18 May

DJ #18: Kingdom & Land Management

By Caspian

With us being in the middle of our Kickstarter, and with land and titles being offered in exchange for Influence Points and backing support, it’s no surprise that there’s a large number of questions about what it means to own land, what land can be used for, how one becomes a mayor, what the responsibilities of managing a settlement are, how one becomes noble, and what safeguards are in place to protect someone’s claims. I’ve pulled together this design journal in answer to those questions.

At over 8 pages and 4,000 words, it’s the longest design journal to date. It’s ironic in a way, as the system of nobility and titles in Elyria means that no more than 2,000 characters on a server will actually be noble, and it’s most likely going to be much fewer than that. If you include in the Aristocracy, it’s still no more than 10% of the population.

With that in mind, if you’re planning to just be an adventurer, a humble craftsman, an explorer or cartographer, or even a miner, chances are good you won’t need to know any of this for a good long while. Titles and Land Management truly is a game all-in-itself and not everyone will want or need to play. Actually, not a game. A dance. The Dance of Dynasties.


The Gentry are just your average landowners and can obtain land through a number of means. They can obtain land through “mawwiage”, inheritance, purchasing from the local count, and of course, through Adverse Possession. While not something we'll cover in this design journal, it's also possible to purchase land through influence points prior to the launch of Exposition. Let’s take a look at the others in more detail.


Perhaps the most straightforward route to obtaining land is through marriage. Unless the marriage contract is specifically altered not to share ownership, any land owned by either spouse becomes the shared property of both. We leave the option open for a prenuptial agreement because you never know, he/she may be a gold digger. Seriously, they may actually be trying to dig up gold on your land.


While it's possible to inherit land from yourself or from others, when the game first launches you'll likely be children of NPC families. In this case, you won’t inherit the land of your NPC parents unless you reach a certain amount of Favor with them. Otherwise, they'll will the land back to the Count. We did that because we didn't want the first generation of players to automatically get all the NPC land. They should still have to work for it. Yep, we think of these things. To inherit land from your NPC parents you’ll need to complete a certain number of tasks for them, make improvements to the land, etc. If you ask them, they’ll let you know whether you’re in the will or not.

Buying Land

In addition to marriage and inheritance, you can buy land from the local Count. The Count will have a Land Management Table in a public County office that shows all parcels of land within the county. The Count, or a representative he appoints (a land manager), can go in, insert blank deeds obtained from a scribe, and then drag/drop them onto the parcels of land on the table and fill in the values.

Then, anyone can come look at the table, see the unclaimed parcels of land with the "deeds" pinned to them, sign their name, put any required money "into the table", and take the deeds. Poof! They've purchased the land.

The nice thing about this system is it means there’s no need for the Count/land managers to be online to sell the land. The Count or land managers just need to set prices and put stuff up for sale ahead of time.

Once you've purchased a plot of land, you own it and can legally build on it. And before anyone asks, yes you can re-sell your recently purchased land. You can even build a Land Management Table of your own that shows all the land you own and put it up for sale.

Adverse Possession

The last way to obtain land is through Adverse Possession. Adverse Possession is the process of obtaining land that was previously owned but has been abandoned. Abandoned land is land which has not been visited by owners or family members in the last 28 real-life days. Right away, that means it’ll most often be land that’s remote, infrequently visited, or land which has been left unattended due to people going offline for several weeks or months. Once a land has been officially abandoned someone can attempt to take possession adversely. Hence the name.

We changed the system slightly since last time we talked about this system as a result of the introduction of the Land Management Table. Now, you go to the Land Management Table located at the County Seat and it'll show you the land on it that has become "Abandoned".

While at the table you can submit your own contract in place of any contract that existed for abandoned land. You’ll need to obtain a new contract from a scribe before-hand, but once doing so you can specify the purchase price, property tax, etc. Basically, whatever you want. The contract is between you and the Count, just like when someone normally buys the land, but because you're claiming the land through adverse possession, it means you set the terms of the contract.

You put that into the table. And you click "Adverse Possession" in the UI and you’ll get back a copy of the deed/contract that’s set to become official in 28 days, assuming you maintain possession of the land. So you make your way to the land, build a simple house on it, and then keep the house from being destroyed for 28 days. After 28 days, if the structure hasn’t been destroyed, you own the land in full.

The nice thing about this is it gives the Count "notice" that you're claiming the land. If he sees the contract and doesn't like it, he may come and fight you off the land. If he does like the contract, maybe you were fair and generous, he may actually come help you defend the land from the previous owner. This process of signing a new contract is important because Adverse Possession is supposed to be a legal way to take ownership of land, not an illegal way, so there still needs to be a contract associated.

All that said, it takes almost a full two months to gain land this way from the moment someone abandons the land. One month for it to become officially abandoned, and one month for someone else to take ownership.

Uses of Land

Now that we’ve spent some time talking about how to get land, you may be wondering what you can do with the land. This falls into three basic categories.

Residential & Commercial Construction – Buildings houses, inns, crafting buildings, taverns, etc. This just means using the land to build stuff on.
Agriculture – This means farming, beekeeping, breeding, harvesting, or really anything that involves the natural, renewable resources of the land.
Industry – This means mining or otherwise harvesting the non-renewable resources of the land.

No matter how you plan to use the land, as you gain more land adjacent to each other and attract friends to come and join you in your efforts, you start to move beyond a simple Gentry and into the realm of the Aristocracy.

Aristocracy & Establishing Settlements

The Aristocracy are the Mayors, Magistrates, and Barons. To transition from landed Gentry to Aristocracy you must follow a path of development for your land, growing it from one kind of settlement or another. Let’s talk about how you do that.

First, you, or you and some friends, buy three parcels of land next to each other, put a building with a few beds on each one of them (enough to hold 10 people minimum), and put a well in the middle. That creates a Hamlet. Everyone within the three parcels of land get water automatically when on the land. That means while your thirst still goes up, you won't die of dehydration. At the same time, having a house and a bed means your fatigue won’t drop while you’re on one of the three plots of land.

Now, Hamlets are not registered. So aside from the benefits already described they provide no additional benefits. You can call your hamlet whatever you want but it won’t show up on any maps unless you mark it yourself. If you want any benefits beyond this, you have to expand.

If you expand your collective land up to a minimum of nine (9) parcels in more or less a square, build a Tavern, and grow the number of community members from 10 to 25, your Hamlet becomes a village. In addition to the benefits provided from any of the other structures you build on the land, having a Tavern on your land means that with fields, farms, or another source of raw food on your land your Tavern can begin to service the village, preventing starvation whenever you’re within the presence of the settlement.

Now, hamlets and villages have no system of governing as they’re generally going to have no more than 3-5 players living on them. Everyone who owns land in the village is a Village Elder and should have a say in what happens in village matters. Whoever owns the most land is naturally going to have more say.

As with hamlets, villages can be named whatever you want, likely won't show up on maps, and don't have to be registered with the county. But if you register, you get certain benefits. Namely, the Count will likely want to build a road, put it on the maps, and if you build structures with crafting stations that are "open", then NPCs from nearby areas might travel and join your village. They may then purchase land nearby to help grow your village.

As you continue to grow your land, build new structures, and expand the community size it will follow a similar pattern. Here are the actual requirements:

  • Hamlet: 3 Parcels; 10 people; Well
  • Village: 9 Parcels; 25 people; Tavern
  • Town: 25 parcels; 75 people; Town Hall
  • City: 49 parcels; 150 people; Courthouse
  • Capital: 81 parcels; 250 people; Monument

As your hamlet grows into a village, into a town, etc. so too must your infrastructure grow. The well we first built only covers a 3x3 area. So as you expand, you'll need to put in more wells, fields/farms for food for the taverns, windmills, etc. Of course, any plot of land along a river automatically gets water. So no need to build additional wells there.

Now, once you get to the point of having a town there is a Town Charter that is filled out. The person "in charge" of the town is the Mayor and everyone else are members of the Town Council. This is similar to Guild Leaders and Officers in other games. Generally speaking, the Mayor of the town will be the person who owns the most land under the town. But it doesn't have to be that way. Whoever registers the town charter with the county is the Mayor, regardless of whether they actually have the most land or not.

Responsibilities of the Aristocracy

One of the questions people often ask is, what are the responsibilities of Aristocracy. That is, how does a Mayor (Town)/Magistrate (City)/Baron spend the majority of their day? As a hamlet/village, there's no special UI and they basically just work with their fellow hamlet or village elders to decide where to put plots of food, wells, and other small buildings. That’s it. Beyond that they can play however they want.

As a Town and above, there's a Town Management UI which lets you see your boundaries, zone parcels of land for leasing (residential, commercial, industrial), monitor settlement resources and taxes, and lets you identify where you want different types of structures to be built. This is, as you guessed, a table, much like the Count has, which goes in the Town Hall. Through this table, people can see the "town plan". And can work to bring the mayor’s vision of the town to life.

Once you hit City-level and above, and add a Courthouse, it becomes possible to customize the local laws using the desk at the Courthouse. As with the lower-level tiers, aside from defining some laws for your city, using the City Planning Table to identify where buildings should go, viewing the resource tables to ensure you’re getting the right resources into the town, and collecting taxes, you can otherwise play the game as you normally would.

It’s our estimation that with each tier of government comes an extra couple man-hours of management a week. Hamlets maybe 1-2 hours per week spent managing/meeting regarding the hamlet, villages 2-4, towns 4-6, cities 6-8, and capitals 8-10. Remember, at the point where you’re running a Capital, you’ve got 250+ people residing within your domain. These are of course estimates. Those people who prefer to be more hands-off can delegate many of the duties to others, and those who prefer to be more involved can walk the settlements making improvements themselves.

Mayors vs. Barons

Hamlets, Villages, Towns, etc. each have a military counterpart. These military counterparts work much the same, except they are defensive structures, typically smaller, and are paid for by the Dukes, rather than requiring payment in the form of taxes to the Count. These are currently referred to as Outposts, Forts, Keeps, Strongholds, and Castles.

Like their civilian counterparts, they require the introduction of different buildings such as Lookouts, Barracks, Ramparts, etc. The leaders of Keeps, Strongholds, and Castles are, as you might have guessed, Barons instead of Mayors/Magistrates. Beyond that, the functions of the military structures are much the same as their counterparts.

Like a hamlet, outpost can be built anywhere. Same with a fort in comparison with a village. When you go beyond that, you sign a contract with the Duke that guarantees you resources in exchange for building certain structures, keeping a minimum number of people residing there, etc.

That said, civilian establishments can have military structures as well for defense. Nothing prevents you from building those things. It’s just that lacking a contract between the Duke and a settlement leader, requires it to remain a civilian settlement.


The Nobility are the Counts, Dukes, and Kings. The main questions people have about nobility is "How do I become noble?", "What are my duties as a noble?", and "How do I lose my nobility"?

There's a few ways to become Noble: Marriage, Inheritance, Claims, and Appointment.

Marriage is obvious. If you marry someone and the contract grants you a noble title, you become noble. You can now set laws in your regions and have the other privileges of your rank. Inheritance, same thing. If you inherit from a PC or NPC (with Favor) like you did land, you become a Noble.


This is the exciting one. To claim a Noble Title, you have to have a Casus Belli. There are three ways you can go about getting a Casus Belli: Favor, Fame, and Wealth. Note: the last two only apply to non-Nobles. Once you become a noble, only favor can be used. This was provided as a way to allow players of different paths to become Noble. Once you're Noble, you must play the Dance of Dynasties to move up.

Casus Belli from Favor
Let's say I'm a Mayor of a city in some county. If I can gain enough “favor”, I can either take over as Count of the county, or if I have enough land can claim independence and create my own county.

What does “favor” mean? Favor is a willingness by your peers, your noble's peers, or your noble's liege lord to support you. This is actually a written contract that they sign that assures you their support. So if you're a mayor, and you can rally enough other mayors (currently 2/3), you can claim Casus Belli and attempt to overthrow your count.

As previously stated, instead of getting the favor from the other mayors, you can alternatively curry favor with the other counts in your duchy - your count's peers. If you can get 51% of your count's peers to agree, then you have achieved Casus Belli. As with before, that gives you the opportunity to perform a coup.

Finally, if you can get 25% of your count's peers and their duke you’ve established a cause for war.

For King, there are no nobles above them. So you either need the dukes to rally against the king, or you need to gain favor with the other Kings. There's treachery afoot!

Casus Belli from Fame
Each noble title has its own fame. Legendary for Kings, Exalted for Dukes, and Renowned for Counts.

If you can reach the level of fame just below a noble title: Famous for Counts, Renowned for Dukes, and Exalted for Kings, you can automatically claim Casus Belli on the basis of being famous.

Then, the same process repeats as before. Of course, being an Exalted character might give you Casus Belli to claim the title of King, but you still need an army to defend your new capital. That's where more politics are involved. And as an Exalted character if you die while challenging the King, you suffer the spirit loss of being a now, Legendary character.

Casus Belli from Wealth
If you're able to accumulate some, yet to be defined amount of wealth based on play-testing, you can buy a Casus Belli. Of course, you still need the land to claim as your own, and you still need to pay mercenaries in order to invade/defend your new title, but it’s at least possible to get the “CB”.


Up until this point we’ve been talking about ways to obtain a Casus Belli, which allows you to initiate a coup. But here's where the fun starts. For the sake of the next section, you can replace the word Count with Duke or King in most circumstances. The process is mostly the same for each.

Once you've got the ability to coup, you must either set up a County Seat in your own lands and declare your independence of the former Count, or you need to march in and take the County seat from your predecessor.

At this point, it behaves much like Adverse Possession. If you set up a County Seat, the reigning count has 28 days to remove your county seat. If he succeeds, you forfeit your titles, a vacuum ensues, and he can appoint a new Mayor/Baron in your stead.

If you succeed, and he/she cannot force you off your lands, then congratulations! You've created a new county!

An alternative to setting up a new county of your own, which requires a significant amount of land, is to just march into the County Seat, and claim it as your own. If you can stay in the county seat for 28 days, you become the new Count. If you're killed…. well.... Yeah. You lost. No building needs to be destroyed in order to prevent your coup from succeeding.

Coups are divisive. If a Mayor coups and invades the County seat, the other mayors/barons have essentially three options.

  • Join the pretender and become part of his/her new county
  • Remain neutral, and hope your current liege lord doesn’t win
  • Join your liege’s call to arms and hope the pretender doesn’t win

Regardless of which option you choose, there is a potential loss condition for you. If you joined the pretender and he lost, or remained neutral when your liege summoned you, you committed treason. In the event your liege lord wins, you’re at risk of losing your title.

If you remained loyal to your old master, and the coup is successful, the new count could sue for peace, or could choose to stretch his/her army further and invade your lands as well. No matter which route you go, coups are dangerous times for everyone.

Fortunately, in order to have obtained a Casus Belli in the first place they had to gain significant support from either your peers, your liege's allies, or even their liege lord. That's no small thing, and you should very quickly be able to take the temperature of the situation and get a good idea for who the winner will be.


As just hinted at, a noble can remove their subordinates from power and appoint another lesser noble in their stead if and only if there's a vacuum or power struggle. This generally happens during the death of a noble without an heir, or if a title is revoked due to treason. (See previous section on coups)

If you, as a count attempt a coup, and fail, your title will likely be revoked, and the Duke can put someone else in your position. But here's the important thing to note, and I'll say it twice.

A title can only be revoked due to a player's choice of actions. A title can only be revoked due to a player's choice of actions.

You have to risk losing your title for it to be taken away. We will do what needs to be done to ensure that's the case. We do not want nobles tossing their lesser nobles for no reason.

Another thing to note, in the event a power struggle does occur and a noble is forced to fill the seat of a lesser noble, they can only do so with the lesser noble’s peers, or one step below. So if a duke is tossed out or dies, the spot can only be filled with another duke or a count. Likewise, a Mayor that is removed from power can only be replaced by another Mayor, or by someone else who owns land within the settlement.

Defending your Title

Let’s say you're the count who's just been invaded and you fled your lands. You'll keep your title for another 28 days. During that 28 days you have a free Casus Belli to counter-attack and reclaim your position. After the 28 days, your title changes to "Deposed Count/Countess..." and you no longer have Casus Belli to claim that land as your own. Another thing to note, a noble can forfeit by returning their ring to the usurper. If the Usurper gets the rings of the noble, the titles is revoked immediately and given to the new noble.

So one possible scenario is the king is assassinated and the murderer takes his ring. This creates a power vacuum and one of the dukes uses that as an opportunity to coup, by gaining favor of 2/3rds of the other dukes. The assassin then returns to him the ring of the king. The king is dead, long live the king!

Final comment on that, you'll likely have land under the county seat as a noble. You'll also likely have land elsewhere, not incorporated into the settlement. The land under the settlement becomes owned by the new noble but any land you had not part of the settlement remains your private lands. So if you've got a farm somewhere you can always flee to that if you need to.

Responsibilities of the Nobility

The Kings are responsible for setting the success or victory conditions for the kingdom. That is, it's the king who decides whether the kingdom will focus on research & technology, business and commerce, or military endeavors. Through their Kingdom Management UI, they can drive the direction of the kingdom. This uses NPCs or players to communicate to the dukes and counts, so they can drive toward that goal. Also, kings set laws and taxes for the kingdom using contracts.

Dukes set laws/taxes for their duchy, and are responsible for paying dues to their king. They're also responsible for law enforcement, military, and the defense of their duchy. They manage the Strongholds / Castles / Outposts, they assign sheriffs to each of the counties, and they appoint judges to the courthouses of the cities. They can use their map to keep track of crime rates and the sizes of their defensive structures, and in war, the dukes raise their armies and lead them into battle.

The Counts are responsible for resource management, building up settlements within their counties, establishing wealth and power for the kingdom, and encouraging research. The Count's UI is about creating trade routes, identifying where resources are being gathered, and funneling the money to/from the settlements.

Sizes of Land and Settlements

Another question we get asked frequently is how many settlements, counties, duchies, and kingdoms will be in the world at the start of Exposition. The answer is, there's no precise answer. The worlds are procedurally generated and as a result, there’s a range of numbers with respect to kingdoms, duchies, counties, and settlements. That said, let me provide a few numbers.

First, there will be an average of 4 kingdoms per starting continent. Within the kingdoms there will be an average of 8 duchies. Here’s where it gets interesting, the sizes of a county can vary so widely that there can be as a few 8, or as many 64 within a single duchy. On the high end, that could mean as many as 2,000 counties on a single continent. Of course, the counties would be so small they’d only allow for 100 or so characters in each. The other extreme results in over 750 characters per county. The end result will be somewhere in between. If we assume somewhere around 16 counties in a duchy, the law of averages would suggest around 400 characters per county. Given that we know the size of settlements to be 10, 25, 75, 150, and 250, it’s safe to say that a county could have any combination of up to 40 hamlets, 16 villages, 9 towns, 2 cities, and 1 capital. In reality, it’ll generally be a combination therein.

A couple examples might be:

  • 4 towns and 4 villages
  • 1 city, 2 towns, 2 villages, and 5 hamlets


That concludes this massive design journal. If you haven’t already, make sure you read the Update on Kickstarter to learn a bit more about how choosing kingdoms, duchies, counties, and settlements will work in Exposition. You can find the link here:
Distributing swords is no basis for a system of government...


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Ageron - 1 month ago

wow ! that was a long post! I am realy looking forward to this game and the many many hours to come.

ow and as a question : will there be a somewhat seperate game mode for the nobility and Aristocrats ?

like when you play as a adventurer you play in a skyrim like world and when you play as a duke or king you play in a Europa Universalis 4 type gamemode.

Warkan - 1 month ago

This has been up for several months now already, but reviewing it again and really taking a look at how hard this development team has been working, I would be remiss not to give praise and say how excited I am to see this come to fruition. Their creativity is inspiring as always. Keep up the great work!

FenixFireSage - 8 months ago

There is another way to gain promotion which has not been mentioned. Beneficent sub-enfeoffment in which you gain permission from your Count and probably their Duke to establish more "independence." Using the example given, a Baron could peacefully establish a County Seat if they first established a contract with their overlord maintaining fealty while taking over management of a new smaller county.

Ferfallis - 8 months ago

I've posted elsewhere, but didn't really get the info I was curious about.
What if the king were to lose the ring, or if he threw it in the ocean or something? Not sure why a king would, but I'm curious. Would he still have his title and abilities and whatnot? What would the effect be on the other nobles? Could someone gain king-hood without the ring?

Silkow - 8 months ago

I look forward to my time as Baron. ;-) Are the dimensions for outposts/forts etc. similar to their civilian counterpart? (as in: small outpost for 10 soldiers/milita fighters, a fort can support up to 25 fighters and so on)

Feyreisa - 9 months ago

Really informative! Still itching for more information but this answered quite a few questions. Can't wait to learn more!

Serverus - 10 months ago

Great read! I had a question regarding taxes. You mentioned that the Mayor's will run the towns and the Magistrate's will run the cities. Will there be a tax collector under them, a dedicated player or NPC who will go collecting taxes from players who live on your property? This goes for noble houses also. Will the Sheriff collect taxes for the Count?

I am thinking unpaid taxes should also be included in the 28 abandonment rule. If you do not pay your taxes for 28 days, the Count, Mayor or Magistrate will personally come to see you pay or be removed by force and seize all of your possessions. But at first the dedicated tax collectors will come and make their 28 attempts.


Takeda_Shinukage - 10 months ago

Posted By Serverus1 at 2:39 PM - Fri Sep 09 2016

Great read! I had a question regarding taxes. You mentioned that the Mayor's will run the towns and the Magistrate's will run the cities. Will there be a tax collector under them, a dedicated player or NPC who will go collecting taxes from players who live on your property? This goes for noble houses also. Will the Sheriff collect taxes for the Count?

I am thinking unpaid taxes should also be included in the 28 abandonment rule. If you do not pay your taxes for 28 days, the Count, Mayor or Magistrate will personally come to see you pay or be removed by force and seize all of your possessions. But at first the dedicated tax collectors will come and make their 28 attempts.


28 days? no lol. That would utterly cripple the count because why would anyone pay on time if they can extend the date by a month....

Kibbiz - 1 year ago

Well That was an amazing read, and it got me really excited about the game. I do have some questions though. If your Count is removed from power, as a land owner do you lose your land? Is that motivation to send people to help your Count?

I am going to assume most of the counts at the beginning of the game will be NPCs. Does that mean you have the possibility of being placed in a noble family randomly at the beginning?

Faendra - 1 year ago

Your first question is answered already. If you are a Baron under a Count and another Baron obtains a Casus Belli against your Count, you can: 1)Support your Count with troops, 2)support the usurper with troops or 3)remain neutral and send no troops.

If your Count wins and you chose 2 or 3, you have committed treason against him and he can strip you of your title and lands. If the usurper wins and you chose option 1, he can strip you of your title and lands. If you chose option 3, there is a chance that your Count will show you mercy and let you keep your title (though I wager most will not).

My understanding is that you will not inherit titles or land at launch unless you have backed at the appropriate levels. Those positions will simply be NPC nobles. You could become an influential Mayor, obtain a Casus Belli and be raised to the position via battle.

Cl9ud - 1 year ago

God, please don't make the hype train any greater. I can't stand having to wait 1 and a half more years if you do so!

Clayts - 1 year ago

Thabks, that was a great blog to read

Generalist - 1 year ago

About adverse posession: Land that is abandoned should not be made public in my opinion. If people would know right away when they could adverse possess a land, I am sure the influential and wealthy would claim all the land eventually. Leaving no chance for new and or less wealthy people to claim any. This is my problem in alot of games that try to create more realistic systems. They provide the player with too many tools and information to dominate certain aspects of the game.

So in this case (how I imagine it will be), instead of having a window called let's say "land ownership" showing all lands devided and their status as occupied/abandoned etc. Have people actually have to travel toward the land they want to check upon or own.

Ruthgar - 9 months ago

Actually I think that the option to see the status of the land claims in the area should be determined by three rulers. First the king/queen decides if the abandoned lands should be viewable by those of lesser rank, then the dukes under them, then the counts under each duke, then the barons under each count, etc.... This would then determine at what level a petitioner would have to go to in that area to ask if there were any abandoned settlements. Now, if it does get implemented this way I imagine most will set mayors and barons as the ones to determine if they will allow petitioners to settle abandoned lands, or even to advertise if they have open buildings for settlement. But I am just offering my two cents and some speculation right now.

papa_princess - 6 months ago

personally i feel this would be the best way to mitigate the likely hood of people monopolizing the property market.

NimSin - 1 year ago

Thanks for the info. Can't wait to play!

Neilahsarinne - 1 year ago

HI Elirians again:): I will start this comment with a new idea. How about factiong since i as i know will be 2 factions how about this: <thinking maybe dev will actually read comments>:) how about a new race totally apart from lets say one is light and one is dark something like common werewolves clans vampires clans who is like the abominations all fear.Werewolves being able to hunt in theyr own map in night time since they are night creatures like a map with a big fores where they could kill creatures around and loot their meat and so on.Shapeshifting on hunting and real human form once they go in cities of humans to sell things.As for siege thing they could actually byte someone from villages cursing them upon time to start new toon as theyr own kind vampires of werewolves unless they buy a special item potion from item mall.That will be a nice thing to be used in sieging villages:) One more thought:) Playing with friends something like clan leader depending on how many players get in his hunsting party gets a special buff like Leader Howl giving him increased stats.... players leave he loose stats so he could actually act like alpfa leader.

RepoManNW - 1 year ago

sounds pretty awesome :)

Icewolf848 - 1 year ago


Neilahsarinne - 1 year ago

Question:1 you are able to do perma death on someone?Like assasinate one king/duke/ elder or other player with toxins.. melee fights?Because if someone kills a king and the king finds way back to his body he actually never died? right? Question:2 how about looting other people belongings?higher level player or more experienced could atack kill or just faint a weaker one and get all his loots well at least the ones he have on him at that point?Something like a cutscene or player obtion to adventure in dangerous uncharted maps/areas where if you get killed you are done for...just one idea

OldManMcGuffin - 1 year ago

I need dis..

Wolf-fighter - 1 year ago

So 2 things :

  1. does that mean a count can't gift you land? (if you maybe helped him already with something and he wants to give you some land for free so that only the one player gets a contract without costs and not that the guy who sees it first get's it)?

  2. can't a count just simply give you independence? so that you don't have to fight if both sites agree?

Ruthgar - 9 months ago

As one of those counts, I hope I can do both of those things. As far as #1 goes it might boil down to you settle on some of his, or in this case, my land, with a land holding contract with the count saying that instead of the normal tax of say (and please no one jump down my throat I am just making guesstimates here) 10% to your income and 5% of the value of your settlement per week, due to your valuable service to your count your income tax is only 1% and the tax to your settlement value is only .05% a week. (This is assuming the game doesn't allow people the option to allow other to live totally tax free in the 'developed' lands, as we know going out into the far wilderness outside of any contact of the towns and nobles should SHOULD put a person into a tax free status per say)

Kerzic - 1 year ago

There is a lot of great information in there but...

As someone with a basic pledge contemplating backing at a Baron level, my concern is that every Count is also a Baron (as is every Duke and King), including the NPCs and they will all get first pick on the settlements in a county. The developers have suggested that the nobles will pick the largest or best settlements in each County, so I assume that even the NPCs (or the developers, acting for the NPCs) will behave the same way and pick the most lucrative spots first. So the best a Baron can expect in any County is second pick, assuming another Baron hasn't picked before them.

There are three potential problems with that with the Counties being as small as described in this write-up.

The first is that a Baron is unlikely get anything larger than a Town because a County is unlikely to have more than one city. This isn't a serious problem for me and won't be for other players so long as the Baron backer doesn't have higher expectations. I just wanted to mention it in case anyone does have higher expectations.

The second is that for the alliances and households that are currently being formed, it won't take more than 2-4 Barons picking in a single County (after the Count) before nothing is left to choose from but villages and hamlets. In other words, a Count will likely not manage more than 4-5 towns so they will be unlikely to have more than 4 Barons/Mayors, maximum under them before any other Baron who wants to be in that county is picking a village or hamlet.

The third, is that if the County only has a single Keep or Stronghold in it, the Count will almost certainly choose it and the subsidy from the Duke that goes with it. So my question here is how many fortified settlements will players get to choose from in a County on average and at maximum? Will a Baron even have a shot at a fortified settlement and, if so, how high in the picking order would they need to be to get a shot at one?

So as someone who has been looking to pledge as a Baron and who would really like a shot at running a Keep on the Borderlands, would I even have a shot at such a thing as a Baron or would I need to pledge as a Count or be better to even have a shot at such a thing? Or would I be better off just trying to carve my own spot out of the setting and build one up from scratch from a basic pledge?

So what I really want to know before I up my pledge by hundreds of dollars is will many border Counties have multiple keeps and/or strongholds? What percentage of Barons (assuming all the Counts will gravitate toward fortified settlements is in their County and pick the first one in every County) will be able to start out with a fortified settlement?

Kerzic - 1 year ago

Having considered this problem a bit, I see two solutions for the problem of the choices offered to Barons being constrained.

The first solution is to make NPC Kings, Dukes, and Counts not exercise their full chain of titles (they don't directly manage a settlement in a County but live in the Kingdom's capital, instead), have them pick sub-optimal choices in Counties to live (never the keep or Stronghold), or even have them "pick" only after all of the backer have picked. The benefit of this approach is that it doesn't require any structural changes but it has the substantial downside of making it more attractive for Barons to settle in Counties not run by another player. It also doesn't solve the additional problem that if Counties only have 4-5 suitable towns for a Baron to pick, it could be very had for a Baron to get a settlement in a County run by a Count that they've aligned with if they don't pick early.

The second solution is to double the size of the Counties (to an average of 800 people) so that there are up to 10 town options per County and they are big enough to justify having multiple keeps or strongholds. That would mean halving the average number of Dukes per Kingdom to 4 or by redistributing the balance at all levels (e.g., 800 people per County, 12 Counties per Duchy, 5 Dukes per Kingdom or 800 people per County, 10 Counties per Duchy, and 6 Duke per Kingdom). The downside of this approach is that the Counties get bigger and the numbers change throughout the hierarchy, but this solves the problem of giving Barons good choices and also makes it easier for Barons who align with Counts to get into their Counties.

SkylerJ - 1 year ago

This was great info!! Thanks guys.

Sahmona - 1 year ago

Can't wait to have my own farm where I can breed mounts for people and sell produce xD

JimmyCostner - 1 year ago

This was a great read and appreciate the effort in the lengthy write up. Thank you!

Raziel - 1 year ago

Awesome, thx for all this info... I'm going to play Crusader Kings II in 3D :-)

Torque - 1 year ago

We went from DJ #16, to DJ #18. What happened to the 17th developer journal!! =o

Kolan - 1 year ago

17 can be found in the news:


Tiberius_Invictus - 1 year ago

A couple of questions:

  1. If a king is assassinated and a power vacuum ensues, the dukes still need a cassus belli (support of 2/3 of other dukes) to make a claim to the throne? What happens if none of the dukes can get that cassus belli?

  2. How much land is required to claim independence at the county, duchy, and kingdom levels?

Dleatherus - 11 months ago

am curious if you can claim independence from a kingdom without actually going to war with that kingdom/assassinating the king etc

can a lone duchy get a cassus belli and claim independence and after successfully upholding their claim do they become an independent duchy, a mini kingdom?

can you claim independence from a kingdom in the first place?

Drake Ordanska - 1 year ago

The king will have a heir. Whether that's a Duke or his "child" is up to the king

Belzak - 1 year ago

Very nice DJ Caspian and team. I was looking forward to this one. Continue on the good job!

Kinoss - 1 year ago


jennifer - 1 year ago

Made a post on this in the discussion forums. It should probably be mentioned somewhere that you're not trying for actual realism. Because this system is absolutely nothing like actual medieval society at all. I understand you're constrained by software, and that is likely the culprit. But please don't claim you've got a realistic medieval society here, it is quite clear you don't.

This is instead just your average fantasy/invented society.

Kinoss - 1 year ago

So when you saw that there were things like trisons, ursaphants, a phoenix, magic, and spirit walking... those didn't clue you in that this game wasn't exactly going for 100% realism? Gotcha

millsdo - 1 year ago

Well done sir! I always look forward to the updates but this one took the cake! Awesome!

Usifan - 1 year ago

Interesting information, I am very much looking forward to decide on which kingdom and duchy to be part of to ensure I retain my county and flourish for the benefit of all....

But my real concern is corruption, let's not be ignorant about the fact that it will certainly exist, and in the real world the working class bear the burnt of this corruption, however I sense the nobility are overwhelmingly the main victims in the world of Elyria.

I will remember to call for anti corruption summit within whatever kingdom I join to mitigate any potential "unfair" casus belli and adverse possession. ;)

NamePending - 1 year ago

Will Barons get payed/rewarded for their work on a stronghold?

jennifer - 1 year ago

They have misunderstood Barons so harshly I find it difficult for them to fit in properly. They've got the social structure all wrong and it looks like they just made it up to fit the game's rules. Which is fine, by the way - totally fine, but they need to stop calling it a realistic world now. This looks nothing like real medieval society. It's just a fantasy one.

DavefaceFMS - 1 year ago

That was very nice to wake up too here, thank you. Loving the idea of the tables and how the style and shape of the areas is managed via them.

Devoun - 1 year ago

Great post! Just one question I got from the "Defending your Title" section. If said assassin were to keep the ring of the dead king or place the ring on his finger and walk back into the city, what would happen? Can he claim right to king or will he just be making a fool of himself?

aurickle - 1 year ago

I don't think so because you'd be missing the necessary Casus Belli. The ring doesn't seem to actually have power unless it's held by whomever has CB.

Now if you had CB and assassinated the king then you could just take the ring for yourself.

I'd also think that after assassinating the king you could follow one of the three paths to achieve CB, at which point your possession of the ring would give you the title.

DavefaceFMS - 1 year ago

I'd think you then need the army to back that up but it does sound like that would then make them the king until someone took the ring. So with a big assassins guild and maybe support of some mercs it seems possible.

Vanderhagast - 1 year ago

So, does this means it essentially takes a character 14 years to take possession of an abandoned land (being that 4 days is a year)?

all4mario - 1 year ago

28 divided by 4 is 7 not 14. So then it's probably about 7 years.

Maulvorn - 1 year ago

This makes Zygethia Possible

Pete - 1 year ago

Excellent write-up, I'm really looking forward to getting to grips with this system. Thanks for the detailed explanations!

Tengu the Foul - 1 year ago

Man I've been starving for this one. This leaves so much room to strategize as the gentry or nobility.

OrodNaur - 1 year ago

We've been waiting for so long for this! Thanks a lot. Now we can start planning in some more details how we're gonna start each of our singular adventures! With this DJ, CoE if officially the most complex political game I've ever heard of. I can't wait to see the results of the players managing so much! There's room for everyone to play the game they want to play. It's fantastic.

Derflin - 1 year ago

Amazingly detailed and well-written post. Thanks for shedding so much insight into how this aspect of the game will play!

Flashman - 1 year ago

So much for me to digest for my blog. Cheers, Caspian!

Silkow - 6 months ago

Bump :-D