Amazing animals, can't wait to hunt a flowering porcupine
Heat is doing great work with all of the fauna concept art, keep it up!
I know my character is going to be an explorer, so I can't wait to see which pets will be available for taming.
I would not like to be running across the tundra one day and step into a flower-cup porcupine, thinking it's just a little bit of grass and flowers! Sounds like a very useful caltrop defence. But it does look horribly cute laying splayed out like that.
Thank you so much for the regular updates.
Astrid van Mauve
Great work. I can't wait to become old and fat.
This is very nice to see. I think the walk/run/sprint animation is nearly perfect (from a visual aspect), from a mechanical aspect we would have to play it to see how it feels. I have two questions. 1. your player model looks a lot like Jamie Lannister, coincidence? 2. The jump mechanic seems to be a little unrealistic as far as height and distance, is that still a work in progress? Overall I really enjoy everything about this game.
Posted By Caspian at 8:45 PM - Sat Aug 20 2016
>this update has been short and sweet
I'll take short and sweet every day, when it has such awesome pictures and videos to offer.
You guys did an amazing job. Keep it up and keep it rolling. :)
Posted By thecoldones at 10:40 PM - Sat Aug 20 2016
Great work. I can't wait to become old and fat.
I already beat you to it. ;P
Congrats for this video in PRE-ALPHA, a lot of relaeased games would like same quality like this.... Regards!!!!
Is it Cup-Flower Porcupine (as in the text, and which makes sense from the description of "cup flowers") or Flower-Cup Porcupine (as in the image caption)?
Great wiki minds need to know. ;)
Will the quills of the Flower-cup porcupine be poisonous? Maybe another defense against pesky predators? The venom or poison at the end of the quills could give the quill tip (flower-cup) its distinct yellow color? Just an idea.
Excellent video! Keep up the good work guys.
I am not sure if I am the only one that took notice, but if you watch the PC's head as he moves throughout the landscape, you will notice that it follows the angle of your camera.
I have seen this feature in other games however done with your mouse pointer, and always isolated to your individual screen. Not allowing other Players to witness where your attention is.
If I am not mistaken a while back, I read somewhere or heard in a Q&A that CoE intended for this movement to be visible to other players as well.
I guess for me this raises the question as to whether or not we will be able to see what direction other players are looking, by their Avatar's movements?
I hope so cause. You know, it will just make this so much more realistic and exciting. Especially for the deviant type. :)
This is quite amazing in how it looks for a game that is in pre-alpha! Though the jumping mechanics may need a little tweaking.