Marriage is a function of the contract system. And same sex marriage is already confirmed. Also, children can be the product of contracts. So, a same sex couple can still have kids, but would use a surrogate. No need for adoption.
Marriage is a function of the contract system. And same sex marriage is already confirmed. Also, children can be the product of contracts. So, a same sex couple can still have kids, but would use a surrogate. No need for adoption.
ummm...hang on. So you're telling me that an essentially medieval society has artificial insemination and sperm donation? Sorry if I don't buy that. I would totally believe though that the adoption part would happen offstage (just like the whole sex and birth thing does). I mean, it generally happens before the playable age anyway so that would make a lot of sense.
The question though was about kids, and how this would interact with the Ward of the State mechanic. Any thoughts?
One thing i didnt get: why wouldnt the same sex couple not be able to adopt a ward of the state? If they have a house and wealth that is enough for raising a child, why wouldnt they? True that the genetic traits wouldnt be passed down, but maybe some of the family traits would (in a more learning family business way). Thus could even work for people that wanna be in X family but want trait and skill independency from them no?
Also, surrogate doesnt need bank or sperm donation. You just need a friendly neighbour girl willing to help you out ahahaha
Actually i can even see this as a thing even in normal couples. Talent hunting for mothers to breed some different skills into the family hehe
http://i1351.photobucket.com/albums/p795/SilDarklight/Chronicles%20of%20Elyria/Forum/Sigs/Luccheno%20600x100altzpsuev3knqe.jpg
I think the lack of adoption for wards is a good idea. It prevents abuse of the system. Wards get more customization and can specialize their skills easier because they basically get to pick their skill ramps. Also, you wouldn't get a child code, nor would you be able to lock an adopted kid. I think adoption of wards is a bad idea.
Now come to think of it, who the hell wants to adopt a kid 12+? Not many people. I think adoption would be fair solely in the case if you would.. pick ward..? and then have the option to say hey yo I wanna be adopted..? (which would obviously be just like picking a family,just with an extra topping of silliness and counter intuitiveness for the sake of role playing) mechanically translating to exactly the same system, if not worse, either letting you directly inherit what you adoptive parents in terms of nature have or just getting random stats and getting their skills in terms of nurture. Again, silly.
The problem with that is if you chose to be a ward you are forgoing the benefits of a family to gain flexibility on creating your character. If now you allow a ward to be adopted into a family you are "breaking" the balance and giving the ward also the benefits of a big family.
I mentioned the issue and possible solutions, possibly in the adoption thread or something, don't quite remember. Anyway, maybe you misunderstood me, what I said is that if the devs DO allow adoption, the only way it would be balanced would be with randomized stats (or inherited) AND inherited skills (because nobody would adopt a 12 y.o.) Which would be the same thing as choosing a family. So there would be no mechanical reason to do it, just from a RP perspective.