbs work ethic and excitment for making the game.

My problem is more with them overhyping stuff and seemingly never delivering on the hype. Here we are years into development and all we have is

A web site to sell things.

Unimpressive maps that all look like England in shape

A bunch of theory crafting that sounds impressive on paper but is becoming increasingly obvious they cant bring to life.

Tons of promises that have either been dropped all together or severly dumbed down from the hype we were promised.

An inability of the developers to stay focused on one game concept to its conclusion. Think of it. If they had just stuck with what they originally told us we would be sampling things by now.

And they never seem to learn their lesson. How do you keep giving unrealistic release dates, never hit them, then do it over and over again and expect us to have any faith you will hit them? How many of you roll your eyes now whenever Caspian announces a new release date? How does he not see that every time he misses one then comes on here at the last moment with some techno mumbly jumbly why it happened and then tells us it was more complicated than expected so now they are dumbing what was promised down, we lose faith in the company. Only the unwavering white knights believe him any more and I am sure even some of them are just putting on a brave face for the masses.

Stop overhyping things you cant deliver on. As I and others have said before stop giving us release dates until the project is completely done and ready to go.

To me the problem is that sbs got so wrapped up on hyping the game with unrealistic goals and release dates to raise money they are shooting themselves in the foot because they cant deliver. I just don't think they realized how damaging this has become.

Kov - 1 month ago
@Augustus_Aquila:

Posted By Augustus_Aquila at 06:01 AM - Mon Apr 29 2019

Posted By Arisilde at 7:46 PM - Sun Apr 28 2019

I would honestly rather you push the event back a week than lose a week of getting to dissect the map to make the most educated decision I can on where to place.

It will be only for the Kings . We will have all the map as it meant to be for us Dukes

No, we were all thinking we'd see the maps on the 29th, if we don't get them until the 6th, we all lost a week. I don't agree with Arisilde, but he has a valid point.

Labbe - 1 month ago

I think this is a good solution to a worst case scenario. DSS isnt delayed per say, just the map.

I wish SbS the best in the following week.

Agonistes - 1 month ago

Wow! Resembles CPU architecture...very impressive!